Hey.
I'm aware this mod has been abandoned by the mod creator (and is open to debugging/modification), but perhaps some others are still using this mod and can answer my question:
How does this mod interact with X3 Unleased (a mod that reduced total number of ships in the universe to improve CPU loadout)? (
http://forum.egosoft.com/viewtopic.php?t=260355) Did anyone run both mods in parallel? They might conflict, since Conflict increases ships and Unleashed reduces them. I just don't know the details.
Okay, that's my question. Now something else: who else is still reading this forum/playing TC/interested in this particular mod? I'm asking because, while I have never been part of a modding community, and I have *zero* clue about what the required skill set is to debug and modify this game, I am a semi-experienced programmer and I'm just going to assume I could learn what is needed relatively easy.
I wouldn't be able to start right now (I'm supposed to write a thesis -- *cough*), but before putting in a lot of effort, I'd first like to know if there is still demand. Also, if someone could point out where to start reading about modding TC in general, and what needs to be learned to work on this mod, I would be grateful. I should probably also try to contact the mod creator, he might at least be able to tell me how to take over where the stopped...
EDIT: Nevermind. Guess I should have read the frontpage first... it seems that
http://forum.egosoft.com/viewtopic.php?t=254599
is doing more or less what this mod intended to do, and probably does so less buggy.