[Mod] Apricot Mapping Service Mod v1.3 for APv3.1 / v2.14 (For TCv3).
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 52
- Joined: Sun, 3. Sep 06, 01:26
I'm experiencing a bug, I think. Since I installed the mod there are no more sounds (music and lasers work fine) - the verbose ship computer and all communication (mission stuff, marines etc.) are gone. I checked my settings and I have it all enabled and the sound is not set to 0%... Has anyone experienced it yet?
Oh, I also modded a ship so it can now carry almost an integer of cargo (2 billion units, lol), ST size... it also has 48 turrets (terran M2) and 50 2GJ shields... I ram stations I don't like with it at 2km/s XD
Oh, I also modded a ship so it can now carry almost an integer of cargo (2 billion units, lol), ST size... it also has 48 turrets (terran M2) and 50 2GJ shields... I ram stations I don't like with it at 2km/s XD
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- Posts: 52
- Joined: Sun, 3. Sep 06, 01:26
I modded your tships file (AMS mod),... but my installation seems to be FUBAR >.< turning off the AMS mod in the startup splash screen doesn't work for some reason, so I guess I must have destroyed something while I was playing with the files and numbers.
Thank god I have a laptop with the vanilla version on, it'll serve as backup
Yeh, fyi this is my fault 99%, I just asked in case it was a known bug or smth.... Anyway, I also modded the default X3TC files and basically made my game a large crashy crashy mess in about 2 days of random script adding, installing multiple different plugins, modifying original game files etc.
I have to format my computer anyway... it's gotten so full of, well, shit, that it needs its memory wiped.
Thank god I have a laptop with the vanilla version on, it'll serve as backup

Yeh, fyi this is my fault 99%, I just asked in case it was a known bug or smth.... Anyway, I also modded the default X3TC files and basically made my game a large crashy crashy mess in about 2 days of random script adding, installing multiple different plugins, modifying original game files etc.
I have to format my computer anyway... it's gotten so full of, well, shit, that it needs its memory wiped.
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- Posts: 52
- Joined: Sun, 3. Sep 06, 01:26
Yeh... I should have extracted everything into a seperate folder (all cat files and your mod), and then edited it... instead I massacred your tships file and after that I chose the vanilla cat files as my next victim and took a chainsaw to them... the results are not amusing.
Also, I've noticed my game crashes when (and only when) I kill something with the integer cargohold capital... so that ship has something to do with all the bugs. I also modded tcockpits so I could fit everything on it and that... that kinda messed everything up even more, so I'll be deleting all local game files (except for the saves... tho they will get deleted if they won't work when I copy the vanilla version in) and reinstalling everything.
I should have bought the boxed version instead of being lazy and ordering it from steam >.<
Also, I've noticed my game crashes when (and only when) I kill something with the integer cargohold capital... so that ship has something to do with all the bugs. I also modded tcockpits so I could fit everything on it and that... that kinda messed everything up even more, so I'll be deleting all local game files (except for the saves... tho they will get deleted if they won't work when I copy the vanilla version in) and reinstalling everything.
I should have bought the boxed version instead of being lazy and ordering it from steam >.<
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- Joined: Sun, 16. May 04, 13:01
The trick is to install and upgrade, then take a copy to dvd for storage of the installed game.
If your modifying other ships, you can use the Apricot cockpits in tcockpits. Theres a set for Cap ships, M7's and 2 for M6's, and I think one for freighters rear turrents.
They all allow all guns to be mounted (or nearly all). Just select the right turrent cockpit for the turrent location.
Never touch the games vanilla files. Always extract the cats into temp directories, then make a mod directory and copy over anything you want to change. If you doing more than just a few idle changes, its best to then assemble a mod cat for yourself, and keep updating that as you change things.
Keeps everything separate, and if you really c*ck it up, its easy to remove.
If your modifying other ships, you can use the Apricot cockpits in tcockpits. Theres a set for Cap ships, M7's and 2 for M6's, and I think one for freighters rear turrents.
They all allow all guns to be mounted (or nearly all). Just select the right turrent cockpit for the turrent location.
Never touch the games vanilla files. Always extract the cats into temp directories, then make a mod directory and copy over anything you want to change. If you doing more than just a few idle changes, its best to then assemble a mod cat for yourself, and keep updating that as you change things.
Keeps everything separate, and if you really c*ck it up, its easy to remove.
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- Posts: 52
- Joined: Sun, 3. Sep 06, 01:26
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- Posts: 52
- Joined: Sun, 3. Sep 06, 01:26
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- Posts: 52
- Joined: Sun, 3. Sep 06, 01:26
A Mammoth with the name Q, that is a complex builder, 2bn ST cargohold. Also 100x 2GJ and nice weapons everywhere. I am going to spawn one when I get to 200M credits. It's a solopwnmobile with a giant ship cargohold... using beamdock, it's the ultimate carrier too 
And I've increased its rudder optimization and engine tuning so it goes 1km/s and turns like an m5, hehe.
Scripts are fun

And I've increased its rudder optimization and engine tuning so it goes 1km/s and turns like an m5, hehe.
Scripts are fun

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hey apricot,
i asked a month or so ago about running this mod in conjunction with sector size and background mod.
i am hoping i can run either ssbm or your mod as a fake patch...will i be able to run your mapping service mod as a fake patch?
thanks.
i asked a month or so ago about running this mod in conjunction with sector size and background mod.
i am hoping i can run either ssbm or your mod as a fake patch...will i be able to run your mapping service mod as a fake patch?
thanks.
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