Ok, but if I don't use the racial laser mod, do I still need to change the laser/bullets data for all the races to make i compatible with CmodII?Gazz wrote:This ensures compatibility with the Racial Laser Mod.
[SCR] MARS Fire Control (v3.05 - 06.10.09)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 170
- Joined: Wed, 10. Mar 04, 22:16
-
- Posts: 170
- Joined: Wed, 10. Mar 04, 22:16
I try again. maybe I formulated my self in a bad way 
I want to use MARS together with CmodII for XTM. To do that I need to change the laser data in xx7047.xml. But in the xx7047.xml file there is a lot of different laser data set for each race so it can be compatible with Racial Laser Mod. But I do not want to use the Racial Laser Mod.
So my question is:
To get MARS to work with CmodII for XTM, do I need to change all the data sets for all the races, or is one specific set of laser data I need to change?
I'm very great full for any help to solve this problem, and I'm sorry for being very slow to understand this

I want to use MARS together with CmodII for XTM. To do that I need to change the laser data in xx7047.xml. But in the xx7047.xml file there is a lot of different laser data set for each race so it can be compatible with Racial Laser Mod. But I do not want to use the Racial Laser Mod.
So my question is:
To get MARS to work with CmodII for XTM, do I need to change all the data sets for all the races, or is one specific set of laser data I need to change?
I'm very great full for any help to solve this problem, and I'm sorry for being very slow to understand this

-
- Posts: 899
- Joined: Sat, 15. Jan 05, 17:20
I was under the impression that MARS directly read tlasers and got the weapon stats to work from. It's weapon preferences are not a set order and so if you mod the weapons it just adapts automatically without need for you to dip into it.
I think gazz just set special settings for the racial weapons mod because it's a massive beast otherwise lo
I think gazz just set special settings for the racial weapons mod because it's a massive beast otherwise lo
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life

-
- Posts: 170
- Joined: Wed, 10. Mar 04, 22:16
Tritous wrote:I was under the impression that MARS directly read tlasers and got the weapon stats to work from. It's weapon preferences are not a set order and so if you mod the weapons it just adapts automatically without need for you to dip into it.
So you have to change the xx7075.xml file if you want to use MARS together with laser changing mods like CmodII for XTM. But since MARS is compatible with Racial Laser Mod there is a lot of different laser sets in this file. So the question is what kind of laser sets, if not all, need to be changed to make it work well with e.g. CmodII?Gazz wrote:MARS can be adapted to modded weapons easily.
All the data it needs is found in Textfile xx7047.xml.
-
- Posts: 297
- Joined: Fri, 8. Jul 11, 23:56
Ben playing with it for a few small battles but i've not really noticed any diffrence... No 'Goblins' Not sure what they wud look like... and the Auto loot does not work i still have to loot myself (not sure if im doing it right?) and the MARS Defence offence shit... is that activated by the way u choose turret behaviour... like.. attack all enemies makes them go to MARS offence?
F signature
-
- Moderator (Deutsch)
- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38
Are you sure that you installed MARS correctly? The OP mentions a AL Plugin that shows the current MARS version. What version is displayed? Did you get any message by MARS in your log telling you that any files are missing?
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 297
- Joined: Fri, 8. Jul 11, 23:56
-
- Moderator (Deutsch)
- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38
You should read the OP more carefully. 

From the OP:Peanutcat wrote:I now have the problem that mars removes all guns in the turret bay but one, kinda annoying that it makes my capital ships go with one gun per turretbay
Gazz wrote:It is normal that only 1 laser is installed when there is nothing to shoot at.
These lasers are available for other turrets when not needed.
In your cargo bay, yes.Peanutcat wrote:As for goblins do u need fighter drones in inventory?
Gazz wrote:MARS automatically uses Fighter Drones in the cargo bay, loads them with new software and launches them as Goblins.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 297
- Joined: Fri, 8. Jul 11, 23:56
-
- Moderator (Deutsch)
- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38
I wouldn't do this. I never used MARS, but even if it switches weapons between the turrets, it's possible that you are attacked by more than one target from differenet positions. And then it might be better to have enough weapons for all turrets. Also, if your ship is OOS afaik the amount of weapons is important for the combat calculations.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 451
- Joined: Fri, 30. Apr 10, 00:35
-
- Moderator (Deutsch)
- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38
Based on the fact that there is a video showing XTM capital ships using MARS linked in the OP I would assume that MARS is already compatible with the XTM.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 451
- Joined: Fri, 30. Apr 10, 00:35
-
- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
Ok, something very stupid, at least for me.
I often use MARS to deploy sats, 1 per gate, and get really testy when the Goblins decide to park them in the MIDDLE of the gate.
Did this in several systems, and get odd results.
Take Hatikvah's Faith. Sat numbering for the gates is 1 E, 2 W and 3 N. Gate 2 gets a sat parked 10km inside, and 20km above. This I'd think would be normal. Gates 1 and 3, however get sats parked dead center of the gates themselves. wtf?
I haven't checked the scripts to see what may be going haywire yet, but I'm tempted.
HF isn't the only system where things can get odd like that.
I often use MARS to deploy sats, 1 per gate, and get really testy when the Goblins decide to park them in the MIDDLE of the gate.
Did this in several systems, and get odd results.
Take Hatikvah's Faith. Sat numbering for the gates is 1 E, 2 W and 3 N. Gate 2 gets a sat parked 10km inside, and 20km above. This I'd think would be normal. Gates 1 and 3, however get sats parked dead center of the gates themselves. wtf?
I haven't checked the scripts to see what may be going haywire yet, but I'm tempted.
HF isn't the only system where things can get odd like that.
-
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
Doess that happen IS?
Collision calculations can do strange things around huge objects like gates.
Collision calculations can do strange things around huge objects like gates.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
-
- Posts: 2065
- Joined: Sat, 5. Jan 08, 22:06
But this is a problem, in some combats MARS stopped firing to a 4 Km and closing K that is firing againt my Python to start tracking fighters.Gazz wrote:MARS works with multiple targets (and is unique in that regard) so when the projected chance to hit is far better on target B, it stops punching holes into space trying to hit target A.
So no, it does not increase accuracy.
It increases inflicted damage and reduces damage taken (from fighters and missiles).

-
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
While somewhat unlikely, that's not impossible.
MARS does not see "one capital ship + other stuff", it sees every single target and evaluates all of them continuously.
It would require a super-sweet firing solution on a fighter to look better than a mediocre one on a capital ship but... it can happen.
Other turret script select their target first, then try to hit it. Somehow.
MARS does not work that way and it has practically no cast-in-stone rules. It... evaluates.
MARS does not see "one capital ship + other stuff", it sees every single target and evaluates all of them continuously.
It would require a super-sweet firing solution on a fighter to look better than a mediocre one on a capital ship but... it can happen.
Other turret script select their target first, then try to hit it. Somehow.
MARS does not work that way and it has practically no cast-in-stone rules. It... evaluates.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
-
- Posts: 131
- Joined: Wed, 25. Jul 07, 22:00
mars using only 1 gun per turret??
I've now got the M7 and installed MARS and set it to offense for all turrets, but the weapon bays are only showing 1 gun per turret being used instead of the 2 or 3..
Is this correct?
Is this correct?