My bad. Family Zyarth it is.dillpickle wrote:Zyarth's Stand isn't used for the deploy satellites mission, Family Ryk, Family Zyarth and Zyarth's Dominion are used for this mission.
All gates in these sectors are correct as needed, and the gate in Neptune isn't present at game start in the map file included with this mod.
As you have missing gates/sectors, and the gate in Neptune already present then it sounds like you have something installed that is overwriting the mods map file.
I reckoned some of the other stuff I installed has overwritten your map.
Here's what I have:
ADS
Pirate Guild 3
Salvage Command Suite
AutoAim
Automated Satellite Network
Complex Cleaner
DCS2
Detector
Dock Lockup Fix
Emergency Jump
Enhanced Briefings
Improved Boarding
Long Range Cargo Scan
Marine Repairs
IEX
MARS
NPC Bailing Addon
Numeric Ranks
OK Traders
Pandora Tunings Ejector
Phanon Corporation
Super Tractor Beam
TC Plots for Albion Prelude
Any idea what might be causing the overwrite?
Is there a way to fix it by uninstalling the offending script/mod?
The cat/dat are numbered as follows:
04 - TC Plots for AP
05 - TC_APIEX (patch)
06 - IE 1.1
07 - IEX 1.5a
08 - Complex cleaner
09 - Detector
10 - MARS
The most time I spent figuring in what order the TCAP, TCAPIEX, IE, IEX1.5 shoud go. The instructions were scattered and not very clear to me. Looks like I got it wrong.
Any way to fix it by rearranging the cat/dat files?
Thanks for helping.