Submissions to Community Library
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 14163
- Joined: Sun, 16. May 04, 13:01
Mods have a cat/dat.
Scripts do not have a cat/dat.
MD's only contain a mission file.
I do agree that if a script pack changes an egosoft script, then that should be highlighted. That way, when there is a patch, people can know if the script needs to be updated before they can continue using it safely. Its not a mod, but the core scripting of the game is changed and subject to a major failure should a patch overwrite it.
Scripts do not have a cat/dat.
MD's only contain a mission file.
I do agree that if a script pack changes an egosoft script, then that should be highlighted. That way, when there is a patch, people can know if the script needs to be updated before they can continue using it safely. Its not a mod, but the core scripting of the game is changed and subject to a major failure should a patch overwrite it.
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- Posts: 508
- Joined: Thu, 12. Jun 08, 15:42
That unamed work by me is this one!jlehtone wrote:My ... brain ... hurts.Gazz wrote:[2008-12-16] Remove: Press (KEY) to turn off Classic Flight Mode by Graxster
for instance, is no hotkey script at all but only changes one entry in the TFiles to suppress a popup text in the middle of the screen. (sets it to an empty string)
It doesn't actually do anything so it has no function to be sorted by but it still changes a game feature.![]()
The separation of scripts, which technically have On/Off toggle implemented with "AL plugin", does not add value. However, the separation into "scripts" and "mods" is technical and has practical importance. So what are "scripts" and "mods"?
The game reads data from files. There are clearly two sets of files: the "cat/dat" can have multiple versions of same data, with latest version superceding the others, while there is only one version of a "script file".
"Scripts" seem to add new features by adding new script files. There is chance of conflict, if two scripts introduce/use same symbol for different purposes. The Library lists such symbols (wares, commands, text).
"Mods" alter existing data. Addition of new ship type is mainly adding something new, but some existing files have to be altered.
There are two ways to alter existing data: to replace existing file, or supercede it with new version. "Mods" preferably offer a new version.
But one cannot do that for script files. And there are "scripts" that do overwrite stock script files. Those are thus "mods". Actually, they are worse than "regular" mods, because multiple mod packages can co-exist (although not as active), but anything overwriting stock files is very difficult to uninstall (unless the script installer creates a backup of the overwritten files).
So there is a technical division of S&M into three groups that require different installation/uninstallation procedures. I think the packages that overwrite anything should be clearly marked. But I have no idea which ones do.
@spacefueladdict: "Text id" is oneIt seems that you want to reserve a Text File ID 9200, and that file will add/alter entries to multiple Text Pages, including Text Page ID 9200. Now, if you do check the Library, you will notice that Text File ID 9200 (and thus implicitly Text Page ID 9200) are claimed by yet unnamed work from author "spacefueladdict".Code: Select all
<t id="nn">foo bar</t>

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- Sith Lord
- Posts: 8255
- Joined: Wed, 6. Nov 02, 20:31
jlehtone i've just added some more info to the posting format and found that my bountyboost plugin and RRF are no longer in existence, i looked at the t file ref page and many of my script t files are no longer listed, either i've not added quite a few scripts to the index which i thought i had or there is a problem
i've migrated the other cheats from the cheats stickie but have left the date format off for now due to the above
-------------------------------
In relation to the debate above people, my brain hurts as well
scripts = xml files
mods = cat/dat files
it's that simple, the points above may indeed have relevance but they also turn maintenance of this index and the "where the hell does this go" into a full time job
spacefueladdict
we don't need all that
e.g
we'll put something in the index to identify changes of this nature as it's simply for us where a user says "hey my sectors no longer called "xx" so we can point to the scripts that do this. If an author wants to work around other scripts changing names they can look up theirselves e.g if you wanted to make sure you didn;t conflict with my DMA script that renames sectors you'd need to work around the t file in DMA, if you were not bothered about it you could simply put in your first post of your topic "Sectors renamed, may conflict with DMA"
we don't need all that info.
i've migrated the other cheats from the cheats stickie but have left the date format off for now due to the above
-------------------------------
In relation to the debate above people, my brain hurts as well
scripts = xml files
mods = cat/dat files
it's that simple, the points above may indeed have relevance but they also turn maintenance of this index and the "where the hell does this go" into a full time job
spacefueladdict
we don't need all that
e.g
Code: Select all
scriptname by spacefueladdict t9200, changes sector names
we don't need all that info.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 3223
- Joined: Wed, 1. Feb 06, 19:26
Re: Submissions to Community Library
Code: Select all
Modification:
[url=http://forum.egosoft.com/viewtopic.php?t=243057]Terraformer Hub (Bug-Fix)[/url] by Saetan
No page-id, text-id, commands or anything else are used.
