[script/mod] ImprovedRaces R15.31 (24.04.2012)

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Wintersdark
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Post by Wintersdark »

So you get free repairs at it's home shipyard?
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mr.WHO
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Post by mr.WHO »

Wintersdark wrote:So you get free repairs at it's home shipyard?
Dunno, but this would be nice for high notoriety players (everyone in argon space would gladly help Hero of the Federation in need :) )
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Jack08
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Post by Jack08 »

Wintersdark wrote:So you get free repairs at it's home shipyard?
Its been this way since player ship construction was introduced
But the free repairs feature only works on the shipyard that BUILT the ship, Meaning that - Player ship construction has to be ON and
the shipyard that built your ship, must not have been destroyed

The free repairs is an incentive to use player ship construction
ThisIsHarsh
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Post by ThisIsHarsh »

Was there are known freeze issue in R15.16? My game has frozen a couple of times shortly after I change race notorieties (via MBR, not IR).

I had Xenon (with ATF), Khaak (with OFF) and Yaki enabled, nothing else.

The problem didn't occur again after I did a "clean universe".

I've downloaded the newest version and will try that out.
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djrygar
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Post by djrygar »

well, I had 2 freezes, both during fighting with Khaak (IS)

I am not sure what exactly happened, I think in both cases they released goblins (scouts) to shoot down incoming missiles.

besides that - no problems at all.

I am not sure how changing notoriety could cause freeze.. IR ships constantly update notoriety. Sane is for IR controlled stations.
but it is interesting...
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Post by ThisIsHarsh »

D'oh, loaded a savegame from before I disabled IR and forgot to disable again, and the game just froze again.

I mentioned the change in notoriety because after that I saw ATF ships attacking other races, so maybe something to do with fight or targeting scripts.

Again, this was an older version of IR, so I wasn't sure if this had already been reported and fixed.

If it's worth me investigating further, anything I can do to narrow it down for you guys?
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djrygar
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Post by djrygar »

unfortunatelly I have no idea what it can be ;/


so it seems there is something wrong with targeting?.. In sector I guess?

never versions have just other functions added, targeting is not changed..
ThisIsHarsh
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Post by ThisIsHarsh »

OK. Updated to latest version of IR and SRM. Loaded the offending savegame, turned debugging to "All", did the reinstall it prompted. Same problem, game froze. Does this indicate anything?

EDIT: tried again, this time disabling Yaki. So far so good, think it had froze by now last time, but will leave running for a while longer to be sure.

EDIT2: another run disabling all Yaki options (LTs, etc), but leaving it enabled otherwise. Also freezes.
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Jack08
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Post by Jack08 »

ThisIsHarsh wrote:OK. Updated to latest version of IR and SRM. Loaded the offending savegame, turned debugging to "All", did the reinstall it prompted. Same problem, game froze. Does this indicate anything?

EDIT: tried again, this time disabling Yaki. So far so good, think it had froze by now last time, but will leave running for a while longer to be sure.

EDIT2: another run disabling all Yaki options (LTs, etc), but leaving it enabled otherwise. Also freezes.
This dosent seem like its being caused by IR - test this:

Load save game, Immediately clean universe, If after you clean the universe there is still a crash, it cant possibly be IR as the cleaning process also ends all running tasks

I have yet to experience any freezes
ThisIsHarsh
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Post by ThisIsHarsh »

ThisIsHarsh wrote:The problem didn't occur again after I did a "clean universe".
ThisIsHarsh wrote:EDIT: tried again, this time disabling Yaki. So far so good, think it had froze by now last time, but will leave running for a while longer to be sure.
I've been running again with Yaki disabled just to confirm, and again, so far so good.

I'll try running "clean universe" then re-enabling everything, maybe there is some residual something whatever.
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Jack08
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Post by Jack08 »

I never play with the yaki on, theres something serously wrong with them
At first they were spawning thousands of global tasks, now they are freesing the game...

Ill have a search through the yaki scripts see if i cant find anything

Could you send me your savegame? - chances are i wont be able to load it but if i can that would be a major help

Actually, before you send me the save - Run the game again and let if freeze, then post the debug log (8972) to somhting like pastebin (the whole thing please)
(Debug will have to be enabled for the log to be written to however)
Last edited by Jack08 on Sun, 3. Oct 10, 05:30, edited 1 time in total.
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TrixX
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Post by TrixX »

Hey Jack are the number races usable by IR coded into IR or are the alterable? I have a couple of plans running and they kinda rely on IR to make the Universe come to life, but I am adding an extra race or two...
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Jack08
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Post by Jack08 »

TrixX wrote:Hey Jack are the number races usable by IR coded into IR or are the alterable? I have a couple of plans running and they kinda rely on IR to make the Universe come to life, but I am adding an extra race or two...
Not entirely sure what the question is
IR Recognizes all races within the game, i think.. lol
Truthfully i have no idea how this part of IR works
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TrixX
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Post by TrixX »

Ok, but doesn't it not recognise Unknown? As I'll be adding a race it would be good if it can detect it off the bat :)
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Jack08
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Post by Jack08 »

TrixX wrote:Ok, but doesn't it not recognise Unknown? As I'll be adding a race it would be good if it can detect it off the bat :)
You cant use Unknown, Its used by the engine to designate bailed ships
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TrixX
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Post by TrixX »

Not using Unknown but I was using it as an example of a designated race that IR doesn't use, hence I was wondering if it was hardcoded as to the races :D
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Jack08
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Post by Jack08 »

TrixX wrote:Not using Unknown but I was using it as an example of a designated race that IR doesn't use, hence I was wondering if it was hardcoded as to the races :D
You can use Race1 and Race2 But remember that Race1 is used by another corporation script

http://img33.imageshack.us/img33/961/x3screen00032.jpg
DIEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!
You know, after all that, i still lost my entire fleet....
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TrixX
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Post by TrixX »

Yeah I'm planning on using Race 2 at the moment as Race 1 is Phanon Corp.
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ThisIsHarsh
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Post by ThisIsHarsh »

I would be very surprised (and quite impressed) if you could add another race and IR could automatically handle them.

Bailed ships are Neutral Race, not Unknown. I think Unknown race is only used for the Unknown Sectors.

I have actually been pondering adding #deca as another race. So far completely unused by any AL plugin. Actually I think Serial Kicked should create yet another faction AI for them.
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Chickadee
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Post by Chickadee »

Hi Gents, I'm having problems using a fresh install of the current Mod. When I start a game, the mod does not initialize. (Yes, I have the AP lib installed and the script editor activated)

*Note: I am note updating from a previous version of IR

To remedy the situation, I tried a clean X3 installed with ONLY IR 15 17.2, The AP Libraries, and the Comunity Plugin manager. New game, Thereshallbewings, reload, and still no IR. At this point it neither exists in the AL manage, plugin manager, or under the key bindings (for the ECS window). However, when I run the script editor, I can see all the associated mod files.

To get the mod to finally load, I had to install IR R14 RC24 after enabling the script editor, save/quit, then install the current version of IR on top of it (To do so, I unpacked the SPK and manually installed).

However, try as I may, I can not find a way to bind a key for the ECS window (The option does not exist under any of the options) and Im rather stumped. Is there a way to download the most previous version by chance?

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