[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

blattgeist
Posts: 12
Joined: Tue, 12. Sep 06, 21:23
x3

Post by blattgeist »

paulwheeler wrote:
blattgeist wrote:Can I/should I use Lucikes script collection with XRM AP + Bonus Pack?
I recommend using the stand alone versions of the scripts rather than the bonus pack - its very out of date. It should all be compatible though.
Thanks for the answer, I checked every single script yesterday if it would fit my playstyle and there were quite a few. Also it seems that the personalmanagement scripts are pretty much build around MEFOS and CODEA. But chose only to use codea and mars instead of mefos.

Edit to avoid a doublepost. I was trying to find some info on the difference between the several XRM plots, but I could not find any. Do all of the new plots have the war mission enabled? The FAQ mentioned some plots would have the word TPC but I did not see anything like that in the game start menu.
MutantDwarf
Posts: 716
Joined: Tue, 20. Jun 06, 02:29
x4

Post by MutantDwarf »

I'm cross-posting this from this thread.

So, for the past few days I've been working on that compatibility mod to help the TC Plots in AP and XRM mods work together. I think I've cracked it, but it hasn't really been tested yet - the galaxy is great, but I've only tested the very beginning of the TC plot so far. It's been working great, but it may very well fail completely later on if I forgot something. No idea at this point.

But! If you're willing to test things, you can download the current version here. Install XRM, then the TC Plots in AP mod on top of that, then finally install the compatibility patch on top of that. Just drop it in your TC directory and you should be good to go.

A few of the features:

1. Full XRM Compatibility (may rely on XRM; haven't actually tested what would happen if XRM isn't installed, but I wouldn't suppose it'd work as well if at all).
2. XRM's replacement war should be fully functional once the Argon-Terran war breaks out. Prior to that, it shouldn't start.
3. The AP main plot, which is normally disabled in XRM, should be fully functional and follow all the normal rules for the TC Plots in AP mod.
4. I significantly revised the galaxy map; all the Terran sectors are now together, with the Aldrin sectors right underneath them. The Xenon Sector in the Aldrin sectors is also given a proper number and a more direct connection to the Xenon Core sector. Twisted Skies is moved out from its original position to get out of the way of the pan-galactic bridge between Venturer's Sentinel and Ringo Moon, while the Unknown Sector for the Terran plot is relocated to be exactly East of Zyarth Stand. Finally, the Albion sectors have been pulled out of the main map ala the Terran sectors and put all on their own, as have the Khaak sectors. Oh, and all the player-owned sectors (including the HUB) are now all next to each other.
5. The ANH Gate bug and the doubled-station bug found in the TC Plots in AP mod should both be fixed.
6. The Family Zyarth sectors should be altered when the Argon-Terran war breaks out to reflect the xenon invasion of their lands. This means Family Zyarth turns into Circle of Deceit, Zyarth's Dominion has its stations destroyed and replaced with wrecks, and Zyarth Stand doesn't have text talking about how it's all alone until after the war breaks out and the gate connection between Family Zyarth and Zyarth's Dominion breaks.
7. I ensured there were no sector name overlaps between player sectors and the XRM sectors, and gave all of the extra sectors themed names based on the name chosen for the Breaking Grounds sector.

EDIT: Oh, and you should get Terran marines when you're given the first boarding craft in the Terran plot, not random Commonwealth marines.
User avatar
Sairaf
Posts: 196
Joined: Mon, 2. Jan 12, 01:01
x3tc

Post by Sairaf »

Ok, so I removed Bounce's cat/dat files, and even started over the game, to a new campaign. But I'm STILL experiencing invisible ships/stations. Seriously, what could it be? I'm pretty sure this script has nothing to do with tfactories and tships. AND the only edit I made on tships was on Terran Large OWP, to make it mobile.

