X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
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Disable your automatic Steam-Updates for X3TC, please.
Otherwise some Vanilla-elements (scripts mainly), which were overwritten by XTC are automatically returned to original by Steam - thus I would consider your savegame as very likely to have some problems
Also the cat/dat numering could cause issues with a patched 1.1 install (not the full 1.2 version, though) and the 3.1 patch.
Otherwise some Vanilla-elements (scripts mainly), which were overwritten by XTC are automatically returned to original by Steam - thus I would consider your savegame as very likely to have some problems

Also the cat/dat numering could cause issues with a patched 1.1 install (not the full 1.2 version, though) and the 3.1 patch.
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Actually, the first part about steam overwriting files is not entirely true. Steam will only do this when patching a new version. It does not change modded or altered games at all. The Automatic Update option is fine to keep on. That said, if you meant install 1.2 then use the "Verify integrity of game cache" option then you are absolutely correct, it will overwrite files needed for the mod.Trickmov wrote:Disable your automatic Steam-Updates for X3TC, please.
Otherwise some Vanilla-elements (scripts mainly), which were overwritten by XTC are automatically returned to original by Steam - thus I would consider your savegame as very likely to have some problems
Also the cat/dat numering could cause issues with a patched 1.1 install (not the full 1.2 version, though) and the 3.1 patch.
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More than twenty problem issues and bugreports over the last half-year on xtc tech-support forums have proved that automatic updates are not safe to keep on if you want to play xtc and not encounter problems somewhere due to steam's shenanigans. Not to mention that automatic updates will mean that the moment steam decides to 'fix' something, for whatever reason, it will overwrite any xtc stuff without even a warning. Yes, in theory steam shouldn't cause issues - unless Egosoft releases another patch - but in reality the problems are right there.
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Strange, I also have MARS and it has been working right from the beginning. I am only experiencing crashes during combat, but they are present even if delete MARS so it does not seem to be MARS related. Have you used the XTM patch for MARS? It can be found somewhere in MARS thread. Anyway, please let me know if the game crashes in combat with and without MARS for you. Thanks!dionnsai wrote:1.2 works great, but MARS definitely doesn't work with it at the moment.
Restored a 3.1 backup, installed 1.2 over it and no problems whatsoever.
Loaded up, played a few minutes, then saved at a station.
Quit, installed MARS, activated it and tried to load the savegame, game crashed.
Toggled mars off in the launch menu to be sure, reloaded and it works fine again.
Toggled mars on again, relaunched and tried a new game. Interestingly, it does load but with some strange bugs....cockpit on the elite looks weirdly inverted and PACS are sitting in freight and won't load in the weapon slots.
Looks like no MARS for now, but I'll be giving 1.2 it's paces anyway.
Edit
Upon further investigation...the next time I loaded the savegame discussed earlier...with MARS disabled in the launch menu, the MARS installation screen popped up and stated that it was installed and that X-Tended was detected.
Oddly, so far I see the mars menu items are indeed available and the software listed at a military base i just passed. Soon as I have the cash worked up I'll test it out and see if my computer explodes appropriately.
Last edited by plynak on Mon, 27. Jun 11, 19:10, edited 1 time in total.
Intel Core i5 4590, 2 x 8GB DDR3 1600, MSI GTX 1060 Armor, Asus H97 Pro, Asus Xonar DG, Crucial MX100 128GB SSD + 1TB WD Caviar Blue, Seasonic S12G 550W, Corsair 550D, 22'' LG
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if you have steam problems just copy the contents of the vanilla x3tc directorys from the steam folder into a new folder c:/games/xtc (for example)
then download the 2.7 - 3.0 egosoft patch. install that patch into the new directory, and then install the 3.0 - 3.1 patch. (3.1 patch does not repalce exe so you have to install old patch first)
once done launch the game directly using this .exe!!!! all saves will still work with this unmodded non steam version. if it launches succesfully then go ahead and install xtc into that folder and your good to go. you now have 2 different games basicly. x3tc and xtc. just remember they use the same saves folder and will overwrite each other.
in short steam locates the steam specific exe when launching the game. by installing the manual egosoft patches you are overwriting this .exe and the game is effectivly running the same as a retail disk version
then download the 2.7 - 3.0 egosoft patch. install that patch into the new directory, and then install the 3.0 - 3.1 patch. (3.1 patch does not repalce exe so you have to install old patch first)
once done launch the game directly using this .exe!!!! all saves will still work with this unmodded non steam version. if it launches succesfully then go ahead and install xtc into that folder and your good to go. you now have 2 different games basicly. x3tc and xtc. just remember they use the same saves folder and will overwrite each other.
in short steam locates the steam specific exe when launching the game. by installing the manual egosoft patches you are overwriting this .exe and the game is effectivly running the same as a retail disk version

I used to list PC parts here, but "the best" will suffice!
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HAHA well good i jumped into my space suit to repair my ship and though thats strange the hull is reducing! then i realised i have an ire in my space suit not a repair laser! lol taking out discos with my spacesuit now lol
surely this cant be right though? ive only got three mods running with xtc, holy asteroid mod (i forgot was on my vanilla game but no bad effects so far fingers crossed)
a ui mod that just changes the icons (not tlasers etc)
and tubeless complex mod + advanced complex hub mod.
surely this cant be right though? ive only got three mods running with xtc, holy asteroid mod (i forgot was on my vanilla game but no bad effects so far fingers crossed)
a ui mod that just changes the icons (not tlasers etc)
and tubeless complex mod + advanced complex hub mod.
I used to list PC parts here, but "the best" will suffice!
