X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Ramireus
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Post by Ramireus »

Trickmov wrote:Make sure, that you've disabled the Steam-Update-function for TC - otherwise Steam may overwrite it. The file has to be from 2010/10/24.
Hmm-I think there must be problem between chair and keyboard:)
Steam update disabled. Xtended reinstalled-old voice is still on (odd thing-I dont know if I memtioned it properly-I hear old AND new ship comp)

So I uninstalled XTC. (odd thing number two-00044.pck still in the folder, so I check, double check-it is NOT read only). Installed XTC-00044.pck still same old one. Ingame still the same old comp. From that I have many other things working I suppose I installed it into correct folder:)
tail between legs-checking manual to be sure (never ever used manual to install anything this simple to install). Directory is right.

informations about 00044.pck file
96kb
created: 20.12.2010

Any ideas?
Shi'voc
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Post by Shi'voc »

had the same problem with the duplicate voices on steam... i installed the mod into a different folder, which then had the 00044.pck with the mentioned october date, copied over into the steam folder overwriting the old files and bettys announcement is gone...

seems the installer might have problems overwriting the files some time?

i also noticed over files that weren't overwritten (some jpgs for loading screens f.e.)

hope that helps.
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stemardue
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Post by stemardue »

only one idea, Ramireus: that file should not be there. Its size and creation dates are wrong, then it is not part of the XTC installation, please try uninstalling XTC, manually delete that 00044.pck file (or rename it to something different if you don't feel like deleting it) then reinstall xtc and see if the problem is solved.

The correct 00044.pck file should have the date Trickmov indicated and a size of 77.3 Kb
blackwidow2ggst
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Post by blackwidow2ggst »

Shi'voc wrote:had the same problem with the duplicate voices on steam... i installed the mod into a different folder, which then had the 00044.pck with the mentioned october date, copied over into the steam folder overwriting the old files and bettys announcement is gone...

seems the installer might have problems overwriting the files some time?

i also noticed over files that weren't overwritten (some jpgs for loading screens f.e.)

hope that helps.

I had to do this too. Also make sure to reboot steam and check again if its set to auto update your game. For whatever reason steam likes to change things back if you don't reboot it after making certain changes.
Mightysword
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Post by Mightysword »

[ external image ]

And nope, those are not PPC fire, they are phalanx missiles. They came from 6 M8 that spawn during a patrol mission. They have been firing at me for about 6-7 minutes now until I got fetch up and turn around to take that shot (and died 2 seconds later). Do the AI ship have a limited number of missiles they can fire, or they just fire until you drop?


And of course, dodge fighting is completely out of option at this point unless I can find a place like the pirate alley, since the mission seem to spawn exclusively M8 now. (this wave has 6 M8s, 1M3 and 2M4) :wink:
Last edited by Mightysword on Wed, 22. Dec 10, 00:11, edited 1 time in total.
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X2-Eliah
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Post by X2-Eliah »

They should run out of missiles. Trouble is - 6 M8s have an awful lot of them all together to begin with.
Mightysword
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Post by Mightysword »

they spawn at the same time though, so they start firing at the same time henc it doesn't matter how many, they would stop firing at the same time too. But I have no idea how long it would take, like I said I have been running for over 5 mins now, and I don't think I will keep running for 10min every fights before I can actually shoot something. :P


Edit: this make me shudder what will happen to capital ship though. That's enough missiles to out right kill any capital ship even if they decked out with full point defense.
Last edited by Mightysword on Wed, 22. Dec 10, 00:15, edited 1 time in total.
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enenra
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Post by enenra »

Mightysword wrote:they spawn at the same time though, so they start firing at the same time henc it doesn't matter how many, they would stop firing at the same time too. But I have no idea how long it would take, like I said I have been running for over 5 mins now, and I don't think I will keep running for 10min every fights before I can actually shoot something. :P
Check out the manual, it documents the new options you have for combat against missile-spamming enemies. ;)
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

X2-Eliah wrote:Mani and a few other ships (geochen) taking the Hyperion model - If they are of class TP, then those should not be available in non-cheated game Wink (exactly because they don't have models yet).. So it is normal..
In my game (Nividium Horizon start), the Geochen is available at the Superstitious Revenue Tealdi Showroom. for 40+ million.

