[SCR] Economy and Supply Trader [2009-10-12 X3TC 3.2.05]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 223
- Joined: Thu, 5. Feb 09, 05:28
Hey Lucike (or anyone really),
How does EST compare to the improved Universal Traders for patch 2.0? I haven't had enough experience to get a feel for either yet.
I use CAG a lot, and am wondering what the best route would be for Sector / Universal Trade now.
Thanks!
*Edit* (And why in the world do I have a Top 3 Medal? lol. I don't think I've even uploaded Game stats in three or four months.)
How does EST compare to the improved Universal Traders for patch 2.0? I haven't had enough experience to get a feel for either yet.
I use CAG a lot, and am wondering what the best route would be for Sector / Universal Trade now.
Thanks!
*Edit* (And why in the world do I have a Top 3 Medal? lol. I don't think I've even uploaded Game stats in three or four months.)
-
- Posts: 79
- Joined: Mon, 20. Oct 08, 21:49
My experiences using both the 2.0 UT and the est shows that the est is behind times and uses old pre 1.4 ut code. aka it idles a lot. Not to mention it takes a very long time for it to get to its second level and actually move around a little, in about the same time my Sector trader hit UT and started really multi sector training. my est was still sitting idle with wares availabe to trade in sector, or 1 jump out..
Imho until this script is updated for 2.0 I'd avoid using est's.
Now it is entirely possible I was just not using them right, or that I had some settings wrong.
I was using my EST's with the trade command software mk3, and then the options change where I cant set the ware to be traded.
Imho until this script is updated for 2.0 I'd avoid using est's.
Now it is entirely possible I was just not using them right, or that I had some settings wrong.
I was using my EST's with the trade command software mk3, and then the options change where I cant set the ware to be traded.
-
- Posts: 1703
- Joined: Sat, 15. Jul 06, 20:59
-
- Posts: 44
- Joined: Thu, 19. Mar 09, 15:22
I have a EST trader that seems to have gone mad. It's set to trade energy cells and has a jumprange of 1 with home sector in the wall. It reached a higher rank and bought 6 fighter drones somewhere. Now it's master dealer and it's going through this routine where he buys 6 drones from The Hole, then does 1 energy run then goes back and sells the drones then does another energy run then buys the drones back. WTF?
-
- Posts: 223
- Joined: Thu, 5. Feb 09, 05:28
Thanks for the reply. I think I will stick with 2.0's UT's for now. In regards to the idle time, I saw that on the standard UT's as well.Tasolth wrote:My experiences using both the 2.0 UT and the est shows that the est is behind times and uses old pre 1.4 ut code. aka it idles a lot. Not to mention it takes a very long time for it to get to its second level and actually move around a little, in about the same time my Sector trader hit UT and started really multi sector training. my est was still sitting idle with wares availabe to trade in sector, or 1 jump out..
Imho until this script is updated for 2.0 I'd avoid using est's.
Now it is entirely possible I was just not using them right, or that I had some settings wrong.
I was using my EST's with the trade command software mk3, and then the options change where I cant set the ware to be traded.
However I know for a fact that it was not a bug of any sorts. I was watching a sector trader in company pride, who ran the exact same route I was when manually flying the TS: between SPP's, Flower Farm, Nostrop Oil, then Teladianium (then repeat after about a three minute duration on 1,000 % SETA).
The UT's seem to like to sit in Trading Stations when idle, if possible.
The only thing I don't like...is not being able to limit my universal traders to my satellite network
-
- Posts: 79
- Joined: Mon, 20. Oct 08, 21:49
-
- Posts: 44
- Joined: Thu, 19. Mar 09, 15:22
I found the problem I had with EST ships buying/selling drones. It turns out I didn't equip Fight Command MK1. As soon as I did they stopped trying to sell the wares.
As for UTs I find it best to use EST because I can control the wares and I generally set them to only work locally and transfer goods from far away with a trading station.
As for UTs I find it best to use EST because I can control the wares and I generally set them to only work locally and transfer goods from far away with a trading station.
-
- Posts: 12969
- Joined: Sun, 9. May 04, 21:26
-
- Posts: 534
- Joined: Thu, 21. Sep 06, 19:47
-
- Posts: 12969
- Joined: Sun, 9. May 04, 21:26
-
- Posts: 142
- Joined: Sun, 22. Mar 09, 15:07
UT's already purchase them at a 10% increase in cost at level 12 I believe, if your script already takes advantage of any of that code....
Lucike wrote:I don't know. I need time to think over it. Perhaps ...hairyhermit wrote:Would it be possible to add a feature to this so that freighter pilots would go and purchase their own jumpdrives?
Yes, of course.baric wrote:Are Lucike's scripts TC2.0 compatible?
Gruß
Lucike
Humanity is a species with amnesia.
-
- Posts: 22572
- Joined: Sat, 23. Apr 05, 21:42
Why would it use that code?hairyhermit wrote:UT's already purchase them at a 10% increase in cost at level 12 I believe, if your script already takes advantage of any of that code....
These scripts are already complicated. Adding more features adds chances for bugs, and if someone should thoroughly test these (for example CAG and CLS can and should now be tested in order to make a Bonuspack possible), that task gets overwhelming. (I'm not claiming that Lucike writes bugs, but he has on occasion known to find some.Lucike wrote:I don't know. I need time to think over it. Perhaps ...hairyhermit wrote:Would it be possible to add a feature to this so that freighter pilots would go and purchase their own jumpdrives?

