I'm cross-posting this from
this thread.
So, for the past few days I've been working on that compatibility mod to help the TC Plots in AP and XRM mods work together. I
think I've cracked it, but it hasn't really been tested yet - the galaxy is great, but I've only tested the very beginning of the TC plot so far. It's been working great, but it may very well fail completely later on if I forgot something. No idea at this point.
But! If you're willing to test things, you can download the current version
here. Install XRM, then the TC Plots in AP mod on top of that, then finally install the compatibility patch on top of that. Just drop it in your TC directory and you should be good to go.
A few of the features:
1. Full XRM Compatibility (may rely on XRM; haven't actually tested what would happen if XRM isn't installed, but I wouldn't suppose it'd work as well if at all).
2. XRM's replacement war
should be fully functional once the Argon-Terran war breaks out. Prior to that, it shouldn't start.
3. The AP main plot, which is normally disabled in XRM,
should be fully functional and follow all the normal rules for the TC Plots in AP mod.
4. I significantly revised the galaxy map; all the Terran sectors are now together, with the Aldrin sectors right underneath them. The Xenon Sector in the Aldrin sectors is also given a proper number and a more direct connection to the Xenon Core sector. Twisted Skies is moved out from its original position to get out of the way of the pan-galactic bridge between Venturer's Sentinel and Ringo Moon, while the Unknown Sector for the Terran plot is relocated to be exactly East of Zyarth Stand. Finally, the Albion sectors have been pulled out of the main map ala the Terran sectors and put all on their own, as have the Khaak sectors. Oh, and all the player-owned sectors (including the HUB) are now all next to each other.
5. The ANH Gate bug and the doubled-station bug found in the TC Plots in AP mod
should both be fixed.
6. The Family Zyarth sectors should be altered when the Argon-Terran war breaks out to reflect the xenon invasion of their lands. This means Family Zyarth turns into Circle of Deceit, Zyarth's Dominion has its stations destroyed and replaced with wrecks, and Zyarth Stand doesn't have text talking about how it's all alone until after the war breaks out and the gate connection between Family Zyarth and Zyarth's Dominion breaks.
7. I ensured there were no sector name overlaps between player sectors and the XRM sectors, and gave all of the extra sectors themed names based on the name chosen for the Breaking Grounds sector.
EDIT: Oh, and you should get Terran marines when you're given the first boarding craft in the Terran plot, not random Commonwealth marines.