X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Regeaj
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Post by Regeaj »

Hey is there a list of all the new ships included?

This article doesnt work: http://www.thexuniverse.com/showwiki/Ships+XTC
zazie
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Post by zazie »

maxolina wrote:a map of the Xtended Universe?
Link
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Aragon Speed
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Post by Aragon Speed »

Some performance issues have been identified and fixed to help reduce late game lag issues.

This hotfix also includes the blank mission fix from the previous hotfix.

Also included in this patch is a blocking script to remove the issue caused by the steam 3.1.1 patch. This will only stop the issue from occurring in the first place, any damage done to the map due to this patch cannot be reversed by us.

Performance hotfix: http://downloads.thexuniverse.us/XTC_Re ... otpatch.7z
blackwidow2ggst
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Post by blackwidow2ggst »

I seem to have some problems with race patrols. When OOS they don't move except to catch up to the ship they are supposed to be following if I was previously IS. I have noticed this ever since the initial release of the mod but I also had the problem with the performance decreasing pretty bad so I thought maybe that was part of the problem.
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X2-Eliah
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Post by X2-Eliah »

Hm, does this happen even after installing the performance hotfix?
blackwidow2ggst
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Post by blackwidow2ggst »

Yea it happens with that too. Every patrol I have seen seems to do this except for Kha'ak, pirates etc. TL's do to it too except for the ones that are mobile complexes. I have tried a new game with 3.1.1 and 1.2a + hotfix in a separate install location and still no luck.
paroxysm
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Post by paroxysm »

Regeaj wrote:Hey is there a list of all the new ships included?

This article doesnt work: http://www.thexuniverse.com/showwiki/Ships+XTC
Indeed, I came to try the new version and their site is 403ing all over the place. See the picture.

http://paroptimus.com/xuniverse.jpg
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Mokonzi
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Post by Mokonzi »

Indeed, I came to try the new version and their site is 403ing all over the place. See the picture.
It might be the IP address you are trying to access the site on. Have you had the problem before? If you can PM me the information, it will save cluttering this thread up.

Indeed, if anyone else experiences the problem, can you send me as many details as possible, including the IP address you are accessing the internet on, whether you are logged in or not, what your username at TXU is if you have one, and the pages you were trying to access and at what time.
Regeaj
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Post by Regeaj »

http://www.thexuniverse.com/showwiki/Ships+XTC

=> Placeholder Article.


No matter which IP from I access it. You just have been lazy :P
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Aragon Speed
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Post by Aragon Speed »

plynak wrote:O.K. I have tried to turn the AL Turrets off, took my heavy dragon and during the battle with a PX, crash. I think it may be bailing related as the PX was at 1/4 of hitpoints. Then I attacked a pirate Kea and the game froze as soon as I dropped its hitpoints.
All I can do is suggest doing a completely clean install of TC 3.1, install XTC using the full 1.2a installer (double checking the install location) and to add the performance patch, but have no other mods installed. (So it's a completely clean XTC install.)

Start a new game (don't load a save to make sure there is not a bug being carried over in it) and see if it still crashes. If it doesn't then load a save and see if it crashes. If this is still fine then install MARS with the needed patch for it to work with 1.2a.

By doing it in stages like this you can see exactly where the CTD/lockup is introduced.

If it is crashing on a fresh clean install with a new game, then unfortunately there is little we can do about it as this bug is unique to you.

If it is crashing after you have loaded a save, then there is a bug in the save somewhere. Not much we can do about that, but at least you know that however annoying it is, you can at least start a new game and play OK.

If it is only crashing once you add MARS, then you need to talk to the guy who makes those scripts to track down what is causing the crash.

