X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

What the hell!!!!

most ridiculous thing just happened.

Sat in a nice safespot of a station in a split core sector SETA-ing for my UT's to roll in some cash while i was here browsing UTube on my macbook and suddenly get a message from the split saying i need to pay up 11,000+ credits or else they will beleive im a bloody Boron sympathiser!!

Havent even been to a Boron sector yet so a major W.T.F is in order....


(edit: forgot a zero)
Last edited by Stars_InTheirEyes on Wed, 22. Dec 10, 01:25, edited 1 time in total.
This sı not ǝpısdn down.
Aydan
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Post by Aydan »

If the missile barrages never reached you, and you survived without a scratch, wouldn't you consider that there's something wrong? You're not automatically supposed to win by simply flying up to them and shooting them down. You're facing a situation you can't deal with in the way you're used to do it in TC. That's all.

ECM and chaffs are available for every race, using the Missile defense command for your turrets will be a good idea, when facing such an enemy. Try to get a PAC in a turret with the command missile defense. Just consider, that you're facing an enemy which is too dangerous to be attacked directly. Use YOUR missiles, wait until they have no more missiles, upgrade your ship, there are several ways to deal with them. Combat has changed.
Mightysword
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Post by Mightysword »

I don't want to sound mean ... but you gotta be in the situation to see how it is. You basically just giving a "textbook" instruction on "vanilla" TC ... which is kinda ironic since you're blaring how it's not TC at all :roll:

... when facing such an enemy.
I'm not facing "such" an enemy, I'm facing a "legion" of them. I'm not aggravating, but there is no less then 500 missiles trailing my ass right now. 10+ M8 and about 20 fighters escorts.


Aydan wrote: ECM and chaffs are available for every race, using the Missile defense command for your turrets will be a good idea
ECM doesn't fit on a M3, and I doubt the Chaff can do it when I have 500+ missiles bearing down on me at any given time.
Try to get a PAC in a turret with the command missile defense.
BOTH of my turret is equipped with PAC and set to MD. But like I said, I doubt even the Mosquito defense script, or even a M2 deck out with point defense there is no way you can shoot down this many missiles.

Use YOUR missiles,
Just an FYI, it's M8 that's shooting at me, you think my missile can outrange and out damage their, you think I can carry as many missile as they can?

wait until they have no more missiles,
And pray tell, when exactly is this. I think I have been fighting this fight for about an hour now, and I have missiles fired at me at every second, and they're STILL firing at me.

upgrade your ship.
I'm flying a max upgrade Eclipse, can't do anything better atm.

there are several ways to deal with them. Combat has changed.

Duh, obviously? But I dare say it requires quite unconventional tactics, and not oblivious textbook like that. I'm not whining, I'm still fighting, and I'm actually winning ... bit by bit ... I know I'm being mean, but your oblivious lecture is hardly helpful and appropriate to be honest.
Stacy
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Post by Stacy »

EmperorJon wrote:Let me get this straight, it was released and I WAS TOO BUSY PLAYING MINECRAFT TO NOTICE!?
REPENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Aydan
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Post by Aydan »

You're doubting a lot without having tested ;) If the game tells you, more or less subtle, that you may use a better ship or a different tactic, you should consider that this mission is too hard for you to win ;)

If you have 18 M8s shooting at you, why don't you jump away to a different gate in the sector? 5 e-cells trade off for 500 missiles heading in your direction. The enemies won't loose their focus and will come at you. Why don't you take advantage of the speed? M8s are slower than most M3/M3+ If you fly away from them, instead of heading towards them, you are effectively making the distance to fly for the missiles larger, so their lifetime will expire before they reach you, and the enemies are still chasing you. If you do so, they will even spread, so you can take them out one by one, if they have emptied their cargo hold ;)

Fighter missiles are not supposed to outrange the M8 missiles, but they hit hard enough to damage them. However, in a case like this, you'd need a whole TS load ;)

Don't loose your patience. You're at a point where you should buy a M6. You'll need around 25 millions to get a Reaper with weapons and shields. If you have ECM active, which is always active if a single turret is set to missile defense, you can render M8s helpless, if you get near them. ECM and other countermeasures are not affecting only a single target ;) You're far from being safe, but it helps a lot. If you lack the money, accept missions with a lower difficulty rating, set the game difficulty lower, or do some trading. I can understand your rage, being confronted with a fleet like that, but you're not supposed to win every time. Surviving a mission like this is hard, but still, with a lot of patience and some salvage insurances, doable ;)
The Univerce builder
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Post by The Univerce builder »

[mrburns] Eeeeexelent! Smithers, fire up the modding engine! [/mrburns]
Gleeeeee!
Time to poke around in the innards of a work by people better than my in the hopes of learning something....