Havent cheated at all.
This sı not ǝpısdn down.
Mightysword
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Post by Mightysword »

enenra wrote: Check out the manual, it documents the new options you have for combat against missile-spamming enemies. ;)
You mean the missile probability firing? I already set it to 50%, but that doesn't stop the hail storm it seems. :lol:


Or you mean the Chaff and ECM? I don't thin the chaff gonna help with this amount of missiles, but I need to look for the ECM and see how it goes ... I think I have the rep with argon ... now I hope I have the money.
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X2-Eliah
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Post by X2-Eliah »

Stars_InTheirEyes wrote:
X2-Eliah wrote:Mani and a few other ships (geochen) taking the Hyperion model - If they are of class TP, then those should not be available in non-cheated game Wink (exactly because they don't have models yet).. So it is normal..
In my game (Nividium Horizon start), the Geochen is available at the Superstitious Revenue Tealdi Showroom. for 40+ million.

Havent cheated at all.
:o I never wrote that...

Okay, okay, got me - I was wrong on that point ;) Anyways, as Enenra said, its known and normal.
Aydan
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Post by Aydan »

This is not TC anymore, if you haven't tested the chaffs and ECM, try... it may have some surprises. If you can't stand the rain of missiles... why don't you use some of YOUR missiles on them? Maybe you can end this a bit earlier?

Combat has changed, M8s are now shooting back, and even at a lower rate than in TC, with missiles which have a lower range... If you get these numbers of enemies... maybe it's a good idea to make money in a different way? How about doing some trading to upgrade to a new ship class? In combat, there's no running away anymore. If you are caught, you'll have to fight. If you can stand it anymore, you'll have to jump away... maybe to a different gate? A bit more far away? If there is that stream of missiles heading towards you, how many missiles would be in the cargo hold of those M8s left? Don't you think,once the missiles are gone, that these aren't potentially millions of credits to be capped? ;)

And if they are this deadly, won't you think there's a way to go toe to toe with them? Even in a M3? Maybe you should really look into chaffs and ECM... they're sold for a very good reason. There is a way to do that, but just considering all enemies flies, which can b squashed like in TC is the wrong assumption ;) You're far from being safe in combat.

And about the prices for these TPs... yes, 400 millions is absolutely intended.
Last edited by Aydan on Wed, 22. Dec 10, 00:40, edited 2 times in total.
Ramireus
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Post by Ramireus »

stemardue wrote:only one idea, Ramireus: that file should not be there. Its size and creation dates are wrong, then it is not part of the XTC installation, please try uninstalling XTC, manually delete that 00044.pck file (or rename it to something different if you don't feel like deleting it) then reinstall xtc and see if the problem is solved.

The correct 00044.pck file should have the date Trickmov indicated and a size of 77.3 Kb
thank you very much:) That solved the problem:) I just dont know why it didnt overwrote that file...

First thing I did from excitement was hitting tab key (acceleration) and crashing into station:) secondly (after reload of course) I accepted three hard-very hard patrol missions and spawned dozens of m5-m6 and bombers in waves of amonia-sector with little to none army presence:) I am screwed-I just hope they wont blow station I am hiding in up:)
Ramireus
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Post by Ramireus »

Mightysword wrote:they spawn at the same time though, so they start firing at the same time henc it doesn't matter how many, they would stop firing at the same time too. But I have no idea how long it would take, like I said I have been running for over 5 mins now, and I don't think I will keep running for 10min every fights before I can actually shoot something. :P


Edit: this make me shudder what will happen to capital ship though. That's enough missiles to out right kill any capital ship even if they decked out with full point defense.
They have limited number of missiles-tested many times now:) Afted that they are dangerous as rock. I even used them as living shield agains their M6 comrade firing on me:)

On the other hand-have you tried dogfight against them?:) I tried it against 4 M8 few moments ago. It was hard, adrenaline experience-my elite m4 and those rocket trails was everywhere, board computer realy screaming whatever new sounds there are-I knew one thing: if I get hit, I am spacedust. I survived long enough to kill one of them. If I would be smart enough I would use docking computer to dock on nearby station and fleed (little bit of cheating, but, well, not forbiden). I didnt do that, amazed of my victory-for exactly 3 seconds. Then I got hit:) try it-it was real fun:) even when I will need to reaload and try another approach (or use docking computer), it was worth every second-it was fun, and its what game should be about.
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X2-Eliah
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Post by X2-Eliah »

Also, note that while you are docked, the missiles are very likely to hit the station and destroy it, and you'll get a docked-game over..

