[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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Commander Zane
Posts: 284
Joined: Thu, 3. Aug 06, 05:23
x3tc

Post by Commander Zane »

Oh that other cockpit is an M8 cockpit? Damn this engine mod. :lol:

Could those red lines on the M3 cockpit be removed as well?

About the concept of the mini-sector map, I like it.
g04tn4d0
Posts: 2044
Joined: Mon, 26. Apr 04, 12:58
x4

Post by g04tn4d0 »

This is probably the best cockpit mod I've ever seen. You've really done A LOT of freakin' cockpits here! Are there any player-controlled ships that don't have cockpits?
PSCO1
Posts: 1087
Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 »

Are there any player-controlled ships that don't have cockpits?
I don't think
but if you see 1 ship without cockpit tell me
SoniG
Posts: 14
Joined: Sat, 21. Feb 09, 17:31

Post by SoniG »

Boron Angel misses one if I am not mistaken.
PSCO1
Posts: 1087
Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 »

Boron Angel is ok i've checked it
TS cockpit with this ship
maybe you use another mod what include another TShips

edit: not TS, TP cockpit i mean !
Trokhon
Posts: 189
Joined: Sun, 2. Mar 03, 18:59
x4

Post by Trokhon »

will this be compatible with 2.5?
PSCO1
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Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 »

Ive no seen if anything have changed with the new TShip file but i must dl 2.5 patch then i will check that
I preview also to replace all blue glasses to a black texture like terrans M5 M4 M3 and fix others things
g04tn4d0
Posts: 2044
Joined: Mon, 26. Apr 04, 12:58
x4

Post by g04tn4d0 »

I also wanted to report that on my 1440x900 (16:10 aspect) monitor, driving the TS (Mecury) that the glass on the far left side of the cockpit appeared to not completely fit. Hope it helps! :)
amtct
Posts: 12834
Joined: Thu, 13. Nov 08, 22:19
x3ap

Post by amtct »

ncc386 wrote:I also wanted to report that on my 1440x900 (16:10 aspect) monitor, driving the TS (Mecury) that the glass on the far left side of the cockpit appeared to not completely fit. Hope it helps! :)
:o
No need to fix.You had a rapid decompression and that means you'r dead :lol:
User avatar
Cyberion-X
Posts: 97
Joined: Sun, 1. Jan 06, 18:20
xr

Post by Cyberion-X »

Hi, your cockpits are great! Now I have got a "but" to it (sorry :wink: )

The dust changes, when I use your cockpit-mod. Instead of being soft and subtile effect of dust that flies in space, there are sharp and bright small points in space, that are quite disturbing. Can I / you fix that?

My game is on version TC 2.5. Could that be the problem? (Does your mod not work with this last patch?)
Thank you for help.

EDIT: I found the ( or my ) problem in the objects\environments\dust.pbd and ...\dustBig1.17.pbd and i deleted them - now its all fine for me! ;-)
"Zwei Dinge sind unendlich, das Universum und die menschliche Dummheit, aber bei dem Universum bin ich noch nicht ganz sicher."
Albert Einstein

Meine Empfehlung für X3TC:
Lucikes Script-Kollektion
Modifikation-Kollektion
desertfoxxm
Posts: 7
Joined: Mon, 19. Oct 09, 11:48

Download Issue!!

Post by desertfoxxm »

I would love to download this mod, but that site isn't safe. Can you post the file for download some where else?

Like filefront which is half safe anyway lol.
amtct
Posts: 12834
Joined: Thu, 13. Nov 08, 22:19
x3ap

Re: Download Issue!!

Post by amtct »

desertfoxxm wrote:I would love to download this mod, but that site isn't safe.
Mediafire is safe and this mod is safe ,unless you don't want a modified tag :wink:
DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain »

Just 1 question if I may,

Looking through the cockpit from inside, all is blue outside even when sectors are different in colour. Is that how it's meant to be?

EDIT: I presume it's the glasses effects. How do you delete 543.jpg, 1000.jpg, 1001.jpg of this mod?
Another one bites the dust!!

DarthVain
PSCO1
Posts: 1087
Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 »

back to transparent glasses with reflections on all ships ...bluish glasses was... not good :)
1.19 out
gingus418
Posts: 16
Joined: Mon, 7. Sep 09, 22:23

Post by gingus418 »

Just bought the game on steam and am looking foward to having the cockpits back. A quick question though... how do I install the mod, because the game is installed through steam? Has anybody else done this? Thanks.
User avatar
joelR
Posts: 2008
Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

gingus418 wrote:Just bought the game on steam and am looking foward to having the cockpits back. A quick question though... how do I install the mod, because the game is installed through steam? Has anybody else done this? Thanks.
You will find the folder in the Steam/Steamapps/common/x3Terranconflict folder.


You can either place it in the mods folder and select it from the launcher or make it a "fake patch" by changing the cat/dat names to the next highest number in the main TC folder...i.e, 1.cat 2.cat etc.
gingus418
Posts: 16
Joined: Mon, 7. Sep 09, 22:23

Post by gingus418 »

I put the two files into this directory:

C:\Program Files\Steam\steamapps\common\x3 terran conflict\mods

And then I select the mod on the splash screen. When I boot up the game though, the cockpits aren't there. How do I fix this? Do I need to install it as a fake patch? And if so, I'd rename the files 01.dat/01.cat but what happens to the others ones with that name? Do they get over written? Thanks for the help.
DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain »

gingus418 wrote:I put the two files into this directory:

C:\Program Files\Steam\steamapps\common\x3 terran conflict\mods

And then I select the mod on the splash screen. When I boot up the game though, the cockpits aren't there. How do I fix this? Do I need to install it as a fake patch? And if so, I'd rename the files 01.dat/01.cat but what happens to the others ones with that name? Do they get over written? Thanks for the help.
You don't rename it to 01.dat/01.cat. What you do is use the next available number. So for example if your directory has a cat/dat number of 10 which is the highest number than rename PSCO's cockpit's cat/dat files to 11.
Another one bites the dust!!

DarthVain
gingus418
Posts: 16
Joined: Mon, 7. Sep 09, 22:23

Post by gingus418 »

I see. Actually, I got it working through the mod folder, so thanks for the help!
DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain »

gingus418 wrote:I see. Actually, I got it working through the mod folder, so thanks for the help!
Excellent. The only disadvantage with having it installed via the MODs folder is that you cannot use another Mod. I recommend you place it in the main TC folder as a false patch that way cockpits will always show up if or when you use another mod.
Another one bites the dust!!

DarthVain

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