If the game is fine with a clean install and a new game, then you add MARS and it starts to crash again (even on a new game), then, as above, you need to have a word with the MARS creator.
KRM398
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Post by KRM398 »

Oh guys..(not you AS) lol. I have a question...if the smaller medium carriers were based on the TL of each race,which it is true many people used them as such anyways. How come the small carriers are Less fast, less protected with shields and less armed than the TL? I understand that the guy who balanced this looked at the specs and cried "oh wow, this thing carrys 25 fighters, its unbeatable"..hehehe (sorry you know who you are)..but they failed to see one SMALL thing, owning a small carrier doesn't mean you can afford to keep it full, and without those fighters a ship with 1 gig in shields doing a whopping 50-75 mps, is dead meat.

Even the TL's have better weapons, being allowed flak cannons while the small carriers get hepts and pacs, and come on...a carrier that only get to use dragonfly missiles, not even silkworms? A TM class gets 4 fighters and does 100+ mps, carrys pacs and better and gets dragonfly missiles, and 250-500 meg in shields, multiply that to get 24 fighters and you'd have a ship that runs 100 mps, has 2-4 gig in shields and uses hornet missiles tops....so unless the smaller carriers, as well as ALL carriers can carry bombers in the next patch, then something really needs done to make them fit to fly. I like the smaller carriers myself but come on, 55 mps??? You need a jump drive and 2k in ecells, and remember even if you jump from one gate to another in the same sector, your fighters think you left until new orders are sent, and they STOP, and wait. :roll:
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Trickmov
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Post by Trickmov »

What small carriers are you talking about? I suspect you mean the M7-Dronecarriers... but those are not slow, they all make 100mps or even more.
Aydan
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Post by Aydan »

Yes, he's talking about drone carriers ;) KRM, you know that i'm not posting here, and you know why ;) Those are not carriers, those are drone ships, like the Griffon back from XTM. The problem is, that a drone is essentially a M4.. and that means you can dock ships there. But they're not build for bigger ships than drones. So if you haven't activated safe docking/undocking, there may be some issues of undocking, if you use a Tenjin, Eclipse or something similar.

I wrote in the first FAQ for XTC 1.0 something about it, you may remember :D We're not responsible for any ship loss, if you try to ram a TS sized ship into a docking bay meant for a drone :D

About the 1 GJ shielding... you know that this is an perpetuum mobile as long as you have money? It will rebuild its own weapons as long as you have a positive bank account, and it's a support ship, not a carrier. If you need to shoot at something in this ship, or you get shot at, you did something terribly wrong. This thing is able to draw the attention in an OOS patrol, to soak up the damage calculation OOS, and rebuild every lost drone automatically. Its second use is to follow something like a M2 and distract enemy fighters or targets with the drones, for the M2 to get in punching the last bits out of the enemy pixels ;) The rest, tell me on TXU ;)
KRM398
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Post by KRM398 »

OK, since the drone carriers are not marked as DRONE carriers, that's ok, I bought one once before, a Guppy had lots of money said make drones, it did, TL class ships..not a single thing flyable just like a shadow,cant dock sell, nothing,so junked it.

Now was thinking about a salvage ship looked at a Cormorant, carrier...says it hauls and repairs,*( all carriers have fighter repairs now, right?) and checked the specs, figuring do some missions with it, gather those pesky M5 that bail, and use them on the next one. The specs are: 96mps max,1gi shields max,4 turrets, each with 2 guns, nothing bigger than energy flatchet,no missile bigger than a dragonfly, needless to say, not using this for missions, ever, its marked as a M7 but has M6 specs,almost the same as a Osprey isnt it?

