Mizuchi wrote:
I just don't think it's an issue with Jobs, per se. If it's just the Yaki M7Ms, then maybe they're not getting their RDA of Vitamin Boom in the loadouts?
It isn't, I've already said they aren't the only example. Xenon G's are another. I'm sure there are more I'm forgetting, I'm just using these because they're what I encountered most recently. Mainly because I'm friends with everyone else, except Kha'ak, and I only run into their scouts and clusters anymore (OFF is over). I've also already said I can SEE their missiles in freight, AND I'm using the Ammo Cheat anyway.
If you've been attacked *in person* by an M7M, then I don't know what to say. I've *never* had it happen to me, except maybe some extra missiles that reacquired a new target after destroying their original one? Though I honestly don't even remember seeing that happen. I don't recall an M7M ever firing on *Player* ship. If I'm mistaken, then I'll stand corrected.
I do agree it would be nice to just make M7M's work. Wish I could do that. I also agree that AI M7M behavior isn't Jobs' "fault" (mainly because it couldn't possibly be)...
But it is the only thing I could think of... to ask someone to make a workaround for it... because the real issue is apparently scripting. I really doubt this is something that a scripter would care to look at. So long after release and apparently no one ever has, I don't think they'll start now.
Of course, v probably doesn't care to mess around with jobs too much at this point either...

I know I wouldn't, but it was worth a shot to ask.
It just doesn't feel right to have 20+ ships all staring you down but doing nothing, especially if it was known from the beginning that M7M's had this behavior (deliberately?) so as not to encumber the player with hundreds of missiles flying at him *personally* at once. If that was known, and we still wanted a defensive armada in an area, that's one class of ships I wouldn't have used to serve that purpose.