I'll be back in a week or so!
(and by 'week,' I mean 'look for my coming at first light on the fifth day. at dawn, look to the East (gate)' )
SupermegaOverhaul
Cargo Bay now contains: Argon Prime
THEY are coming.
Mightysword
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Post by Mightysword »

I did it, I ****ING DID IT. 3 bloody hours, 66 ships killed, about 900000 credit earn (bleh), and a lot of pirate death.

My Spacesim life is complete, the fights (across 3 sectors btw) make me and let me utilize every maneuver I ever fancy from movies or animation. Flanking, ambushing, fly straight into an asteroid and break up at a 90 decree at last second to crash the missile, or the Kira Yamato move of waiting the missile a hair close to you then break off, fan the missile out and gun them down ...etc... Here a few pic to memorize the glorious battle:

- Using asteroid for cover: a lot still chased me, but a lot also crashed to the nearby asteroid.

http://img149.imageshack.us/f/x3screen00003g.jpg/


- This is what I usually see when I turn around ... for 3 hours straight.
http://img522.imageshack.us/f/x3screen00004n.jpg/

- Ready to gun them down after a fan maneuver:
http://img808.imageshack.us/f/x3screen00005.jpg/


I feel more awesome the Luke Skywalker. :D
Mightysword
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Post by Mightysword »

Aydan wrote:You're doubting a lot without having tested ;)
How do you know? ;)
If you have 18 M8s shooting at you, why don't you jump away to a different gate in the sector?
You have no idea how many time I did that. :P
5 e-cells trade off for 500 missiles heading in your direction.
And they will have another 500 missiles when I exit.
Why don't you take advantage of the speed? M8s are slower than most M3/M3+ If you fly away from them, instead of heading towards them, you are effectively making the distance to fly for the missiles larger, so their lifetime will expire before they reach you, and the enemies are still chasing you.
Oh I have no problem keeping the distance. I can fly in one direction and shoot down missile till tomorrow morning without taking a dent ... the only problem is the enemies wont die by themselves ... and

If you do so, they will even spread, so you can take them out one by one, if they have emptied their cargo hold ;)
If they don't run out ammunition in 30 minute, I don't see the point in waiting ... you don't know how boring it is shooting missile for 30 minutes
Fighter missiles are not supposed to outrange the M8 missiles, but they hit hard enough to damage them. However, in a case like this, you'd need a whole TS load ;)
And the credit to buy them. I have enough rep for an M7, why do you think I'm flying an M3? ;)

Don't loose your patience.
If I did, I wouldn't duke it out for 3 hours.
You're at a point where you should buy a M6. You'll need around 25 millions to get a Reaper with weapons and shields.
That 's ... kinda a problem. Xtended neft the payout, and I have no problem with that. But I think they should neft the rank too. There is nothing I can do because I'm a Master Chief since I do combat mission, and my rank is out rank my pay ... (this whole mission lasted for 3 hours, and I didn't get even 1mil credit). ;)

If you lack the money, accept missions with a lower difficulty rating, set the game difficulty lower ...
and where is the hardcore in that, I think Xtended is all about being hardcore. Doing them I might just as well abort the mission ;)
I can understand your rage, being confronted with a fleet like that, but you're not supposed to win every time.


Like I said, I'm not raging, actually I'm having a blast. (Plus for the record I did won :P). Your first post just came across as kinda generic, sicne I think most of us already pull those maneuver since vanilla, I did retort a bit harsh so I apologize. Your second post provided some helpful insight though.