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- Posts: 22552
- Joined: Sat, 23. Apr 05, 21:42
I'll go through the earlier versions to see whether they did exist earlier.LV wrote:jlehtone i've just added some more info to the posting format and found that my bountyboost plugin and RRF are no longer in existence, i looked at the t file ref page and many of my script t files are no longer listed, either i've not added quite a few scripts to the index which i thought i had or there is a problem
Edit: Search of history with string 'LV':
Links:
Code: Select all
Date: Tue Mar 10 17:18:07 2009 +0000
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=237731]Carrier Drone Support Software[/url] by LV
Date: Sun Jan 18 21:11:54 2009 +0000
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=225665]Deathmatch Arena(DMA)[/url] by LV
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=231478]Imperial Laboratories[/url] by LV
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=218654]Ingame Tutorial Creating Custom Menu and Interface[/url] by LV
Date: Wed Dec 10 15:46:30 2008 +0000
+[url=http://forum.egosoft.com/viewtopic.php?t=226623]Apricot Beamdock[/url] by LV/apricotslice
Date: Sun Nov 30 19:15:51 2008 +0000
+[url=http://forum.egosoft.com/viewtopic.php?t=218111]Freight Transporter Upgrade[/url] by LV
+[url=http://forum.egosoft.com/viewtopic.php?t=218502]Medusa Rapid Fire Missile Interface[/url] by LV
+[url=http://forum.egosoft.com/viewtopic.php?t=220579]Upgrade Kits (JDK)[/url] by LV
+[url=http://forum.egosoft.com/viewtopic.php?p=2645892]Dock TS[/url] By LV
+[url=http://forum.egosoft.com/viewtopic.php?t=218111]Freight Transporter Upgrade[/url] by LV
+[url=http://forum.egosoft.com/viewtopic.php?t=218655]Ingame Tutorial Creating Custom Menu and Interface[/url] by LV
Code: Select all
Date: Tue Mar 10 17:18:07 2009 +0000
+8818: LV, Freight Transporter Upgrade (please do not use 8800-8850 so i can port scripts over from TR)
+8840: Carrier Drone Support Software by LV
Date: Sun Jan 11 20:20:55 2009 +0000
+8837: Imperial Laboratories by LV
Date: Sun Nov 30 19:15:51 2008 +0000
+8800: Ingame Tutorials by LV
+8815: Medusa RFMI by LV
+8818: LV, Freight Transporter Upgrade (please do not use 8800-8835 so i can port scripts over from TR)
+8822: Jumpdrive Kits by LV
+8828: Dock TS by LV
+8849: Radiation Bomb by LV
If the John Doe wonders: I do copy the contents of the Library into version control repository after every (major) update, because I do not trust (a) myself and (b) the Forum. As side-effect I get automatic summary of changes, which I usually post here.
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- Posts: 1962
- Joined: Tue, 8. Jan 08, 18:19
Thanks for adding the T.I.S. and putting it into the right category.
I think this one belongs to the same one.
Although it is still called 'alpha' it is stable and might be useful to some.
And here it comes:
Greets,
ScRaT
I think this one belongs to the same one.
Although it is still called 'alpha' it is stable and might be useful to some.
And here it comes:
Code: Select all
Information Gathering
[url=http://forum.egosoft.com/viewtopic.php?t=243204]Trade Overview[/url] by ScRaT_GER
8302: ScRaT_GER, Trade Overview
ScRaT
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- Posts: 22552
- Joined: Sat, 23. Apr 05, 21:42
Added:
There will be some more restructuring, but this update was to catch up the pending submissions. Hopefully didn't forget any details.