The act of adding a Jumpdrive to trade ship is both a policy choice and a ship equipping task.
Player has to have the choice whether ships will jump or not. Buying a JD is a clear way to make that choice. These X3TC UI options naturally allow creating million menus with billion options, but all those options do deserve a "noob-proof" manual to be written. Awful thought.
How you purchase and equip ships deserves a separate script. There really is no point for every trade and combat ship to implement such an elementary function, when it could be solved separately for all freighter and fleet creation purposes. Even those, who do not use Lucike's trader scripts might like to have some fleet management improvements, and EST buying a JD won't solve that anyway.
So in that sense I do like the XaiCorp philosophy of simple scripts that each perform specific well-defined operation (but so do CAG, CLS, EST, &co too

-
- Posts: 6
- Joined: Mon, 13. Feb 06, 17:54
-
- Posts: 414
- Joined: Tue, 23. Dec 08, 13:35
Hello everybody ! 
First, i'm french and me english is poor !
Excuse me !
I have one problem with EST.
My version of X3TC is 2.0a.
In new Aldrin's missions when your must connect the hub's portals
in new terrian sector my game freeze. (task X3TC.exe : 50% CPU)
The freeze appear when a TS (with the script EST) dock in station.
When i delete the script EST the game not freeze.
I have a savegame of this moment if you want.
Else the script run perfectly ! Just a problem with Adlrin's missions and
connect the hub's portals with new terrian sectors.
Not problem with the hub's portals and other sectors.
I hope you understand me !
Thank you all !
Zaadum

First, i'm french and me english is poor !

I have one problem with EST.
My version of X3TC is 2.0a.
In new Aldrin's missions when your must connect the hub's portals
in new terrian sector my game freeze. (task X3TC.exe : 50% CPU)
The freeze appear when a TS (with the script EST) dock in station.
When i delete the script EST the game not freeze.
I have a savegame of this moment if you want.
Else the script run perfectly ! Just a problem with Adlrin's missions and
connect the hub's portals with new terrian sectors.
Not problem with the hub's portals and other sectors.
I hope you understand me !

Thank you all !
Zaadum
« La compréhension est une lame à triple tranchant : votre côté, leur côté, et la vérité. »
Proverbe Vorlon.
Proverbe Vorlon.
-
- Posts: 12969
- Joined: Sun, 9. May 04, 21:26
Hi Zaadum
xscripts@lucike.info
Yes, please.Zaadum wrote:I have a savegame of this moment if you want.
xscripts@lucike.info

-
- Posts: 223
- Joined: Thu, 5. Feb 09, 05:28
Sorry I know this is a late reply, but the ship command 'settings' options allow you to turn on and off "Auto-jump", and set the minimum jump range on each ship, regardless of whether a JD is Auto-purchased.jlehtone wrote:
The act of adding a Jumpdrive to trade ship is both a policy choice and a ship equipping task.
Player has to have the choice whether ships will jump or not. Buying a JD is a clear way to make that choice. These X3TC UI options naturally allow creating million menus with billion options, but all those options do deserve a "noob-proof" manual to be written. Awful thought.
How you purchase and equip ships deserves a separate script. There really is no point for every trade and combat ship to implement such an elementary function, when it could be solved separately for all freighter and fleet creation purposes. Even those, who do not use Lucike's trader scripts might like to have some fleet management improvements, and EST buying a JD won't solve that anyway.
So in that sense I do like the XaiCorp philosophy of simple scripts that each perform specific well-defined operation (but so do CAG, CLS, EST, &co too).
(Or maybe I'm seeing this because I have CAG...apologies if I'm wrong!)
I agree regarding fleet management. Wings are awesome, and so is the 'ignore next command' feature. But I still find myself having to remove ships constantly, just to issue an individual order, and then put them back.
I use Wings as a way of merchant fleet categorization, not just to issue combat orders.
I'm sure you can imagine the chaos that ensues when I accidentally issue a docking command to all my UT's at once. It's a nightmare to fix, but it gives me a good laugh =)
-
- Posts: 12969
- Joined: Sun, 9. May 04, 21:26
Please update to version 3.1.06. The freighters with home sector Aldrin outside of the Aldrin sectors must be restarted in their home sectors.Zaadum wrote:In new Aldrin's missions when your must connect the hub's portals
in new terrian sector my game freeze. (task X3TC.exe : 50% CPU)
The freeze appear when a TS (with the script EST) dock in station.
When i delete the script EST the game not freeze.
http://www.lucike.info/x3_terran_confli ... _V3106.zip
Don't forget the libraries.
http://www.lucike.info/x3_terran_confli ... _V3208.zip
Gruß
Lucike

-
- Posts: 414
- Joined: Tue, 23. Dec 08, 13:35
-
- Posts: 34
- Joined: Fri, 21. Oct 05, 14:15