Buck Rogers wrote:YAY! Time to show old 'chips for brains' who's boss again! lol Shame about the hacking incident though. Better luck next time!
Change of plan. I just got the coordinates for Khaak Sector 841.
Chapter 47: RAMMING SPEED
I continue floating about in the
Waldorf, not doing much until I come to Ocean of Fantasy, which is where that Advanced Kha'ak Corvette I stole while testing the System Override Software is parked up. Now, believe it or not, I found a completely derelict standard Korvette, moderately damaged but fully tooled with BKyons (*True story! It's the one that randomly spawns naturally in AP*) some time ago, which I forgot to mention. I think. It's safely docked at the asteroid base, so I have the lasers ferried to me and then to the Adv. Korvette, which I then enter myself. Slow for its class, maybe the slowest, but shielded like a frigate and monstrously well armed. I want to test it out. I jump to a sector named Soulstar, thought to be on the border of Kha'ak space, and an all round dangerous place to be with the characteristic purple fog restricting visibility and the Xenon from X534 using the place as a thoroughfare to the rest of the universe. A small Kha'ak battlegroup consisting of two Korvettes and a Military Transport is hanging around near the North gate, and an independent trading station is near the West.
I should go into more detail about those, shouldn't I?
Since trading laws were relaxed somewhat, some entrepeneurs and companies have set up free trading posts, technically not aligned with any race or organisation, which sell mostly innocuous goods such as food and tech. However, they support a massive barter based black market, where rare weaponry and illegal infantry equipment is traded alongside Nividium and electronics. Some dealers also provide information on the elusive corporate research stations and unreachable sectors, and it is one such dealer I meet on this station. For the sum of 600,000 credits he'll sell me the jump coordinates for Kha'ak Sector 841. Wonderful! I'd been getting a little bored with Xenon. After buying, I undock and start taking hits from one of the Korvettes which has worked its way to the station. I open up with my main bank of 10 BKyons and nearly evaporate its shields, but its friend starts frying me from behind, causing slightly worrying damage so I break off and hit the jumpdrive - Kyon weapons tend to cause combat HUD lag if they hit the hull cameras, which makes the affected ship almost unpilotable. When you're outnumbered two to one and unable to aim your shots, it's best to retreat.
Since discovering the joys of unofficial bartering, I jump around border space looking for more sector coordinates and interesting tech. Some people are batch selling kyon weaponry - one guy's even selling GKyons, and another's got their hands on something like 60 AKyons. Others are pawning off Xenon guns, but I don't have the cargo bay to hold any of the big guns I need to fit out my J. With no more jump destinations forthcoming, and the Adv. Korvette fun but a little small to do anything meaningful with, I jump to Xi and switch over to the Kvasir
Harbinger Angel to poke around in X347 - I want to look at the Kha'ak sector, but I need money first.
On jumping in, I see some NMMC battleships getting torn apart by the local Z - a Phoenix and Condor, both old models from back when the Kha'ak were first seen in the universe. The Condor goes down quickly, caught in the crossfire from the Z, a J and a C, but the Phoenix proves extremely powerful, even managing to take out a C before succumbing. I want to steal the one remaining C, so I need to lure the J away and kill it without annoying the C. That goes... Well. My PSP turret, set to attack any capitals in range, targets the C first and scores a hit, drawing its attention at the same time as my FBC turret hits the J, so I have two very angry Xenon warships out to get me, one of which I need to avoid killing. As I try to angle my ship to best kill off the J, I start taking hits from the Z, J and C, so have to disengage.
After pulling the two fast battleships away from the command ship, I try again to take out the J, but again get repulsed by the combined firepower of the carrier and cruiser. A couple more goes at it and I decide I'll just go straight for the hack. I bring in the Agamemnon and transfer over, but quickly get bored of waiting for the gap between the C and J to widen, so go after the J with my PSGs. I manage to get it caught between myself and the Z, and with the other Xenon battleship helping take it out quickly, even managing to nab the bounties on it. Of course, this puts me in the firing line of the Z so I move out of range and lead the C away, where I prepare to hack it.
This one's a fighter - it resists my hacking attempts for a good twenty minutes but in the end I grab it at 74% hull integrity, good for a 40MCr cheque at the shipyard. The Z's got bogged down with a Phoenix which was passing through and gave me a bit of a scare when I looked and it wasn't on scanners - fortunately that was just because it'd fallen so far behind as I hovered above the C. I ponder what to do about it for a while, then decide I want to try hacking it. Now, neither the Sturgeon nor the Megalodon alone will be able to hack it due to its colossal laser generator, so I call both in while I fly back to carry out the hack using the Aggy. The Z mops up the Teladi again, and starts heading for my little battlegroup, as I give the order to advance. I request Ogden Suffras to take the helm as highest ranking person onboard - the fighters won't be needed and I'd like this operation to be handled by someone a little more intelligent than the warship's AI.
The Z opens up first with DMBCs, but the two superdestroyers close quickly enough that the Megalodon's ICs actually get the first hit.
Trollmeister engages soon after, and between them the two Boron ships quickly drain the Z's laser reserves, though it still deals heavy damage to the
Trollmeister, which has strayed into the arc of its broadside turret. The Z's shields go down in record time and odds of getting close look good. Then the
Waldorf starts to accelerate.
Ogden must have panicked or something, because he had the
Waldorf head straight for the other battleship and collide with unshielded flank, crumpling the heavy armour like it's nothing using the Megalodon's vast mass, and smashing it in half. Half of me wants to stick him in the brig (do any of my ships even have a brig?!) and the other half wants to promote him to permanent captain of the
Waldorf for managing to destroy such a powerful foe using nonlethal weapons. He scratched the hull a little, but it's nothing five minutes at the asteroid base won't fix.
Allergic to work.
If at first you don't succeed, delegate the job to a minion.