[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]

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ThisIsHarsh
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Post by ThisIsHarsh »

virgil64 wrote:Hi There,

Firstly, thankyou for this script, been using it forever, lol.

Question re: latest update, in version history you have

"Fixed: added exception to stop Khaak/Xenon big ships from ejecting crew."

Does that mean that Q's, J's anf K's will no longer bail?

Thanks again :)
They will bail, but no spacesuits will appear. Fighters already didnt have spacesuits appear on bail, but big ships did, which was a bug on my part.
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Gold Dragon
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Post by Gold Dragon »

Bigship and Capital Ships bailing can still only be claimed thru Marine take-over (AKA boarding).


However, it does make it interesting.... (I boarded a Q that had bailed)
-- GD
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apricotslice
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Post by apricotslice »

Big ships can be claimed directly by Cycrows SOS Mk2 or Apricot Claim Software (which is based on cycrows). With these 2, if its got no pilot and it isnt moving, its claimable.
Life Bringer
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Post by Life Bringer »

I don't know if it's due of the 2.5 or this script but I used to shoot with my repair laser to the ships that I was claiming (before claim them) but from some time if I shoot them before claim they start to run away even if there isn't any pilot inside :o
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apricotslice
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Post by apricotslice »

I think I recall a bug fix in TC about that. Shooting a repair laser at anything except an owned ship is considered attacking it.

Not sure how a ship without a pilot can run away though.
Life Bringer
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Post by Life Bringer »

Right, I tried to shoot to a ship woth the repair laser and it has been classified as attack, well I was used in the previous verions to shoot with repair laser to the ships before claim them, let's see if ThisIsHarsh can do anything about that :D
Veskandar
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Post by Veskandar »

Shooting an unclaimed ship with repair laser will destroy more equipment that is installed in the ship.
ThisIsHarsh
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Post by ThisIsHarsh »

Life Bringer wrote:I don't know if it's due of the 2.5 or this script but I used to shoot with my repair laser to the ships that I was claiming (before claim them) but from some time if I shoot them before claim they start to run away even if there isn't any pilot inside :o
:lol: OK, I'll see what I can do. As mentioned, it probably is the attack signal, though I thought I had accounted for that.
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acephantom903
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Post by acephantom903 »

Hello, I am excited to use your mod, but I am having a problem.

When I try to download it and it said that my computer can't read it.

Help will be apriceated.

Edit: I also have all of the other recomended mods added.
Last edited by acephantom903 on Sat, 26. Sep 09, 03:47, edited 1 time in total.
ThisIsHarsh
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Post by ThisIsHarsh »

acephantom903 wrote:Hello, I am excited to use your mod, but I am having a problem.

When I try to download it and it said that my computer can't read it.

Help will be apriceated.
At a guess I would say you need the plugin manager. You will likely need this for all good scripts and mods. It simplifies installation/updating, and makes it much easier to uninstall scripts/mods.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.
acephantom903
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Post by acephantom903 »

I'm sorry, thanks for the fast reply, but I have slow typing skills plus I didn't think to add that at first.
ThisIsHarsh
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Post by ThisIsHarsh »

OK, it might be this MAN file problem some people have reported, it's an issue with the web server I think. I can't actually reproduce it.

Anyway, you just need to rename the file from xxx.MAN to xxx.spk.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.
acephantom903
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Post by acephantom903 »

Thank you, that worked.
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Jaga_Telesin
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Post by Jaga_Telesin »

Suggestion for big ship bailing:

Since they are worth so much, it should be a very rare occasion when they are bailed from and left as derelicts. The current system allows us to pick a 10% incremental for their bailing (10%, 20%, 30%, etc). In my mind, even 10% is a bit high, and it would be nice to set it lower. I'd suggest a 2% rate per step, from 2% to 20% for big ships (1% to 10% would be a good scale too). Bailing rate selections are probably fine for the smaller ones.

Been using this script for a long time, and it is a nice value-add to TC, but the min 10% rate on big ships always produced more of them than I'd like to see.

Cheers.
acephantom903
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Post by acephantom903 »

Is there a way to check if it is on?

I installed it, but I can't see it in the AL listing.

I have noticed that when I go on my random rampages, I will come out with 200+ ships when I used to get maybe 30. I do not know if this plug-in is working, but it seems like it.
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apricotslice
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Post by apricotslice »

Its not in the AL listing because it isnt an AL.

Jump into Xenon 472 or one of the other high traffic xenon sectors.

If there are abandonned ships there, its working.

If not, park somewhere out of the way and watch the sector. If abandonned ships are created, then its working.
acephantom903
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Post by acephantom903 »

Okay, thank you.

Also, where does that "Bravo" ranking number apear? I just don't see it in my scans.
Zhent
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Post by Zhent »

I've got bailing set to 100% and big ship bailing set to 100%, not getting any bails. The fight I'm watching is all Improved Races ships: Paranid and Argon fighting over Emperor Mines. Is there any reason why ships spawned for that fight, the response and invasion ships with the different color names, wouldn't bail ever?
ThisIsHarsh
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Post by ThisIsHarsh »

Zhent wrote:I've got bailing set to 100% and big ship bailing set to 100%, not getting any bails. The fight I'm watching is all Improved Races ships: Paranid and Argon fighting over Emperor Mines. Is there any reason why ships spawned for that fight, the response and invasion ships with the different color names, wouldn't bail ever?
It's possible the IR ships have a flag set which is also present on plot/mission ships. There is an option in the config menu "Allow non-standard ship bailing". This should be enabled if you want such ships to bail.

If this doesn't help then it's possible there is something hardcoded, and that I would need to modify the script to check for it. Let me know how it turns out.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.
Llama8
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Post by Llama8 »

I might be being stupid, but I've installed this script (running X3:TC 2.0), got a bioscanner, but whenever I scan someone (usually as an illegal scan), it doesn't show the "bravado" of the pilot (is it being over-written by the "illegal scan reported" message?).

Sorry for not reading the ~22 odd pages, but does anyone have an idea as to why it's not working?

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