Should have locked this thread for the duration of update. Note to self:
ScRaT_GER, Trade Overview not in the changeset.
Code: Select all
diff --git a/commands.txt b/commands.txt
index 67f72c4..7ad2503 100644
--- a/commands.txt
+++ b/commands.txt
@@ -124,2 +124,2 @@
- <t id="430">COMMAND_TYPE_TRADE_30</t> : Run Taxi Logistics, Taxi Logistics by SymTec
- <t id="431">COMMAND_TYPE_TRADE_31</t>
+ <t id="430">COMMAND_TYPE_TRADE_30</t> : Run Taxi Logistics - Taxi Logistics by SymTec
+ <t id="431">COMMAND_TYPE_TRADE_31</t> : Extended Trade Commands - Extended Trade Command Software by SymTec
@@ -202 +202 @@
- <t id="556">COMMAND_TYPE_SPECIAL_56</t> : Special Drones Interface - Peladors Drones by Pelador
+ <t id="556">COMMAND_TYPE_SPECIAL_56</t> : Special Drones Interface - Dedicated Assistant Drones by Pelador
diff --git a/links_mod.txt b/links_mod.txt
index becbc9c..6d4e4bf 100644
--- a/links_mod.txt
+++ b/links_mod.txt
@@ -34 +34 @@
-[2009-01-26] [url=http://forum.egosoft.com/viewtopic.php?t=227738]SS_T's Shader Performance Mod[/url] by SSwamp_Trooper [color=#ff00ff]*[/color]
+[2009-01-26] [url=http://forum.egosoft.com/viewtopic.php?t=227738]SS_T's Shader Performance Mod[/url] by SSwamp_Trooper
@@ -57,0 +58 @@
+[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=243057]Terraformer Hub (Bug-Fix)[/url] by Saetan ; Safer Capital ship undock from Hub
@@ -59 +60 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=221230]X²-TR-HUD[/url] by Samuel Creshal [color=#ff00ff]*[/color]
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=221230]YS-HUD-Mod[/url] by Samuel Creshal
@@ -67 +68 @@
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+[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=233733]Ships - Battlestar Galactica[/url] by Hawkbs
@@ -71,0 +73 @@
+[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=240375]X1: Past and future mod[/url] by SS_T
diff --git a/links_scr.txt b/links_scr.txt
index ee9b659..d8af77e 100644
--- a/links_scr.txt
+++ b/links_scr.txt
@@ -1,2 +1 @@
-[2008-11-07] [url=http://forum.egosoft.com/viewtopic.php?t=216691]X3TC Cheat Package[/url] by Cycrow
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=218655]Tutorial Opening The Script Editor[/url]
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=218655]Tutorial Opening The Script Editor[/url] ask questions in this thread for problems opening the SE
@@ -5,0 +5,20 @@
+[size=18]Cheats[/size]
+[2008-11-07] [url=http://forum.egosoft.com/viewtopic.php?t=216691]X3TC Cheat Package[/url] by Cycrow
+
+[list]
+[*][url=http://forum.egosoft.com/viewtopic.php?t=219400]Add Satellites to all Sectors[/url] by Graxster
+[*][url=http://forum.egosoft.com/viewtopic.php?t=225871]Asteroid Creator[/url] by fud
+[*][url=http://forum.egosoft.com/viewtopic.php?t=232631]Asteroid Relocator[/url] by Nividium
+[*][url=http://forum.egosoft.com/viewtopic.php?t=218752]Destroy Target Hotkey[/url] by Graxster
+[*][url=http://forum.egosoft.com/viewtopic.php?t=219114]Find all Free Ships[/url] by Graxster
