I love the ability to limit tunings. Thank you for this. I have small ships at 2 max tunings, with big/huge ships at 1 tuning.
This keeps it reasonable for my game. Much, much appreciated. This script is really becoming a "must-have."
For clarification, is the below accurate?
Small = M5/M4/M3/M8 + TS/TM/TP
Big = M6/M7
Huge = M1/M2/TL
I've noticed something, you can watch the kill counter on levelling NPC ships to get a feel for what classes of ships are good for OOS combat. It's probably not super accurate, but it is data I would never have seen without the levelling display.
For future versions, is it possible to GREATLY increase the amount of kills required for levelling? XRM is a very combat heavy mod, so ships level in no time even at max settings. Higher kill count requirements would likely make it so that many/most NPC ships would never even get to level 2 or 3, let alone level 10, but I'm perfectly fine with that. A possible setup would be the following:
Small ships 50
Large ships 100
Huge ships 250
Or even higher. If I dig around some I could probably find this myself, but every time I edit a script my friggin' hotkeys and custom controller settings go haywire on me, so I've stopped trying. Same thing happened when I tried to edit software requirements on my Trader ships for another script I use. Not sure why, I use Wordpad or the in-game script editor, both produce the same result.
Sorry, went off on a tangent there... TLDR - great work on this update.