Invisible stations so far: Jonferco Showroom, Teladi Dream Farm M/L (Curious enough, when I cheat-spawn one, it is visible), Weapon forges in general (PRG, Hammer torpedo, flail missile)

Invisible ships so far: Argon Atlas (even when I cheat-spawn)

Mods:

14 - Immersive Enviroments
15 - Immersive Enviroments XRM
16 - XRM Hull
17 - XRM pt1
18 - XRM pt2
19 - XRMi Patch

Plugin Manager:

Adv. Jumpdrive
Adv. Jumpdrive Overrides
Auto-Rename Player Property
Cheat Collection Package
Improved Boarding
Marine Repairs
NPC Bailing (In-game menu is a solid window, I guess it's broken)
NPC Boarding
Universal Best Buy/Sell Locator

Scripts:

Release Passengers
Jump Fix by Gazz (I guess it's him)
Ranking Player Reputation
Enhanced Missile Barrage by choasras
User avatar
Sairaf
Posts: 196
Joined: Mon, 2. Jan 12, 01:01
x3tc

Post by Sairaf »

Odd. Upon investigation of XRM Part 1 cat and Part 2 cat, I found no scene file for Hammer Torpedo Forge. I did found one for the Atlas, though.

It seems the forges are in directory Pt1.cat\stations\stations_scenes\tech, with all of them being named "argon_tech_something". The Showroom is in \stations\stations_scenes\other. Funny thing is, there IS NOT a "tech"* and a "others" folder in these cats. Maybe that's why the stations are invisible. I can't explain why the ship is invisible, though, since the scene is there.

*There is a "tech" folder, but it only contains the scene file for the Xenon Hub.

EDIT: Oh Good Lord... It turns out the problem was the Hull pack being lower number than XRM parts 1 and 2. I renamed the Hull Pack to the highest number, and cheat-spawned Atlas and stations are visible! That's what you get for not following the instructions, or at least reading. Sorry for the trouble I caused, guys, g'night.
Reido
Posts: 129
Joined: Sun, 9. Sep 12, 12:12
x3tc

Post by Reido »

Quinch wrote:I played around a bit with the bounty scripts and made an adjustment or two - the military network menu has two more options, to turn in and out-of-sector bounty messages on or off.

It seems to be working so far, but if anyone else feels like field-testing it, I could always use the feedback.

https://dl.dropboxusercontent.com/u/335 ... ations.rar

I'll give this a try, currently running XRM v1.29d installed on AP 3.0 (nosSteam EXE).

Does it only affect the on-screen line at the bottom of the window (the proper name of which escapes me at the moment) or does it also control the message log? It gets tedious wading through the bounty message spam in the log when looking for relevant entries.

I'm currently running a game with some of my own small changes so I'm always on the lookout for any odd behavior.


Reido
User avatar
SakuyaFM
Posts: 62
Joined: Sun, 1. Apr 12, 05:07
x3ap

Post by SakuyaFM »

Something interesting has been going on.

I've used a few methods to try and remove engine trails because somehow, it starts to crash X3 when I've played Vanilla with zero crashes ever and I have had the game running for days straight. Tried the parser approach, 3.0 ships are now missing, even from the Cheat Menu, and became zzPLACEHOLDERs. Tried the manual "extract TShips.pck and edit particle emitters," same thing. Tried LitCube's TShips editor, well... all the models just disappeared and my HUD icons were flickering.

I redownloaded Part 2 and used the .cat from there, and I noticed that it doesn't have entries for the AP3.0 ships. No Cheetah, no Komodo, etc.

Is there something wrong with what I'm doing? I'm just dropping the .pck/.txt file into addon\types.
#iDOLSPORTS #LoveLive #NicoMaki | ~Unlimited Weeb Works~
StrikerS - Egosoft Forums DiD - http://forum.egosoft.com/viewtopic.php?p=4168675
Unshackled From the Collective - An XRM Story Playthrough - http://wp.me/p2B7v3-3W

[ external image ]
User avatar
Quinch
Posts: 362
Joined: Thu, 10. Jun 04, 01:09
xr

Post by Quinch »

It should control both, yes.

{minor bug, though, it defaults to off until you pull up the bounty menu, which initializes the globals}
I wasn't banished to the moon yesterday.
User avatar
InFlamesForEver
Posts: 2266
Joined: Fri, 22. Jul 11, 13:42
x3tc

Post by InFlamesForEver »

You do realise that AP 3.1 added a cat/dat so you may have lost your XRM part 1 and need to move your cat/dats up a number.

