Slashman wrote: ↑Fri, 15. Jan 21, 15:38
Gavrushka wrote: ↑Fri, 15. Jan 21, 14:04
Too much simulation, not enough stimulation.
While I might tend to agree with you, this means completely different things to different people.
To some it means putting back some of the chat/interactions we had in X Rebirth, to some it means making pirates a bigger part of the galaxy and reintegrating them into the main "loop" of the game so they are a viable choice to play. To others it means making Borons a part of the game again with their ships and stations. Yet to others it means more control over ships in a fleet and not having to micromanage them as much (although even this is vastly different to different people). Some people want huge battles and more fleet response from all navies...and they want those factions to respond faster. Some want tougher Xenons...and some want the Xenons to hold to their corner of the galaxy until they are ready or else to be less tough.
Now imagine yourself a developer. There is no way you can make all of these wishes come true. Even if you had infinite resources and time...which Egosoft does not. Oh and all of these while bugfixing a hugely complex game the like of which there isn't anything similar as far as I know. And even small changes can have drastic and unpredictable effects on the simulation down the road. So now what do you do?
We all need to take a breath and get some freaking perspective. This isn't Freespace 2 or even Privateer. That we have what we have now is quite frankly amazing.
This is good comment, it's true.
However I see no reason to not increase character interaction and big story lines in the game so long as it adheres to the fundamental principle of X4 that you can do them if you want but there's no reason why you have to. The main reason for this for me is to bring some drama and point to the end game. At the moment about 270 hours in and being all powerful and having done most of the story lines I feel my game has definitely drawn slowly to somewhat disappointing conclusion with a whimper rather than a bang.
I also think the way story lines and missions are done in the engine needs overhauling badly in tandem with this. I've commented in this elsewhere but ther are for me serious problems with how the engine works at the moment in this respect for example my enjoyment of the main plot/quest lines was more or less destroyed by:
* Grishna (if that's her name right) jabbering away at me whilst I was fighting for my life with the six or so drones she launched as she made good her escape and the combat music was hammering in my ears. I haven't a clue what she said. So I just had to blindly follow the next guide marker. Story gone.
* Meeting Grishna in the club later the music was again hammering in my ears and couldn't understand a word she said. No idea what was going on.
* completing the maze section of the Paranid thing and emerging to see what's next all hell broke loose and I had no idea what was going on. Various people (who I could not identify) were jabbering away at me, Busta included, whilst the combat music was hammering away so I couldn't understand a word of what they were saying as I tried to escape from ships shooting around me right, left and center, at who or why I had no idea. I just ended up with a next quest stage to supply a reconciliation fleet of some kind. I have no idea why or if I could have done something else.
* The interviews with the Split revel people were again spoiled by swelling background music hammering away such that was impossible to understand what was being said.
* At the end end of the Split quest line I blew up a ZYA station and since I was present at the action the combat music was again hammering away whilst people, including Busta, were jabbering away at me unintelligibly immediately when the station went down. So again I have no idea what was going on.
And so on. This is no way to tell a story. The story telling needs to separated from the action encounters urgently IMHO, the game paused if necessary, and background music killed or turned right down during any diplo encounters.
So yeah, for me especially as I'm a huge cRPG fan I'd like to see more stories, especially some high end game drama, and a much more effective way to tell them. Hell, even just an adequate one really, it's not as though this hasn't been done many times before. And it's not as though the X universe is isn't already stuffed to gunnels with history and lore to draw from.