[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Not quite, just delayed for revision. They're trying to do some damage control on it, make it less controversial.Sopa was shot down guys as far as I know, it didn't pass resolution.
So it's not been shot down yet, just in a state of postponement. It might stay shelved, or it might be revised. We'll see.
Now, back on topic!
I love the nexus models, and I hope they stay, unless you find something incredible to replace them, Cad. I also second the motion of adding some Gorg ships to the Paranid. The Raptors (also nexus) also have some great designs, they're very atypical and interesting, and are mostly small m6 sized ships.
The earth human ships, like the Stiletto and Longsword, would also be a welcome addition. I LOVE the rotating sections and the visible thrust vectoring on them. I'd assume animating a ship model would be possible, as the Khaak capitals have rotating sections, and I'd love to see some thrust vectoring the way its done on earth ships in Nexus.
Stiletto
http://images.wikia.com/starships/image ... iletto.jpg
Longsword
http://images.wikia.com/starships/image ... gsword.jpg
Raptor Hunter
http://images.wikia.com/starships/image ... Killer.jpg
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You can import the models in cycrows package creator from the mod and then save them as individual models and install them in the game, if those are the only models that you want. I have done it with several of the models.
If you use windows 7 and have a steam version you will have to set it to run as administrator.
If you use windows 7 and have a steam version you will have to set it to run as administrator.
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How would i import them? Write a short simple tutorial for a first time Package Creator user.. What files would i need. (I want the Vallhalla, Mistral, Mobile Mining Base Ship and the Cobra)boogieman335 wrote:You can import the models in cycrows package creator from the mod and then save them as individual models and install them in the game, if those are the only models that you want. I have done it with several of the models.
If you use windows 7 and have a steam version you will have to set it to run as administrator.
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I open package creator, select new, than import ship from mod, then select the ship and then get an error msg: "error importing ship".boogieman335 wrote:You import them into Cycrows package creator. It is a part of the plugin manager. As far as a tutorial well its pretty much just using the program to edit the ships and then save them. Then you install them into the game using the plugin manager just as any other package.
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That i understand but what files would i need? That's what i'm having trouble with.boogieman335 wrote:You import them into Cycrows package creator. It is a part of the plugin manager. As far as a tutorial well its pretty much just using the program to edit the ships and then save them. Then you install them into the game using the plugin manager just as any other package.
EDIT
I think i am doing it right here.. But i need to know the ID for the real ships so i can replace them with the new models
EDIT 2
nevermind i managed to do it
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If i remember right, Cad had his own version of the Stiletto in mind at some point, but im unsure if he still has plans for that or not. In any case there are .xsp for those ships you can get to tide you over Here. The site is in Russian as a warning, incase your browser doesnt have the built in "translator"...lolNeibros wrote:Not quite, just delayed for revision. They're trying to do some damage control on it, make it less controversial.Sopa was shot down guys as far as I know, it didn't pass resolution.
So it's not been shot down yet, just in a state of postponement. It might stay shelved, or it might be revised. We'll see.
Now, back on topic!
I love the nexus models, and I hope they stay, unless you find something incredible to replace them, Cad. I also second the motion of adding some Gorg ships to the Paranid. The Raptors (also nexus) also have some great designs, they're very atypical and interesting, and are mostly small m6 sized ships.
The earth human ships, like the Stiletto and Longsword, would also be a welcome addition. I LOVE the rotating sections and the visible thrust vectoring on them. I'd assume animating a ship model would be possible, as the Khaak capitals have rotating sections, and I'd love to see some thrust vectoring the way its done on earth ships in Nexus.
Stiletto
http://images.wikia.com/starships/image ... iletto.jpg
Longsword
http://images.wikia.com/starships/image ... gsword.jpg
Raptor Hunter
http://images.wikia.com/starships/image ... Killer.jpg
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You CAN make it work for AP on your own, with a bit work....
First you have to extrakt all Cats of Cadius Mod.
Now you have to put all Folders containigs Ships and DDS files in a new cat, name this Cat "03" put the "03" cat into the AP folder, after that open the Tship of X3AP and the Cadius Tship with X3 Editot2 and Copy every Shit you wana have fron the Mod Tship into the X3AP tships.
Important!: ALLWAYS add the Ship at the END of the list!!!!!
After that just import the Skripts fronm the mod into X3AP.
This dont work for the Stations for now!!!
First you have to extrakt all Cats of Cadius Mod.
Now you have to put all Folders containigs Ships and DDS files in a new cat, name this Cat "03" put the "03" cat into the AP folder, after that open the Tship of X3AP and the Cadius Tship with X3 Editot2 and Copy every Shit you wana have fron the Mod Tship into the X3AP tships.
Important!: ALLWAYS add the Ship at the END of the list!!!!!
After that just import the Skripts fronm the mod into X3AP.
This dont work for the Stations for now!!!
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Hey Guys!
Tried to install this mod following the Instructions. By starting the Game i receive 2 Mails that the Ships and Stations are available at the Shipyard. But when i dock at these Stations there is nothing new to buy. What have i done wrong or how may i implement those ships manually?
Thanks in advance for your Response and sorry for my bad english cause i am from Germany.
Tried to install this mod following the Instructions. By starting the Game i receive 2 Mails that the Ships and Stations are available at the Shipyard. But when i dock at these Stations there is nothing new to buy. What have i done wrong or how may i implement those ships manually?
Thanks in advance for your Response and sorry for my bad english cause i am from Germany.
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What exactly is the reason for extracting and creating a new cat with the same files? Why not simply rename the Cad-cat/dat and add an edited AP TShips? (Of course rename or delete the Cadius TDocks/Stations/Wrecks if the stations really don't work.)Sir Squallus wrote:You CAN make it work for AP on your own, with a bit work....
First you have to extrakt all Cats of Cadius Mod.
Now you have to put all Folders containigs Ships and DDS files in a new cat, name this Cat "03" put the "03" cat into the AP folder, after that open the Tship of X3AP and the Cadius Tship with X3 Editot2 and Copy every Shit you wana have fron the Mod Tship into the X3AP tships.
Important!: ALLWAYS add the Ship at the END of the list!!!!!
After that just import the Skripts fronm the mod into X3AP.
This dont work for the Stations for now!!!
By the way I'm not sure whether that's all you need to do. What about Components and Dummies? I guess at least those quicklaunch docks might have their own entries?
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If youre using X3:AP, the mod has not been made compatible as of yet. Otherwise if youre using TC then make sure youre not using any other mods that modify tships or make changes to stations as they are generally incompatible unless merged.Yersinia_Pestis wrote:Hey Guys!
Tried to install this mod following the Instructions. By starting the Game i receive 2 Mails that the Ships and Stations are available at the Shipyard. But when i dock at these Stations there is nothing new to buy. What have i done wrong or how may i implement those ships manually?
Thanks in advance for your Response and sorry for my bad english cause i am from Germany.
In the case of. Xsp ships, after you install xtra run the plugin manager and then close and run the game, this usually allows for both the. xsp and the mod to run together.
@mr.who - second that idea!
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