+[*][url=http://forum.egosoft.com/viewtopic.php?t=223425]Free Jump[/url] by Graxster
+[*][url=http://forum.egosoft.com/viewtopic.php?t=227898]Kill all ships (but mine)[/url] by JMCorp
+[*][url=http://forum.egosoft.com/viewtopic.php?t=222750]LazCorp Crystal Free Solar Power Plant[/url] by Lazerath
+[*][url=http://forum.egosoft.com/viewtopic.php?t=218754]Reset Hull and Shields Hotkey[/url] by Graxster
+[*][url=http://forum.egosoft.com/viewtopic.php?t=241221]Resource-Free Factory[/url] by arcana75
+[*][url=http://forum.egosoft.com/viewtopic.php?t=219703]Scan all Asteroids[/url] by Graxster
+[*][url=http://forum.egosoft.com/viewtopic.php?t=220045]Warp to Target Hotkey[/url] by Graxster
+[/list]
+
+
+
@@ -19,0 +39 @@
+[2008-10-27] [url=http://forum.egosoft.com/viewtopic.php?t=225155]AI Ship kills payout Bountyboost[/url] by LV
@@ -41 +61 @@
-[size=18]Game object alteration[/size]
+[size=18]Game object or feature alteration[/size]
@@ -49,0 +70 @@
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=225356]Remove: [i]Press (KEY) to turn off Classic Flight Mode[/i][/url] by Graxster ; Disables an annoying info message
@@ -60 +80,0 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=225356]Remove: Press (KEY) to turn off Classic Flight Mode[/url] by Graxster
@@ -74,0 +95 @@
+[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=242685]Teladi Information Service[/url] by ScRaT_GER ; Locates ships and wares
@@ -83,0 +105 @@
+[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=240058]Docking Lockup Fix + Upgrade[/url] by Gazz ; Fix !move.movetostation & !move.returntohomebase, AI uses Docking Computer
@@ -157,0 +180 @@
+[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=241789]Extended Trade Command Software[/url] by SymTec
@@ -185 +208 @@
-[2009-03-10] [url=http://forum.egosoft.com/viewtopic.php?t=237387]Peladors Drones[/url] by Pelador
+[2009-03-10] [url=http://forum.egosoft.com/viewtopic.php?t=237387]Dedicated Assistant Drones (DAD)[/url] by Pelador
diff --git a/page17.txt b/page17.txt
index 41636e0..7e6ef82 100644
--- a/page17.txt
+++ b/page17.txt
@@ -17,0 +18,2 @@
+12001--12299: Gazz, Complex Cleaner
+20000--20200: Hawkbs, Battlestar Galactica Ships
diff --git a/text.txt b/text.txt
index c2f0dee..c7d5901 100644
--- a/text.txt
+++ b/text.txt
@@ -63,0 +64 @@
+7575: Hawkbs, Battlestar Galactica Ships
@@ -69 +70 @@
-7810: Pelador, Peladors Drones
+7810: Pelador, Dedicated Assistant Drones
@@ -98,0 +100 @@
+8300: ScRaT_GER, Teladi Information Service
@@ -115,0 +118 @@
+8772: SymTec, Extended Trade Command Software
@@ -152 +155 @@
-9200: spacefueladdict, ?
+9200: spacefueladdict, Sector size & background Mod
@@ -154 +157 @@
-9510: Pelador, Peladors Drones
+9510: Pelador, Dedicated Assistant Drones
diff --git a/wares.txt b/wares.txt
index 655812b..9e405a6 100644
--- a/wares.txt
+++ b/wares.txt
@@ -41 +41 @@
-- Bulk Transporter Upgrade by Al_Main; 158,203cr
+- Bulk Transporter Upgrade by Al_Main [color=yellow](conflict)[/color] Teladi Information Service by ScRaT_GER; 158,203cr

ScRaT_GER, Trade Overview not in the changeset.