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I have been playing x3 / TC since 2007 and have not once had an issue with Steam downloading files other than a patch. Steam doesnt change anything unless you allow it to. And you clearly didnt read my post unless I am totally misreading you. Automatic updates are not the same as verifying the game cache. I was merely clearing up some potential confusion. Mainly due to the fact that if you own a copy of TC from steam its already 3.1. Nothing will be overwritten. And we wont be seeing any patches again. And if you think there will be then turn off automatic updates. But by itself auto updates do not change anything unless a patch comes through. Thats what I was trying to clear up.X2-Eliah wrote:More than twenty problem issues and bugreports over the last half-year on xtc tech-support forums have proved that automatic updates are not safe to keep on if you want to play xtc and not encounter problems somewhere due to steam's shenanigans. Not to mention that automatic updates will mean that the moment steam decides to 'fix' something, for whatever reason, it will overwrite any xtc stuff without even a warning. Yes, in theory steam shouldn't cause issues - unless Egosoft releases another patch - but in reality the problems are right there.
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I put a few hours in today and everything is going well with ECM and countermeasures available but most importantly I FINALLY WON THE LOTTERY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! seriously after weeks of trying in 1.1 i won in 1.2 and got 8 ****** mil! this is so huge as i can now quickly finance some traders while i explore.
I'm wondering, how exactly was it fixed? is the damage down or the radius? the main problem before was every single ship that exploded was within range to rape your shields and fighters did frightful damage meaning that a swarm of m5's backed by a single M6 would smash my M7 because every time i killed a M5 they would do massive damage to my shields.
I'm wondering, how exactly was it fixed? is the damage down or the radius? the main problem before was every single ship that exploded was within range to rape your shields and fighters did frightful damage meaning that a swarm of m5's backed by a single M6 would smash my M7 because every time i killed a M5 they would do massive damage to my shields.
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Yeah considering combat was impossible with exploding wares on as everything exploded and everything had an explosion radius greater then your weapon ranges you'd do more harm to yourself by killing the enemy then letting them live.
Ran into a problem with 2 kill missions sending me garbled text with no guidance and holy crap 25km com distance coupled with 'GO HERE TO LEARN WHERE HE IS!' makes for r******* gameplay. I love watching kill missions expire while i'm trying to fly towards the stations and the people i'm suppose to kill getting knocked off the second i get the cords because i have to spend so much time burning towards the 2nd station. Why is it so bad if the first guy could just tell me where the guy is or where i should go? and why the hell must i fly 2-3 sectors away? If the mission was badass and gave me a shitton of money because it required a jump capable ship then yeah i'd understand but when its enough money to cover a single missile and i'm supposed to be in a M5/M4 why??
I also think its ridiculous that you need such a high rank to buy a simple cargo/TP ship! i literally have no choice but to accept combat missions because i dont have the rank for a hauler/TP. I can see not wanting to sell combat ships to anyone but a simple cargo ship?! or hell a glorified shuttle? why wouldent you sell that to just about anyone who could afford it?
Slogging through the r******* combat missions wouldent be so bad if my traders were working in the backround--hell it would just be a way to pass the time. I'd be able to afford a small jump capable ship and a sat network to see if that guy i'm suppose to kill is about to be offed by a convoy of capital ships.
Ran into a problem with 2 kill missions sending me garbled text with no guidance and holy crap 25km com distance coupled with 'GO HERE TO LEARN WHERE HE IS!' makes for r******* gameplay. I love watching kill missions expire while i'm trying to fly towards the stations and the people i'm suppose to kill getting knocked off the second i get the cords because i have to spend so much time burning towards the 2nd station. Why is it so bad if the first guy could just tell me where the guy is or where i should go? and why the hell must i fly 2-3 sectors away? If the mission was badass and gave me a shitton of money because it required a jump capable ship then yeah i'd understand but when its enough money to cover a single missile and i'm supposed to be in a M5/M4 why??
I also think its ridiculous that you need such a high rank to buy a simple cargo/TP ship! i literally have no choice but to accept combat missions because i dont have the rank for a hauler/TP. I can see not wanting to sell combat ships to anyone but a simple cargo ship?! or hell a glorified shuttle? why wouldent you sell that to just about anyone who could afford it?
Slogging through the r******* combat missions wouldent be so bad if my traders were working in the backround--hell it would just be a way to pass the time. I'd be able to afford a small jump capable ship and a sat network to see if that guy i'm suppose to kill is about to be offed by a convoy of capital ships.
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For 2.0 i'd also love it if all races had an start option for combat or trading or some sort of balance. The terran M7 is great for getting the game started fast and i agree its way to much for a normal start but i'd love to receive maybe a fully geared m4 with a fitted TS or maybe a TP. I'd even accept some greater variance but unless trader type ships are easier to obtain and combat missions made easier to do in a big ship some form of balance between the ships would make the game so much more enjoyable.
I enjoy the back storys also but i cant help but want to create my own story but custom seems to always start off at a disadvantage. I say make the custom start a truly neutral start though i'm not sure if its possible to pick the race(6 custom starts 1 for each race?). Every custom start have the same ships(maybe a difference depending on that races inclination) with the appropriate faction relations and now you can truly enjoy the X universe on your own terms.
I enjoy the back storys also but i cant help but want to create my own story but custom seems to always start off at a disadvantage. I say make the custom start a truly neutral start though i'm not sure if its possible to pick the race(6 custom starts 1 for each race?). Every custom start have the same ships(maybe a difference depending on that races inclination) with the appropriate faction relations and now you can truly enjoy the X universe on your own terms.
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Arghy wrote: [Previous posts and .. ] I say ..... and now you can truly enjoy the X universe on your own terms.
Err .. Surely by downloading the XTC team's personal gameplay mod, you signed up to playing the game on their terms. They didn't set out to design your own mod for you!
A dog has a master; a cat has domestic staff.