EDIT: I got my numbers confuzzled... :oops:
Last edited by InFlamesForEver on Mon, 21. Oct 13, 04:09, edited 1 time in total.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
User avatar
SakuyaFM
Posts: 62
Joined: Sun, 1. Apr 12, 05:07
x3ap

Post by SakuyaFM »

InFlamesForEver wrote:You do realise that AP 3.0 added a cat/dat so you may have lost your XRM part 1 and need to move your cat/dats up a number.
Negative.

I started from AP 3.1, so it shouldn't even be an issue. Complex Cleaner at 05, Part 1 at 06, and Part 2 at 07.
#iDOLSPORTS #LoveLive #NicoMaki | ~Unlimited Weeb Works~
StrikerS - Egosoft Forums DiD - http://forum.egosoft.com/viewtopic.php?p=4168675
Unshackled From the Collective - An XRM Story Playthrough - http://wp.me/p2B7v3-3W

[ external image ]
MutantDwarf
Posts: 716
Joined: Tue, 20. Jun 06, 02:29
x4

Post by MutantDwarf »

This may be a dumb question, but are you using the TShips file from addon/types in the XRM .cat file? If you're using the one not under addon, you're using the one from TC, not AP.
User avatar
SakuyaFM
Posts: 62
Joined: Sun, 1. Apr 12, 05:07
x3ap

Post by SakuyaFM »

MutantDwarf wrote:This may be a dumb question, but are you using the TShips file from addon/types in the XRM .cat file? If you're using the one not under addon, you're using the one from TC, not AP.
Ahhh, you're right. I had assumed that the .cat already pointed to the proper types directory. Looks like I was too blind to actually spot that I wasn't in the addon\types directory.
#iDOLSPORTS #LoveLive #NicoMaki | ~Unlimited Weeb Works~
StrikerS - Egosoft Forums DiD - http://forum.egosoft.com/viewtopic.php?p=4168675
Unshackled From the Collective - An XRM Story Playthrough - http://wp.me/p2B7v3-3W

[ external image ]
Amun Ra
Posts: 23
Joined: Tue, 28. May 13, 01:31
x3ap

Post by Amun Ra »

Hello Folks.

Well, I came, I saw, I got spanked. I've tried twice with XRM during installs. Recently, I upgraded to an AMD FX-8350, and my GPU is an Nvidia 660 Ti. But no matter how much I try to tweak and tinker, the game just sucks with XRM. I get like 25 FPS looking at all the stations when starting the Argon peacekeeper start.

I skimmed a lot of information. But nothing in there seems to help.

PLEASE READ THIS TEXT: No, I do not have any other mod's installed. I followed instructions to the letter. My specifications are as listed.

OS: Windows 7 64bit Professional
AMD FX-8350 (8-Cores, 4Ghz base Speed, no OC.)
8 Gigabytes of DDR3 1600 ram.
EVGA Nvidia 660 Ti 2GB PCI-E
2 TB's of Hard disk space. All 3 drives are in excellent health.
No AVs. No Viruses. Good Management.
Also, everything usually stays below 30c on my system. Even on Load.

I'll likely check back on this post in 2 days. I got a lot to do, and I can't stick around to watch for replies. I'll keep this post bookmarked so I may get back you guys. If there's a tweak I don't know about, please let me know. Otherwise. I think I'll just stick with my own modified version of vanilla. Thanks for your help if any.
d_ka
Posts: 254
Joined: Wed, 15. Feb 12, 18:00
x3ap

Post by d_ka »

I don´t think this should be relevant to any decent desktop system, but i used to have great problems with my laptop running XRM earlier. I´ve bought it last year looking forward to XR to come out, so it´s a mobile i7-2670QM at 2.2ghz stock ( + 3.1ghz turbo on a single core ), with a GTX 560i(m), and 8gig RAM. After i´ve placed an external cooler right outside of my laptop the slideshow lagg has gone entirely, so the obvious problem was overheating of the components rather then the lack of power of them. I could even max out all of game settings ( letting AA + AF at x2, just not to get too greedy ). Playing AP3.0 with XRM 1.29d right now.
But i still experience huge laggs once in a while even when docked at a station; interestingly, if my observations are correct, this does not happen with all ships, but i wont testify for that . I´m too unexperienced with scripts, and i´ve installed quite a lot of them additionaly to XRM, to determine which of them might be responsible for those laggs. I also have standard laggs while beeing involved in huge battles, but that seems normal to me due to my rather weaker system overall.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Amun Ra wrote:Hello Folks.