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- Posts: 2165
- Joined: Tue, 2. Dec 03, 09:28
Code: Select all
Ship Upgrades:
[url=http://forum.egosoft.com/viewtopic.php?t=243418]Nanite Hull Repair[/url] by arcana75
7521 - arcana75, Nanite Hull Repair
<t id="545">COMMAND_TYPE_SPECIAL_45</t> : Nanite Hull Repair by arcana75
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- Posts: 22552
- Joined: Sat, 23. Apr 05, 21:42
Added/updated:
Code: Select all
diff --git a/commands.txt b/commands.txt
index 7ad2503..2e06f21 100644
--- a/commands.txt
+++ b/commands.txt
@@ -189 +189 @@
- <t id="543">COMMAND_TYPE_SPECIAL_43</t> : Asteroid Creator by fud
+ <t id="543">COMMAND_TYPE_SPECIAL_43</t> : Create Asteroid - Asteroid Creator by fud
@@ -191 +191 @@
- <t id="545">COMMAND_TYPE_SPECIAL_45</t>
+ <t id="545">COMMAND_TYPE_SPECIAL_45</t> : Nanite Hull Repair - Nanite Hull Repair by arcana75
diff --git a/links_scr.txt b/links_scr.txt
index d8af77e..bf79143 100644
--- a/links_scr.txt
+++ b/links_scr.txt
@@ -95,0 +96 @@
+[2009-04.19] [url=http://forum.egosoft.com/viewtopic.php?t=243204]Trade Overview[/url] by ScRaT_GER ; Monitor and summarize trade transactions of ships and stations
@@ -147 +148,3 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=221116]Marine Repairs[/url] by Tatakau
+
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=221116]Marine Repairs[/url] by Tatakau ; Marines repair ship and station hulls
+[2009-04-19] [url=http://forum.egosoft.com/viewtopic.php?t=243418]Nanite Hull Repair[/url] by arcana75 ; Hull repairs itself by consuming shield energy
@@ -180 +183 @@
-[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=241789]Extended Trade Command Software[/url] by SymTec
+[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=241789]Extended Trade Command Software[/url] by SymTec ; Creates repeating queue of simple trade commands
diff --git a/text.txt b/text.txt
index c7d5901..7a826d3 100644
--- a/text.txt
+++ b/text.txt
@@ -62,0 +63 @@
+7521: arcana75, Nanite Hull Repair
@@ -100,0 +102 @@
+8302: ScRaT_GER, Trade Overview
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- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
Please add:
Thank you.
Code: Select all
7034: Gazz, Follow me / Remember homebase + wingman
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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- Posts: 22552
- Joined: Sat, 23. Apr 05, 21:42
-
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39
Wow. That is almost over-organised now! =)
Typo:
Combat Scripts: personal
[2009-03-10] Missile Safety by Gazz ; Delay activation of lanuched missile
Description?
Navigation Scripts
[2009-04-16] Docking Lockup Fix + Upgrade by Gazz ; Fix !move.movetostation & !move.returntohomebase, AI uses Docking Computer
The actual script names are easy enough to find in the script's thread.
To anyone but a die hard scripter this is meaningless gibberish. =)
I suggest:
[2009-04-16] Docking Lockup Fix + Upgrade by Gazz ; Fixes a script lockup (overwrites files), AI can use Docking Computer
Description suggestions:
Fleet Management
[2008-12-16] Carrier Drone Support Software by LV ; carriers build fighters onboard
Navigation Scripts
[2008-12-16] Auto / Terran Jump by Gazz ; ships can jump to terran sectors
[2009-02-01] Landing/Docking Booster by Gazz ; speed up ships during landing approach
[2009-01-11] The Rubber Dinghi by Gazz ; all big ships (like M6/M2) can deploy one scout M5
Station Building
[2008-12-16] Factory Complex Constructor by Dusty ; arrange / align stations with pinpoint accuracy
[2008-12-28] Super Tractor by Gazz ; moves everything, even asteroids to other sectors
Turret Scripts
[2008-12-16] MARS Fire Control (MARS) by Gazz ; turret script with a bad temper, AI usable
(How the hell do I describe something with a 15 page manual? This is like a cross breed of Microsoft Office and a swiss army knife... for turrets)
[2009-03-10] Missile Defense Mk2 by Gazz ; working missile defense for AI and own ships
[2008-12-16] Turret On/Off Hotkey by Gazz ; works with all turret scripts
[2009-02-10] Turrets: selective attack by Armankessilon ; limit a turret to certain target types
[2008-12-16] Weapon Switcher by Xai Corporation ; use AI style laser switching on player ships
Ship/Station properties
[2008-12-16] Turret Fix by Gazz *
(Pink star can be removed. The scene files did not change)
Typo:
Combat Scripts: personal
[2009-03-10] Missile Safety by Gazz ; Delay activation of lanuched missile
Description?
