'modified' it then?paulwheeler wrote:I didn't write it, Litcube did. I wouldnt want to be seen taking credit for someone else's work.Osiris454 wrote:I've asked. Paul said that the CWP version he wrote is completely seperate from IR's CWP.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Code: Select all
$LZR = random value from 80 to 100 - 1
$TUN = random value from 80 to 100 - 1
$MIS = random value from 0 to 101 - 1
if $MIS < 20
$MIS = random value from 0 to 10 - 1
else
$MIS = 0
end
$Engine = script engine version
if $Engine >= 52
if does script exist: 'Lib.Gen.EquipShip'
= [THIS]->call script 'Lib.Gen.EquipShip' : LaserRank=$LZR ShieldRank=100 TuningRank=$TUN MissileRank=$MIS Ship=[THIS]
end
else
= [THIS]->call script 'xtl.CWP' : LaserRank=$LZR ShieldRank=100 TuningRank=$TUN MissileRank=$MIS Ship=[THIS]
end
if [OWNER] == {Pirates}
[THIS]->set pirate cover state to [FALSE]
end
return null
In Vanilla, Paranid and Argon are Neutral, Meaning that you can attack Paranid in Argon space and the argon wont care, This is what the Neutral setting is forRagga_moofin wrote:Its obvious enemy races attack each other and send out fleets but whats the 'neutral' alignment for?
...
Also, will stations respawn if there destroyed by invasion fleets? Thanks.
Heh... It the eco booster TL still in sector endlessly dropping stations?... or did many TL's show up from many different shipyard?. I'm going to add a EcoLimiter (Similar to the Invasion & Response Limiters) to ensure that they don't send more then 1 to the same sector in future versions.Drockt1 wrote:So ive got a strange problem....
There is a glitch that im trying to find thats causing IR to completely stop sending invasions. In a future version im going to modify the Universe Cleaner to completely reset IR's internal arrays, and refresh the entire system so that this no longer occurs - unless i manage to fix it beforehand.Phaseshifter wrote: I'm using this mod for a reasonable time now and noticed some sector takeovers, but I never see any message in my message log nor in the Alliance Tactical Network Overview. ...
Definitely a glitch, ill look into itFalcrack wrote:... they all spawned in the very center of the sector ...
You can turn Player Sector Takeover in the IR options to Disabled, this will disable the Tax System completely. When you want to take over a sector simply switch it back on. Ill add an option next version to turn the notification off.Turiko wrote:Is there any way to disable the messages from the galactic bank outlining your taxes? All my taxes are disabled, but my SETA is still being interrupted every 6 minutes by this message
Considering how fast they did it, i THINK it was multiple tls, so just linked to the problem of XTC having lots of shipyards each spawning one i guess.. I have since started over a new game with ecoboost off cause my game was starting to slow down a ton(was quite a few station overpopulated sectors hehe). Thanks for the reply.Jack08 wrote:Heh... It the eco booster TL still in sector endlessly dropping stations?... or did many TL's show up from many different shipyard?. I'm going to add a EcoLimiter (Similar to the Invasion & Response Limiters) to ensure that they don't send more then 1 to the same sector in future versions.Drockt1 wrote:So ive got a strange problem....
.
You mean like the one that is stickied on the front page of the S&M forum.rstrom11 wrote:Can anyone direct me to a plug in manager that can handle this? I have tried several and none have worked
Its not, Im not going to start working on CAI that until XTL has been released.Osiris454 wrote:Quick question Jack, but when will the next version be ready, and how's the Chaos AI integration going?