[script/mod] ImprovedRaces R15.31 (24.04.2012)
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Its been this way since player ship construction was introducedWintersdark wrote:So you get free repairs at it's home shipyard?
But the free repairs feature only works on the shipyard that BUILT the ship, Meaning that - Player ship construction has to be ON and
the shipyard that built your ship, must not have been destroyed
The free repairs is an incentive to use player ship construction
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Was there are known freeze issue in R15.16? My game has frozen a couple of times shortly after I change race notorieties (via MBR, not IR).
I had Xenon (with ATF), Khaak (with OFF) and Yaki enabled, nothing else.
The problem didn't occur again after I did a "clean universe".
I've downloaded the newest version and will try that out.
I had Xenon (with ATF), Khaak (with OFF) and Yaki enabled, nothing else.
The problem didn't occur again after I did a "clean universe".
I've downloaded the newest version and will try that out.
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Black holes are where God divided by zero.
Black holes are where God divided by zero.
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well, I had 2 freezes, both during fighting with Khaak (IS)
I am not sure what exactly happened, I think in both cases they released goblins (scouts) to shoot down incoming missiles.
besides that - no problems at all.
I am not sure how changing notoriety could cause freeze.. IR ships constantly update notoriety. Sane is for IR controlled stations.
but it is interesting...
I am not sure what exactly happened, I think in both cases they released goblins (scouts) to shoot down incoming missiles.
besides that - no problems at all.
I am not sure how changing notoriety could cause freeze.. IR ships constantly update notoriety. Sane is for IR controlled stations.
but it is interesting...
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D'oh, loaded a savegame from before I disabled IR and forgot to disable again, and the game just froze again.
I mentioned the change in notoriety because after that I saw ATF ships attacking other races, so maybe something to do with fight or targeting scripts.
Again, this was an older version of IR, so I wasn't sure if this had already been reported and fixed.
If it's worth me investigating further, anything I can do to narrow it down for you guys?
I mentioned the change in notoriety because after that I saw ATF ships attacking other races, so maybe something to do with fight or targeting scripts.
Again, this was an older version of IR, so I wasn't sure if this had already been reported and fixed.
If it's worth me investigating further, anything I can do to narrow it down for you guys?
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OK. Updated to latest version of IR and SRM. Loaded the offending savegame, turned debugging to "All", did the reinstall it prompted. Same problem, game froze. Does this indicate anything?
EDIT: tried again, this time disabling Yaki. So far so good, think it had froze by now last time, but will leave running for a while longer to be sure.
EDIT2: another run disabling all Yaki options (LTs, etc), but leaving it enabled otherwise. Also freezes.
EDIT: tried again, this time disabling Yaki. So far so good, think it had froze by now last time, but will leave running for a while longer to be sure.
EDIT2: another run disabling all Yaki options (LTs, etc), but leaving it enabled otherwise. Also freezes.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.
Black holes are where God divided by zero.
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This dosent seem like its being caused by IR - test this:ThisIsHarsh wrote:OK. Updated to latest version of IR and SRM. Loaded the offending savegame, turned debugging to "All", did the reinstall it prompted. Same problem, game froze. Does this indicate anything?
EDIT: tried again, this time disabling Yaki. So far so good, think it had froze by now last time, but will leave running for a while longer to be sure.
EDIT2: another run disabling all Yaki options (LTs, etc), but leaving it enabled otherwise. Also freezes.
Load save game, Immediately clean universe, If after you clean the universe there is still a crash, it cant possibly be IR as the cleaning process also ends all running tasks
I have yet to experience any freezes
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ThisIsHarsh wrote:The problem didn't occur again after I did a "clean universe".
I've been running again with Yaki disabled just to confirm, and again, so far so good.ThisIsHarsh wrote:EDIT: tried again, this time disabling Yaki. So far so good, think it had froze by now last time, but will leave running for a while longer to be sure.
I'll try running "clean universe" then re-enabling everything, maybe there is some residual something whatever.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.