Well, I came, I saw, I got spanked. I've tried twice with XRM during installs. Recently, I upgraded to an AMD FX-8350, and my GPU is an Nvidia 660 Ti. But no matter how much I try to tweak and tinker, the game just sucks with XRM. I get like 25 FPS looking at all the stations when starting the Argon peacekeeper start.

I skimmed a lot of information. But nothing in there seems to help.

PLEASE READ THIS TEXT: No, I do not have any other mod's installed. I followed instructions to the letter. My specifications are as listed.

OS: Windows 7 64bit Professional
AMD FX-8350 (8-Cores, 4Ghz base Speed, no OC.)
8 Gigabytes of DDR3 1600 ram.
EVGA Nvidia 660 Ti 2GB PCI-E
2 TB's of Hard disk space. All 3 drives are in excellent health.
No AVs. No Viruses. Good Management.
Also, everything usually stays below 30c on my system. Even on Load.

I'll likely check back on this post in 2 days. I got a lot to do, and I can't stick around to watch for replies. I'll keep this post bookmarked so I may get back you guys. If there's a tweak I don't know about, please let me know. Otherwise. I think I'll just stick with my own modified version of vanilla. Thanks for your help if any.
What settings are you using? Resolution? AA? etc. What background tasks do you have running in Windows (antivirus etc)? Make sure you have as little running in the background as possible. If running Windows 7, turn off the Aero interface. Exclude your steam folder from your antivirus.

If you are getting slow downs looking at stations (baring in mind that the XRM does not touch station models at all...) then I suspect you are running out of graphics RAM. High resolution, anti-aliasing and anisotropic filtering settings increase the gpu RAM requirements. Try reducing these settings. The start sector for Argon Peacekeeper is a very busy sector, with quite a few ships taken from Expnobody's mod - these ships are notoriously heavy on graphics card RAM.

X3 with the XRM installed runs perfectly fine on my system and my rig is nowhere near as good as yours. Also, if you are running something that tells you the frame rate - turn it off!! You'll find your gaming experience is far more enjoyable.
User avatar
vukica
Posts: 1744
Joined: Sun, 10. Aug 08, 18:05
x4

Post by vukica »

paulwheeler wrote:
Amun Ra wrote:Hello Folks.

Well, I came, I saw, I got spanked. I've tried twice with XRM during installs. Recently, I upgraded to an AMD FX-8350, and my GPU is an Nvidia 660 Ti. But no matter how much I try to tweak and tinker, the game just sucks with XRM. I get like 25 FPS looking at all the stations when starting the Argon peacekeeper start.

I skimmed a lot of information. But nothing in there seems to help.

PLEASE READ THIS TEXT: No, I do not have any other mod's installed. I followed instructions to the letter. My specifications are as listed.

OS: Windows 7 64bit Professional
AMD FX-8350 (8-Cores, 4Ghz base Speed, no OC.)
8 Gigabytes of DDR3 1600 ram.
EVGA Nvidia 660 Ti 2GB PCI-E
2 TB's of Hard disk space. All 3 drives are in excellent health.
No AVs. No Viruses. Good Management.
Also, everything usually stays below 30c on my system. Even on Load.

I'll likely check back on this post in 2 days. I got a lot to do, and I can't stick around to watch for replies. I'll keep this post bookmarked so I may get back you guys. If there's a tweak I don't know about, please let me know. Otherwise. I think I'll just stick with my own modified version of vanilla. Thanks for your help if any.
What settings are you using? Resolution? AA? etc. What background tasks do you have running in Windows (antivirus etc)? Make sure you have as little running in the background as possible. If running Windows 7, turn off the Aero interface. Exclude your steam folder from your antivirus.