Like I said (or you said) Xtended changed, so a lot of the old maneuver have to change. See, for example, instead of just jump to a gate for the shake of shaking off the enemy, I added a bit more flair. I vector the chase so that the enemy will fly across the gate, then I look at the map. As soon as I see their last ship near the gate, I jumped to it (effectively put me at their back) and meson a couple of asses before running away again. :twisted:
Stacy
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Post by Stacy »

So i hear you can have factories to produce ships etc... I bought a shipyard but nothing works...

It says i need a license or something how do i get that? O_o
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A5PECT
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Post by A5PECT »

I got in a fight with some Xenon insurgents.

It sounded something like this.
Admitting you have a problem is the first step in figuring out how to make it worse.
nap_rz
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Post by nap_rz »

Aydan wrote:@h2o.AvA:

We have a different approach to that, and we don't try to be the cure for Terran Conflict ;)

@berengar 7:

The Springblossom was reworked for a very good reason. Not because something needs to be nerfed. This is a single player game, nobody will complain if you cheat. Just go ahead and give the Springblossom back the speed it had in TC. It's pretty easy, and just some mouseclicks. Open the 13 cat/dat, go to the folder types and open the flie TShips. You will find the Springblossom right at the top. *shrug*

All others can stay with the current Springblossom, which was reworked, as the mod requires to have a mor specialised ship for some purposes. Before anyone complains... have a look at the Hyperion also. TPs... now what was the purpose of a TP in vanilla? What wasn't working all the time... what would happen to boarding pods, if there is a ECM? ;) Questions, questions... Maybe the Hyperion/Springblossom has really a role to fill? ;) Just play the mod... you will see a lot of things, including not so obvious stations, some fancy designs ... exploring pays ;)
I'm not defending springb here, in fact IMO it looks ugly.

however...

on what basis do terrans, aldrins, xenons and khaaks ships SHOULD FOLLOW the same standarization (in this case, ships specifications) as commonwealth ships? they're all aliens from commonwealth point of views.

diversity is not just about exterior designs...a little more imagination is needed here.
nitromethane
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Post by nitromethane »

geat mod o far but ive come acroosed a ware sold at a military base thats called SS_WARE_SW_NEW4 and SS_WARE_SW_NEW5 what are these supposed to be?
0utkast
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Post by 0utkast »

Um question here ,

I thought Power Plants weren't to supposed to have a primary resource.

I bought one and placed it and i had crystals as primary resource.

It was a Terran Power plant .
Esgaro
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Post by Esgaro »

Player bought power plants have always required crystals as a primary resource, even without this mod. SPPs owned by the computer don't require crystals, in order to keep the economy from grinding to a halt.
HotSake
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Post by HotSake »

I made a 500 km comm range mod from XTC's globals.txt file to ensure compatibility. If anyone's interested, you can get it here:

http://www.mediafire.com/file/5fyrgyib1 ... %201.0.zip

Assuming you don't have any other mods installed, just rename the CAT/DAT to 16 and drop them in your X3TC directory. I haven't tested this in-game, but I only changed the comm range variable. You take your life into your own hands by installing this, but it's a simple tweak. If you don't know how the fake patch system works, then leave this alone.
Last edited by HotSake on Wed, 22. Dec 10, 21:46, edited 1 time in total.
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X2-Eliah
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Post by X2-Eliah »

HotSake wrote:I made a 500 km comm range mod from XTC's globals.txt file to ensure compatibility.
I hope you checked all wares and scripts that rely on that variable, and not just "no ctd? Awsum, workz!"..
Assuming you don't have any other mods installed, just rename the CAT/DAT to 14 and drop them in your X3TC directory.
So it will be overwritten the moment we release a patch. The 14.cat/dat is there for a reason, and overwriting that is NOT encouraged, at all.
geat mod o far but ive come acroosed a ware sold at a military base thats called SS_WARE_SW_NEW4 and SS_WARE_SW_NEW5 what are these supposed to be?
Most likely a sign of a ruined install. Are you using cycrows script installer? or the EMP pack? Or anything else that shouldn't be there?
on what basis do terrans, aldrins, xenons and khaaks ships SHOULD FOLLOW the same standarization (in this case, ships specifications) as commonwealth ships? they're all aliens from commonwealth point of views.
Funny thing. There is an article on the GNS that actually answers this exact question. If you don't want to read it there, I won't bother typing it here :roll:
Last edited by X2-Eliah on Wed, 22. Dec 10, 09:13, edited 1 time in total.
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enenra
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Post by enenra »

Stacy wrote:So i hear you can have factories to produce ships etc... I bought a shipyard but nothing works...