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I never play with the yaki on, theres something serously wrong with them
At first they were spawning thousands of global tasks, now they are freesing the game...
Ill have a search through the yaki scripts see if i cant find anything
Could you send me your savegame? - chances are i wont be able to load it but if i can that would be a major help
Actually, before you send me the save - Run the game again and let if freeze, then post the debug log (8972) to somhting like pastebin (the whole thing please)
(Debug will have to be enabled for the log to be written to however)
At first they were spawning thousands of global tasks, now they are freesing the game...
Ill have a search through the yaki scripts see if i cant find anything
Could you send me your savegame? - chances are i wont be able to load it but if i can that would be a major help
Actually, before you send me the save - Run the game again and let if freeze, then post the debug log (8972) to somhting like pastebin (the whole thing please)
(Debug will have to be enabled for the log to be written to however)
Last edited by Jack08 on Sun, 3. Oct 10, 05:30, edited 1 time in total.
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Hey Jack are the number races usable by IR coded into IR or are the alterable? I have a couple of plans running and they kinda rely on IR to make the Universe come to life, but I am adding an extra race or two...
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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Not entirely sure what the question isTrixX wrote:Hey Jack are the number races usable by IR coded into IR or are the alterable? I have a couple of plans running and they kinda rely on IR to make the Universe come to life, but I am adding an extra race or two...
IR Recognizes all races within the game, i think.. lol
Truthfully i have no idea how this part of IR works
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You can use Race1 and Race2 But remember that Race1 is used by another corporation scriptTrixX wrote:Not using Unknown but I was using it as an example of a designated race that IR doesn't use, hence I was wondering if it was hardcoded as to the races
http://img33.imageshack.us/img33/961/x3screen00032.jpg
DIEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!
You know, after all that, i still lost my entire fleet....
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I would be very surprised (and quite impressed) if you could add another race and IR could automatically handle them.
Bailed ships are Neutral Race, not Unknown. I think Unknown race is only used for the Unknown Sectors.
I have actually been pondering adding #deca as another race. So far completely unused by any AL plugin. Actually I think Serial Kicked should create yet another faction AI for them.
Bailed ships are Neutral Race, not Unknown. I think Unknown race is only used for the Unknown Sectors.
I have actually been pondering adding #deca as another race. So far completely unused by any AL plugin. Actually I think Serial Kicked should create yet another faction AI for them.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.
Black holes are where God divided by zero.
Black holes are where God divided by zero.
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Hi Gents, I'm having problems using a fresh install of the current Mod. When I start a game, the mod does not initialize. (Yes, I have the AP lib installed and the script editor activated)
*Note: I am note updating from a previous version of IR
To remedy the situation, I tried a clean X3 installed with ONLY IR 15 17.2, The AP Libraries, and the Comunity Plugin manager. New game, Thereshallbewings, reload, and still no IR. At this point it neither exists in the AL manage, plugin manager, or under the key bindings (for the ECS window). However, when I run the script editor, I can see all the associated mod files.
To get the mod to finally load, I had to install IR R14 RC24 after enabling the script editor, save/quit, then install the current version of IR on top of it (To do so, I unpacked the SPK and manually installed).
However, try as I may, I can not find a way to bind a key for the ECS window (The option does not exist under any of the options) and Im rather stumped. Is there a way to download the most previous version by chance?
*Note: I am note updating from a previous version of IR
To remedy the situation, I tried a clean X3 installed with ONLY IR 15 17.2, The AP Libraries, and the Comunity Plugin manager. New game, Thereshallbewings, reload, and still no IR. At this point it neither exists in the AL manage, plugin manager, or under the key bindings (for the ECS window). However, when I run the script editor, I can see all the associated mod files.
To get the mod to finally load, I had to install IR R14 RC24 after enabling the script editor, save/quit, then install the current version of IR on top of it (To do so, I unpacked the SPK and manually installed).
However, try as I may, I can not find a way to bind a key for the ECS window (The option does not exist under any of the options) and Im rather stumped. Is there a way to download the most previous version by chance?