Found out the hard way :(
KRM398
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Post by KRM398 »

Alright you guys....which one of you team guys made the Ion Disruptor actually do what it should have done all along? Did a mission to kill two freighters (hey I needed the money)...and got two Goner ships, they had Ion Disruptors in them and I finally killed the second one and got paid..BUT..by then my Elite had only 1 pac left, no boost extension, no missiles at all (three gone).. no Seta..this things really tough, you've got to be careful..lol.
Arghy
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Post by Arghy »

Why was the MARs script so effective in killing missiles? i faced missile barrages in vanilla TC and never batted an eye because my turrets made mince meat out of them. I also dont get why ECM/chaff isent wide spread considering how much missiles seem to be the deciding factor in combat. A low grade ECM/chaff should be standard for all races with the better more effective ones should be race related.
Mightysword
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Post by Mightysword »

Ramireus wrote: They have limited number of missiles-tested many times now:) Afted that they are dangerous as rock. I even used them as living shield agains their M6 comrade firing on me:)
You sure? I'm still fighting the same fight ATM, been running around the sector for about 15 mins now, and they still throwing missiles at me.

So far the sectors have lost 2 Ore mires, 2 Bofulab, 1SSP due to me using them as shield. Those solar panels made magnificent shield, poor buggers, I'll remember to rebuild this sector ... once I'm rich enough ... and if I survived this :shock:


On the other hand-have you tried dogfight against them?:) I tried it against 4 M8 few moments ago.
Gave it a few attemp, but only down one of them before the rest chewed me out. I think I "might" have a chance if I fly something faster than the Phalanx speed (172mph) but no luck this time.


- going back to my game, I'll see how long it'll take them to run out of missile (but I give it 30min max, after that screw it). Btw, the ECM is a L type cargo so it's not an option for fighter.




Edit: nope, forget it, apparently the AI spawn in re-enforcement as long as the mission active in the sector. I'm counting a 17 M8 Hades right now and a legion of fighters ... Sector defense better kick in real soon ... since thing about to get ugly real fast ... :wink:
Arghy
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Post by Arghy »

I was trying to dogfight in a goddamn m7 vs 2 M8s and it was pretty hilarious as i tried to thread a goddamn frigate through asteroids and space stations. The best thing is having your target appear in a heavily defended sector and having 8 friendly capital ships trying to shoot a single m4. I dident know you could fire M/AM cannons that fast haha wish there was collision alarms so my silent dance could have been accompanied by shrieking alarms.
Ramireus
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Post by Ramireus »

Mightysword wrote: Edit: nope, forget it, apparently the AI spawn in re-enforcement as long as the mission active in the sector. I'm counting a 17 M8 Hades right now and a legion of fighters ... Sector defense better kick in real soon ... since thing about to get ugly real fast ... :wink:
well this might be THE problem:D good luck out there-but I think I will have one sector on conscience too-9 M8 and counting:D
Arghy wrote:I was trying to dogfight in a goddamn m7 vs 2 M8s and it was pretty hilarious as i tried to thread a goddamn frigate through asteroids and space stations. The best thing is having your target appear in a heavily defended sector and having 8 friendly capital ships trying to shoot a single m4. I dident know you could fire M/AM cannons that fast haha wish there was collision alarms so my silent dance could have been accompanied by shrieking alarms.
dobgight in M7?:) I was talking about fighting them in M4, M3 max:D you might find ECM systems more interesting (M7 can use them I think-havent tested myself, I am just poor bugger who is going to buy his first cargo transporter if he survives onslaught he unleashed on poor Waves of amonia:)
but anyway-dodging missiles in M7 in asteroid field-feat worthy a medal:)

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