Except that the Osprey has 8 guns up front and turrets, so it technically has more firepower than an M7 carrier..lol. Not picking on you guys just think this is funny. If these are the drone carriers, then they make their own drones, if you keep dropping money in the slot, so to speak, if you want to use it as a small carrier like I said, (np on the repairs I have marines and marine repairs on all mys ships).But even the slowest corvette can run this down and they have front guns, so just for the sake of flexibility, why not add 4 guns up front, even hepts are better than nothing and if fighters get through your drones, you'll need the help. :twisted: :roll:
Aydan
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Post by Aydan »

These are unfinished ships, and 2.0 is coming ;) So it's a flaw in the stations ware list, but this helps us to keep the lists tidy and not to introduce more errors than intended. You know the different millitary transports already, that are always on the Hyperion model... that's the same issue. If you're looking for a nice transport for these bailed M5, get an Elephant. 14 docking slots, 130 m/s and you can put in over wares with a storage amount of over 30000 ;) Plus, it's cheaper and easier to equip ;)

An Elephant always worked best for me to ferry bailed ships to another location, as it can also store the amount of any remaining weapon or shield from those ships, i case you don't need them anymore, almost doubling your profit. I personally tried to tie some Argnu horns to the front, just to give it that special long limo outfit, but all those Teladi traders which are too stupid to get out of the way if i jump in, tend to damage them... and you need spacefuel to remove those fatty lizard stains from the windshield... really persistent, and nothing else than spacefuel works. But be careful, don't drop spacefuel on the shiphull. It'll burn through like nothing. Cleans only glass, and you should wear protection gloves on your spacesuit while cleaning. ;)
KRM398
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Post by KRM398 »

Actually I was thinking the same thing, with 2 gig in shields and higher top speed, and being allowed weapons up to alpha flak, this might well be my new salvage ship. add to that a dozen MK 2 fighter drones, and the biggest missiles, and you've got a salvage ship...with teeth..lol. Sorry for the rant,I get that way sometimes when I wish things were different, I always liked the idea of a small M7 class carrier, I used to call them a "Patrol Carrier" when I was on the team. Maybe that was what I was hoping I saw there, ty for the comments. :roll:
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SkullCowboy
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Xenon tech, nobody wants it?

Post by SkullCowboy »

Got lucky and capped an N. Docked it, stripped it and sent it off to a shipyard. They bought the hull, but when I docked at a military base to sell the weapons (and some missiles I scooped) nobody seems to want those.

'Those are not bought.'

What's the logic behind that? I can see maybe not wanting other main race tech (We don't want that inferior crap! Buy Terran!) But it would seem Xenon (or Kha'ak) tech would be sought after for at least research purposes.
I say we take off and nuke the entire site from orbit. It's the only way to be sure...
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X2-Eliah
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Post by X2-Eliah »

Too dangerous to buy? No known licensing / obtaining data? Stupid local councils not allowing it? :roll: To be frank, the precedent is right here in the real world too.. You can return a ford in a ford dealership, but you certainly can't tell them to take your ferarri, even if the dealers personally would love to.

For now, your best bet would be to either store them in case you cap a xenon craft and want to actually use it. or.. load these off on a ship hull and sell them there :)
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SkullCowboy
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Post by SkullCowboy »

X2-Eliah wrote:You can return a ford in a ford dealership, but you certainly can't tell them to take your ferarri, even if the dealers personally would love to.
True, but if I rolled up in an XP38a Sport Landspeeder I bet phone calls would be made as I was asked politely to 'wait for the manager'.
X2-Eliah wrote:For now, your best bet would be to either store them in case you cap a xenon craft and want to actually use it. or.. load these off on a ship hull and sell them there :)
Not much choice at the moment, as no one will buy the hold cluttering junk. And I REALLY need the creds at the moment. ;)

But that was my next thought, try loading them into another hull and selling that. It's just kinda silly that they would pay me for them inside a hull but not separately...
I say we take off and nuke the entire site from orbit. It's the only way to be sure...
Metachomp
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Post by Metachomp »

Ok, I have a question that may or may not be a dumb one.

I played X3TC before I installed X-Tended and I was wondering if my save game from the un-modded game will still work or if I'll have to start over or what because I spent a long time getting the mammoth and dragon I currently have.

Again sorry if the question is already addressed in the instructions, I couldn't find it. :)

Oh and the game seems amazing from what i've read

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