[SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007

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4. Good
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3. Average
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Total votes: 50

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arcana75
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Post by arcana75 »

Cycrow u should do the same thing u did for the border control missions to the bounties. Protector of the Fed 14% to 10% for a level 1 bounty is too much :(
Cycrow
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Update 2.60

Post by Cycrow »

New update, now has tracking information to help you find bounties :)

V2.60
* Added Tracking information
* Added tracking command
* Now uses shared view guild status
* Reduced pricing for joining the guild
* Reduced chance of guild applications showing up
* Changed pricing to more random
* Improved control of bounties
* Some minor bug fixes
* Removes ships when disabling option in AL settings
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arcana75
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Post by arcana75 »

Cycrow, ur new version literally spams "Atttacker: null" (note the ttt as well) in the Player Logbook...
Cycrow
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Post by Cycrow »

ok, download the new version and it should fix that :)
zfotoguy
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Post by zfotoguy »

I found same problem with "atttacker: null" in logbook.
I just now downloaded and installed from mirror site, will check it out now.

FYI: it appears your main site for hosting is down. I can't update using Xinstaller.

btw, thanks for all your great work! :)
Cycrow
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Post by Cycrow »

that'll be back up tommorow ;)
zfotoguy
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Post by zfotoguy »

I just played for a while... still getting that message.
I went to AL and turned off both Bounty Hunter selections (one for missiosn and the other to create NPC). The messages have stopped spamming.

but now every now and then I still get an odd message. But not the "atttacker: null" every few minutes. Maybe a conflict between scripts? I don't know enough about how things work. so go ahead and bonk me on the head if I'm way off.
Cycrow
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Post by Cycrow »

the reason you still getting the messages, is bascuase some of the ships will still be using the old scripts, that will eventually get fixed as the old ships are replaced by new ones.

what other messages are you getting then ?
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DeadZone
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Post by DeadZone »

One issue that I dont know if you are aware of

But alot of the time, I will get a bounty with a life of 1 minute, which means by the time Ive jumped into the target sector (using jumpdrive), and done a quick search, 60 seconds have already passed and the bounty has gone
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Post by Cycrow »

well, i know about that
basically, they have a set time for how long they will be active, once this time has passed, then they will fly to thier next station, and be removed once they dock, so even thou it says 1 minute left, you still have until they get to thier destination station b4 the bounty is removed.

thats y the time is only aproxomate, coz it doesn't take into account the traveling time ;)
mingwa
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Post by mingwa »

hey im using the lastest version of the script but ships keep getting stuck in stations and no matter how long i wait they are there for ever! happened twice with Goner Mammoths and couple of other times too. Also, for some reason all the bounties are all for missions expiring in 1 mizura! that ain't happening man heh whats the problem? It was fine to begin with but it after a few hits it went weird.
Cycrow
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Post by Cycrow »

hmm, strange, there shoudln't be any mammoths, it sounds like theres a problem with the libary files for selecting ships.

the reason they get stuck is most likly due to them not fiting in the docking, as mammoths rn't ment to dock at the station, so it gets stuck

this also causes all the bounties to stay at 1 mizura

you could try downloading it again and reinstalling it, it case something went wrong.

there should be options in the Artifical life settings, one for spawning bounties, the other for bounty hunters. if you turn these off, the current bounties will be removed.

then just turn it back on again for it to start spawning new bounties
mingwa
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Post by mingwa »

cool, thanks. oh yeah- your scripts rock!
999-JAY-999
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Post by 999-JAY-999 »

I get Goner Mammoths too..... and I always have the latest versions.. :wink:
System Spec :-

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Cycrow
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Post by Cycrow »

the goner mamoths must be a mistake i've made somewhere in the new ship selection scripts
i will have to check that
i think i know what the problem is, so it should be an easy fix :)
Tritous
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hmmm

Post by Tritous »

just had a fabulous image....

"this is docking control, we repeat: we have not got the facilities to handle your ship, please break off docking run....this guy's a nut, get those freighters away from the bay, I repeat scramble scamble..."

"I am enlightened, there is lots of space for me in your shipyard"

"For the 4th time, this is not a shipyard, this is an ore mine!"

"I will park it perfectly, you will see..."

*five minutes later...and the ship is parked...docking clamps wedged in a dip in the ship, while the nose is firmly wedged against the window of docking control who are watching in horror. everywhere there are scratches on both hulls*

"You see, perfect fit"

"bloody weeded Goners. we're gonna need something big to tow that thing away. hey, didn't one of the spps in ore belt get a Goner in an orca ram them? I'll give them a call, they'll know who to order in..."

"wooo....this starburst is really big!"
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)
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RJV
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Post by RJV »

I've had the guild pack installed (from some build back in January) but I'd never joined any of them. Last night I downloaded the latest version of the Installer, the Guild Pack and the BBS Extras.

Whilst crusing the universe I notice a ship highlighted bright yellow, after (I think) seeing a BBS message about a bounty (which I didn't accept). Now, I've not joined any Guild explicitly, though I am a member of the Merchants Guild as my game is a Humble Merchant.

Thing is, my message log is now being spammed with alternating...

'Calling Hunter'
'Finished Calling Hunter'

... messages.

All AL settings are as they were as per the default install. Any ideas?

Cheers,

Rob.
Cycrow
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Post by Cycrow »

ah, i thought i removed that, thats just some debug text i was testing. the new version wont have that in, i've just upgrade it :)
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RJV
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Post by RJV »

Yes I've just had a look at the script that causes it. The times I've done that (at work with proper applications) are too numerous to mention!

I'll just knock out the offending lines tonight if the new version isn't ready.

Cheers,

Rob.
Cycrow
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Post by Cycrow »

well, if u download the bounty hunters guild now it should remove them, or just remove the logbook lines, its in the a.bountyhunt.controlship script

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