Navigation Scripts
[2009-04-16] Docking Lockup Fix + Upgrade by Gazz ; Fix !move.movetostation & !move.returntohomebase, AI uses Docking Computer
The actual script names are easy enough to find in the script's thread.
To anyone but a die hard scripter this is meaningless gibberish. =)
I suggest:
[2009-04-16] Docking Lockup Fix + Upgrade by Gazz ; Fixes a script lockup (overwrites files), AI can use Docking Computer
Description suggestions:
Fleet Management
[2008-12-16] Carrier Drone Support Software by LV ; carriers build fighters onboard
Navigation Scripts
[2008-12-16] Auto / Terran Jump by Gazz ; ships can jump to terran sectors
[2009-02-01] Landing/Docking Booster by Gazz ; speed up ships during landing approach
[2009-01-11] The Rubber Dinghi by Gazz ; all big ships (like M6/M2) can deploy one scout M5
Station Building
[2008-12-16] Factory Complex Constructor by Dusty ; arrange / align stations with pinpoint accuracy
[2008-12-28] Super Tractor by Gazz ; moves everything, even asteroids to other sectors
Turret Scripts
[2008-12-16] MARS Fire Control (MARS) by Gazz ; turret script with a bad temper, AI usable
(How the hell do I describe something with a 15 page manual? This is like a cross breed of Microsoft Office and a swiss army knife... for turrets)
[2009-03-10] Missile Defense Mk2 by Gazz ; working missile defense for AI and own ships
[2008-12-16] Turret On/Off Hotkey by Gazz ; works with all turret scripts
[2009-02-10] Turrets: selective attack by Armankessilon ; limit a turret to certain target types
[2008-12-16] Weapon Switcher by Xai Corporation ; use AI style laser switching on player ships
Ship/Station properties
[2008-12-16] Turret Fix by Gazz *
(Pink star can be removed. The scene files did not change)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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- Posts: 1399
- Joined: Wed, 6. Nov 02, 20:31
Please add:
Code: Select all
Trade Scripts:
[url=http://forum.egosoft.com/viewtopic.php?t=244052]Player Workshops[/url] by Pelador
9550: Pelador, Player Workshops
<t id="433">COMMAND_TYPE_TRADE_33</t> : Player Workshops by Pelador
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- Moderator (Script&Mod)
- Posts: 13487
- Joined: Sun, 15. Feb 04, 20:12
Here we go (hope that's the correct format):
Cheers Euclid
Code: Select all
Trade Script:
[url=http://forum.egosoft.com/viewtopic.php?t=244298]UTProfit[/url] by Euclid
7006: Euclid, UTProfit
9900: Euclid, UTProfit
<t id="441">COMMAND_TYPE_TRADE_41</t> : UTProfit by Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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- Posts: 274
- Joined: Fri, 12. Sep 08, 06:17
Please add my little add/remove custom wing script.
Code: Select all
Fleet managment
[url=http://forum.egosoft.com/viewtopic.php?t=232639]Custom Wing Manager[/url] by Zypherg
7081: Zypherg, Custom Wing Manager
<t id="1381">COMMAND_ZYPHERG_CWM</t : Custom Wing Manager by Zypherg
Split say:"you fly with too little speed, or too much weed"
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- Posts: 14163
- Joined: Sun, 16. May 04, 13:01
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- EGOSOFT
- Posts: 12173
- Joined: Fri, 21. May 04, 17:15
Please add
No t-files or other needed.
Not sure which category you want to add this, cheats?
MFG
Ketraar
Code: Select all
MD Script
[url=http://forum.egosoft.com/viewtopic.php?t=244307]Reset Plots[/url] by Ketraar
Not sure which category you want to add this, cheats?
