Sorkvild wrote:
Can you make SRM jobs without X2 ships ? Some people really prefer not to play with these ships which was discussed in the SRM thread already. Despite turning them off in tships they still appear in the universe due to jobs file responsible for spawning them.
Please, This will be appreciated.
Actually I'm not so deep into SRM but can't you just use the included "TShips without X2 Ships"? Or will that cause problems when the jobs try to spawn a ship that doesn't exist?
That not gonna work, "TShips without X2 Ships" is WITHOUT all Xtra ships as well.
paulwheeler wrote:Its jobs spawning the x2 ships. Ill ask Vkerinav if he'd mind doing a version without them.
Elite Dangerous|I survived the Dragon Incident ... then I took an arrow to the knee We want the Boron back!
Technically, Paul's no X2 version doesn't remove those ships, it simply sets them to race 0 to prevent random spawning. I use fixed spawning for all huge ships, because I don't feel that random spawning makes sense in their case.
So using the no X2 or Xtra ships version of SRM makes little difference to Jobs--it mostly prevents new fighters from spawning.
The trouble with my doing a no X2 version of SRM Jobs is that it wouldn't be just one version. It'd be four, at minimum. That is: Unleased/Vanilla traders times Civs/No Civs.
Sorkvild wrote:... "TShips without X2 Ships" is WITHOUT all Xtra ships as well.
Are you sure? I checked both TShips files. In the one without X2 all X2 ships are set to race 0 while all X-tra ships are still the right race. So actually X-tra ships should still be available. And if I got it right it should work with the Jobs for all ships, right?
supahfly wrote:So, er... I don't understand, will it crash or do some other bad stuff if x2 ships are simply deleted from the tships (I always do that with the srm)?
If you manually delete the TShips entry for the X2 ships, rather than using Paul's method of moving them to race 0, then the Jobs engine will, failing to find them, spawn Mammoths instead.
If people want the X2 ships gone, the way to do it is to delete the entries in Jobs. They're at the bottom, just above the new missile supply ships.
supahfly wrote:So, er... I don't understand, will it crash or do some other bad stuff if x2 ships are simply deleted from the tships (I always do that with the srm)?
If you manually delete the TShips entry for the X2 ships, rather than using Paul's method of moving them to race 0, then the Jobs engine will, failing to find them, spawn Mammoths instead.
If people want the X2 ships gone, the way to do it is to delete the entries in Jobs. They're at the bottom, just above the new missile supply ships.
Well, since Paul listened to the whining of people like me who wanted no x2 tships file to go with the srm and did exactly that, I see no point in deleting them from tships anymore ensuring no mammoths will be produced. But the question is — will x2 ships still spawn in such case?
ps: also by entries in the jobs you mean four lines named like x2 pirate something? That is all?
If X2 ships will be gone fron jobs then some fleets will be underpowered especially those basing on X2 ships (corporate ones?), they got to be replaced by the X3 counterparts.
Elite Dangerous|I survived the Dragon Incident ... then I took an arrow to the knee We want the Boron back!
supahfly wrote:ps: also by entries in the jobs you mean four lines named like x2 pirate something? That is all?
Those are randomly spawns, and will spawn X3 ships when using SRM's no X2 file. I mean entries 7550-7606. These are hardcoded to spawn X2 ships.
As for balance; each race has the same amount of X2 hugeships, so deleting them isn't going to unbalance anything, and while they may have corporate names, only Plutarch has the scripts to with it.
Maybe I found an "issue" with X-tra jobs: Kha'ak Incubi are spawned without fighters. These TM can't use any weapons so it's just cannon fodder or money if you board them.
sTeeL86 wrote:I hate to ask but does anyone have a mirror for the SRM jobs pack? I am trying to get it but www.thexuniverse.com is down.
I can send you a copy via email if you like. Send a PM with an address if so.
Not sure about protocol regarding doing that, so I'll just toss in the obvious disclaimer that it's vkerinav's work you'd be receiving in the form of SRM jobs v3.6c
You'll have to choose a version of jobs to use from the pack of SRM compatible versions she(?) includes in the .zip file. There's a readme included to help, if you haven't downloaded them before.
Which version is recommended for Jobs? Unleased Civs? I figure thats the one I want since I dont mind civs in my universe and I have a fairly beefy system.
sTeeL86 wrote:Which version is recommended for Jobs? Unleased Civs? I figure thats the one I want since I dont mind civs in my universe and I have a fairly beefy system.
If you have a fast enough CPU and good amount of RAM, then you may not need either version of Unleashed. It's up to you though. You can always switch Jobs versions if you find you don't like the one you have.