If you are getting slow downs looking at stations (baring in mind that the XRM does not touch station models at all...) then I suspect you are running out of graphics RAM. High resolution, anti-aliasing and anisotropic filtering settings increase the gpu RAM requirements. Try reducing these settings. The start sector for Argon Peacekeeper is a very busy sector, with quite a few ships taken from Expnobody's mod - these ships are notoriously heavy on graphics card RAM.

X3 with the XRM installed runs perfectly fine on my system and my rig is nowhere near as good as yours. Also, if you are running something that tells you the frame rate - turn it off!! You'll find your gaming experience is far more enjoyable.
regardless, this system should run XRM like nuts...

dxdiag would be useful at this point. i'm guessing there's some driver and/or codec causing this problem.
normally i'd point finger at GPU driver if it were AMD, but that's not the case...
Split say NEED MORE FIREPOWER!!
User avatar
Sairaf
Posts: 196
Joined: Mon, 2. Jan 12, 01:01
x3tc

Post by Sairaf »

Anyone knows how I can disable Tepukei's big dock? Feel kind of annoying docking a ship it's size, and even bigger. I docked a Nagoya once, seemed like it was the Nagoya docking the Tepukei on it.
User avatar
SakuyaFM
Posts: 62
Joined: Sun, 1. Apr 12, 05:07
x3ap

Post by SakuyaFM »

I'm not sure which mod is causing it, especially since I didn't really think about load orders or anything, but most of the software prices in my game were lowered significantly, and the scanners went back to being Duplex and Triplex.

I have:
- FDN (script version)
- FDNL
- Bounce
- Salvage Command Suite
- Salvage Commands & NPCs
- Marine Repairs and Training v2
- STO's Sector Takeover
- MARS
- Docking Lock-up Fix
- Docking Computer Ware Size Fix
- DDN
- PMv7 w. LI_MODv7 (set to load before XRM cat/dat)
- Modified addon\types\TShips.txt with no trails
#iDOLSPORTS #LoveLive #NicoMaki | ~Unlimited Weeb Works~
StrikerS - Egosoft Forums DiD - http://forum.egosoft.com/viewtopic.php?p=4168675
Unshackled From the Collective - An XRM Story Playthrough - http://wp.me/p2B7v3-3W

[ external image ]
Amun Ra
Posts: 23
Joined: Tue, 28. May 13, 01:31
x3ap

Post by Amun Ra »

@paulwheeler

Theres nothing running in the background at all. Overall all ram usage is 2.5Gigabytes out of 8 Gigabytes of ram. As I've said in my description. I have no Anti Viruses running (What do you think AV means?) there's also no viruses detected on the system as far as everything else goes. (Yes, I'm one of the few that actually monitors everything myself out of 8 years of PC experience.) This game hardly uses any memory nor does it use even a fraction of this system's power.

All game settings are default. running at x4 everything and running on a resolution lower than my monitor's native 1080p. Changing those settings don't make any difference. Perhaps I should suggest that you could take the time to optimize some of your mod's a bit.
User avatar
Sairaf
Posts: 196
Joined: Mon, 2. Jan 12, 01:01
x3tc

Post by Sairaf »

Amun Ra wrote:
When your launcher comes up, try setting your textures to medium. For some reason it prevented my slowdowns.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

I think I should add a disclaimer on the front page.... Something like "if you are not entirely satisfied with the XRM, please return the mod in its original packaging and we would be happy to process a refund"...



@ Amun Ra - i said i think your system is running out of graphics RAM (of which you have 2GB) not system RAM. Please remember you are playing a game with a ten year old engine - it doesnt take advantage of many of the advances in modern PCs.

Try reducing resolution, AA, anisotropic filtering or texture quality.

The vast majority of XRM users experience perfectly acceptable performance.

As i said, there are some ship models that are not optimised. They are taken from other people's mods - I didnt make the ships, and i dont have the time to perform the huge task of optimising them. Of course, if you'd like to volunteer to do the optimisation for me....

Also - see Vukica's post above. Codec issues are very common with x3 and are known to cause performance issues.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”