MFG
Ketraar

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- Posts: 22552
- Joined: Sat, 23. Apr 05, 21:42
Update:
Code: Select all
diff --git a/commands.txt b/commands.txt
index 2e06f21..7cc2ab4 100644
--- a/commands.txt
+++ b/commands.txt
@@ -127 +127 @@
- <t id="433">COMMAND_TYPE_TRADE_33</t>
+ <t id="433">COMMAND_TYPE_TRADE_33</t> : Workshop - Player Workshops by Pelador
@@ -135 +135 @@
- <t id="441">COMMAND_TYPE_TRADE_41</t>
+ <t id="441">COMMAND_TYPE_TRADE_41</t> : UTProfit - UTProfit by Euclid
@@ -541,0 +542 @@
+1381: Zypherg, Custom Wing Manager
diff --git a/links_mod.txt b/links_mod.txt
index 6d4e4bf..1bb3293 100644
--- a/links_mod.txt
+++ b/links_mod.txt
@@ -5 +5 @@
-[size=18]Alternatives to vanilla[/size]
+[size=18]Alternatives/Fixes to vanilla[/size]
@@ -8,0 +9,2 @@
+[2009-04-27] [url=http://forum.egosoft.com/viewtopic.php?t=226623]Apricot Hub Plot Hard version.[/url] by apricotslice
+[2009-04-27] [url=http://forum.egosoft.com/viewtopic.php?t=244307]Reset Plots[/url] by Ketraar
@@ -50 +52 @@
-[2009-01-04] [url=http://forum.egosoft.com/viewtopic.php?t=226623]Apricot PHQ Extension Patch[/url] by apricotslice [color=#ff00ff]*[/color]
+[2009-01-04] [url=http://forum.egosoft.com/viewtopic.php?t=226623]Apricot PHQ Extension Patch[/url] by apricotslice ; More storage space
@@ -56,0 +59 @@
+
@@ -59 +62 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=226528]Turret Fix[/url] by Gazz [color=#ff00ff]*[/color]
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=226528]Turret Fix[/url] by Gazz
@@ -69,0 +73,2 @@
+The ships you longed for not listed above? Perhaps you are not the first one to [url=http://forum.egosoft.com/viewtopic.php?t=244179]wish for them[/url] to exist?
+
diff --git a/links_scr.txt b/links_scr.txt
index c461d09..85f98bd 100644
--- a/links_scr.txt
+++ b/links_scr.txt
@@ -39,0 +40 @@
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=233908]RRF[/url] Race Response Fleets by LV
@@ -50 +51 @@
-[2009-03-10] [url=http://forum.egosoft.com/viewtopic.php?t=238860]Missile Safety[/url] by Gazz ; Delay activation of lanuched missile
+[2009-03-10] [url=http://forum.egosoft.com/viewtopic.php?t=238860]Missile Safety[/url] by Gazz ; Delay activation of launched missile
@@ -56 +57,2 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=237731]Carrier Drone Support Software[/url] by LV
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=237731]Carrier Drone Support Software[/url] by LV ; Carriers build fighters onboard
+[2009-04-27] [url=http://forum.egosoft.com/viewtopic.php?t=232639]Custom Wing Manager[/url] by Zypherg ; Add and/or delete custom wings
@@ -113,0 +116 @@
+[2009-04-27] [url=http://forum.egosoft.com/viewtopic.php?t=244298]UTProfit[/url] by Euclid ; Show profits made by ST/UT traders
@@ -120 +123 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=217757]Auto / Terran Jump[/url] by Gazz
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=217757]Auto / Terran Jump[/url] by Gazz ; Ships can jump to Terran sectors
@@ -122 +125 @@
-[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=240058]Docking Lockup Fix + Upgrade[/url] by Gazz ; Fix !move.movetostation & !move.returntohomebase, AI uses Docking Computer
+[2009-04-16] [url=http://forum.egosoft.com/viewtopic.php?t=240058]Docking Lockup Fix + Upgrade[/url] by Gazz ; Fixes a script lockup (overwrites files), AI can use Docking Computer
@@ -128,2 +131,2 @@
-[2009-02-01] [url=http://forum.egosoft.com/viewtopic.php?t=220345]Landing/Docking Booster[/url] by Gazz
-[2009-01-11] [url=http://forum.egosoft.com/viewtopic.php?t=231202]The Rubber Dinghi[/url] by Gazz