It says i need a license or something how do i get that? O_o
Manual. Read it. ;)
nap_rz wrote:
Aydan wrote:@h2o.AvA:

We have a different approach to that, and we don't try to be the cure for Terran Conflict ;)

@berengar 7:

The Springblossom was reworked for a very good reason. Not because something needs to be nerfed. This is a single player game, nobody will complain if you cheat. Just go ahead and give the Springblossom back the speed it had in TC. It's pretty easy, and just some mouseclicks. Open the 13 cat/dat, go to the folder types and open the flie TShips. You will find the Springblossom right at the top. *shrug*

All others can stay with the current Springblossom, which was reworked, as the mod requires to have a mor specialised ship for some purposes. Before anyone complains... have a look at the Hyperion also. TPs... now what was the purpose of a TP in vanilla? What wasn't working all the time... what would happen to boarding pods, if there is a ECM? ;) Questions, questions... Maybe the Hyperion/Springblossom has really a role to fill? ;) Just play the mod... you will see a lot of things, including not so obvious stations, some fancy designs ... exploring pays ;)
I'm not defending springb here, in fact IMO it looks ugly.

however...

on what basis do terrans, aldrins, xenons and khaaks ships SHOULD FOLLOW the same standarization (in this case, ships specifications) as commonwealth ships? they're all aliens from commonwealth point of views.

diversity is not just about exterior designs...a little more imagination is needed here.
On basis of our opinion and our view of balancing. Don't like it, change it. ;)
nitromethane wrote:geat mod o far but ive come acroosed a ware sold at a military base thats called SS_WARE_SW_NEW4 and SS_WARE_SW_NEW5 what are these supposed to be?
Read the first post please. Bugreports go into the Technical Support Forum on TXU. No way for us to keep track of them in here.
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Ikaruga
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Post by Ikaruga »

Hi and thanks for releasing XTC ! Great work as usual !

I have a question : I went to Aldrin and all the Aldrian sectors around and didn't spot a single station except a shipyard and a military outpost. Is it a bug or a feature ? If it's the latter, it's a bit strange since Aldrin is supposed to be a commercial leader according to the manual...

Also, I love the new music and the new Aldrin sector is much more beautiful than the Vanilla one will ever be ! 8)
If brute force doesn't solve your problems, then you aren't using enough
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X2-Eliah
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Post by X2-Eliah »

Intended. Aldrin is a commercial hub - referring to races, ground-based trade, politics.. Stationwise, the system's rather empty ;)

Of course, we have certain plans for the v2.0 in store for the Solara system.
Mightysword
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Post by Mightysword »

Ikaruga wrote: have a question : I went to Aldrin and all the Aldrian sectors around and didn't spot a single station except a shipyard and a military outpost. Is it a bug or a feature ? If it's the latter, it's a bit strange since Aldrin is supposed to be a commercial leader according to the manual...
There is a shipyard and outpost I found so far, keep looking. Hint: Aldrin is consider to be one sector linked together by Accelerator, by no mean it's just the planet Aldrin. :wink:


My turn, I have a question. So after all the exciting combat I settled for some long peaceful exploration. I think I mapped all the open sector of every race ATM with one exception ... Paranid.


I started as a Terran so I'm their enemy from the get go (Enemy of Priest Xaar no less). So how can I befriend them, I know the usual go shoot pirate in their sector, but doesn't seem feasible at this point. As soon as I enter the first sector (Unholy Path or something) the whole garrison jumped on me, neither I can land any of their station, and this is a border sector. I tried to make it to the next sector, but it's a core so it's even worse. No mission offered naturally, and their sector is as clean as the Emperor's behind.

So how can I get on the Duke good term?

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