- (Nicoman, where are you?
)
But that is a problem with RWE, anyway. How about DCS2 itself?
EDIT: Possible fix below.
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Good, thank you.Tiek wrote:At the moment it works or me, the drones are built normally and launched when an enemy is present then docked![]()
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Just one thing, with regard the bombers, at the moment the script only built the Falcon Hauler, I have not seen yet the M3B of XRM
You mean, aside from scrapping it and starting over?DrBullwinkle wrote:My pleasure, Tiek. I could not do it without reports from players (such as you).
If you (or anyone else) want to see me help to make Rebirth better, then PM Bernd and Xenon_Slayer. Maybe CBJ. The more "votes" they hear, the more likely it is to happen.
Yes. It is the same script as the standalone Emergency Jump. Therefore, it will run on any player-owned Big Ship.Tiek wrote:EDIT: Just to be sure... the emergency jump task is on stack on all my carriers, even those with no DCS2 running, it should work anyway, despite the DCS2 task is on stack too or not?
I use the regular ADS. RWE has no support for automated carriers. Anyway, your latest release fixed the problem! Now ADS works just fine.DrBullwinkle wrote:OK, time for someone who knows about ADS RWE to step up and tells us why.
- (Nicoman, where are you?
)
But that is a problem with RWE, anyway. How about DCS2 itself?
EDIT: Possible fix below.
Adding drones to the CODEA hangars might prove to be too much of a hussle due to how CODEA works with multiple hangars/roles (interceptors, patrols etc) and requering pilots etc. I'll try contacting the author on his site to ask if he'd be willing to release a modified version... but I wouldn't count on it since he's been inactive from X for some time now.DrBullwinkle wrote:
- (If someone figures out how to add ships to CODEA hangars, then I will add that feature as well.)
foxtrot76 wrote:I'll try contacting the author on his site to ask if he'd be willing to release a modified version.
OK, that is great news.Lakz wrote:Now ADS works just fine.![]()
I'm trying to figure out how to deactivate the turbo boost. My heavy M3s are flying around a 605 m/s. I edited the t file and and brought the multiplier percentage back to 100, with no luck. That's about the only issue I've encountered this far.