+[2009-02-01] [url=http://forum.egosoft.com/viewtopic.php?t=220345]Landing/Docking Booster[/url] by Gazz ; Speed up ships during landing approach
+[2009-01-11] [url=http://forum.egosoft.com/viewtopic.php?t=231202]The Rubber Dinghi[/url] by Gazz ; All big ships (like M6/M2) can deploy one scout M5
@@ -158,0 +162 @@
+[2009-04-27] [url=http://forum.egosoft.com/viewtopic.php?t=244052]Player Workshops[/url] by Pelador ; Upgrade ships at own Docks
@@ -166 +170 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=219504]Factory Complex Constructor[/url] by Dusty
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=219504]Factory Complex Constructor[/url] by Dusty ; Arrange / align stations with pinpoint accuracy
@@ -169 +173 @@
-[2008-12-28] [url=http://forum.egosoft.com/viewtopic.php?t=229597]Super Tractor[/url] by Gazz
+[2008-12-28] [url=http://forum.egosoft.com/viewtopic.php?t=229597]Super Tractor[/url] by Gazz ; Moves everything, even asteroids to other sectors
@@ -205,5 +209,5 @@
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=217470]MARS Fire Control (MARS)[/url] by Gazz
-[2009-03-10] [url=http://forum.egosoft.com/viewtopic.php?t=238799]Missile Defense Mk2[/url] by Gazz
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=224456]Turret On/Off Hotkey[/url] by Gazz
-[2009-02-10] [url=http://forum.egosoft.com/viewtopic.php?t=235850]Turrets: selective attack[/url] by Armankessilon
-[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=218856]Weapon Switcher[/url] by Xai Corporation
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=217470]MARS Fire Control (MARS)[/url] by Gazz ; Enhanced turrets, combat, scavenging, ...
+[2009-03-10] [url=http://forum.egosoft.com/viewtopic.php?t=238799]Missile Defense Mk2[/url] by Gazz ; Working missile defense for AI and own ships
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=224456]Turret On/Off Hotkey[/url] by Gazz ; Works with all turret scripts
+[2009-02-10] [url=http://forum.egosoft.com/viewtopic.php?t=235850]Turrets: selective attack[/url] by Armankessilon ; Limit a turret to certain target types
+[2008-12-16] [url=http://forum.egosoft.com/viewtopic.php?t=218856]Weapon Switcher[/url] by Xai Corporation ; Use AI style laser switching on player ships
diff --git a/text.txt b/text.txt
index 7a826d3..3edf943 100644
--- a/text.txt
+++ b/text.txt
@@ -32,0 +33 @@
+7006: Euclid, UTProfit
@@ -36,0 +38 @@
+7034: Gazz, Follow me / Remember homebase + wingman
@@ -41,0 +44 @@
+7081: Zypherg, Custom Wing Manager
@@ -159,0 +163 @@
+9550: Pelador, Player Workshops
@@ -165,0 +170 @@
+9900: Euclid, UTProfit
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- Posts: 3223
- Joined: Wed, 1. Feb 06, 19:26
Re: Submissions to Community Library
Code: Select all
Modification:
[url=http://forum.egosoft.com/viewtopic.php?t=244904]Advanced Complex-Hub[/url] by Saetan
No page-id, text-id, commands or anything else are used.
This modification has an english language file again, so the recend "english" version is compatible to 2.0 too.
Last edited by Saetan on Wed, 29. Apr 09, 17:59, edited 1 time in total.
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- Posts: 3823
- Joined: Fri, 12. Aug 05, 20:46
Code: Select all
AL PLUGIN : Pirate AI Improvements
[url=http://forum.egosoft.com/viewtopic.php?t=244949]Pirate Guild 3[/url] by Serial Kicked
T-file:
8513: Serial Kicked, Pirate Guild 3
Text page:
8513: Serial Kicked, Pirate Guild 3
Logfile
08513: Serial Kicked, Pirate Guild 3
Tasks
Ship/Station tasks 890-900 : Serial Kicked - Pirate Guild 3.
Pirate Guild 3 by Serial Kicked : AL Plugin
These scriptS are free to be reused in your free non commercial scripts/mods as long as proper credits are made.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station