EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[script] HKP Enhanced Missile Barrage v4 (22 Aug 2009)
Post new topic Reply to topic
View previous topic :: View next topic
Author Message
chaosras





Joined: 28 Oct 2004
Posts: 99 on topic
Location: Houston
Thank you for registering your game
modified
PostPosted: Sun, 9. Aug 09, 22:17    Post subject: [script] HKP Enhanced Missile Barrage v4 (22 Aug 2009) Reply with quote Print

Introducing Hard Knight Productions Inc. Enhanced Missile Barrage!

Installing these scripts will create two assignable hotkeys for the HKP Missile Barrage command.

What these hotkeys do:
Issuing these hotkey commands requires an enemy target. Your sector will then be checked for available ships. For the HKP Missile Barrage (M7M/M8) command, this will be missile ships (M7Ms/M8s). For the HKP Missile Barrage (Wing) command, this will be fighters assigned either to a wing or as a personal wingman. If you have ships available meeting the criteria, a selector screen will pop up from which you can select one or more available ships or wings for the missile barrage. For the (M7/M8) command, the selected ship(s) will fire a standard missile barrage (1 volley, 8 missiles) at your current target. For the (Wing) command, fighters in the selected wing(s) will all fire missiles at your current target. Note that M3 class fighters will launch 2 missiles, while M4 and M5 fighters fire 1 missile. Best missile selection is automatically determined based on missiles available in cargo bay and the target being fired on.

Download Instructions:
Follow the link below to download file, then simply extract the files into your X3:TC installation directory, leaving the directory structure of the zip file intact. Overwrite any existing files (no game files used).

HKP_Missile_Barrage_v4.zip
Current Version: 4 (22 August 2009)

Resources used:
{PageID/t-file 9350}*

*Common to all HKP script upgrades

Suggested script environment:
I use the following scripts in my game as well. They are not necessary, but I believe they enhance the missile combat aspect of the game greatly. The Missile Defense scripts also make missile hits against AI much more difficult, making the use of the Enhanced Missile Barrage a great addition!

Missile Safety by Gazz ; Delay activation of launched missile
Missile Defense Mk2 by Gazz ; Working missile defense for AI and own ships


Let me know if you have questions / comments / problems / suggestions!


_________________
Space Cowboy - http://www.myspace.com/hardknight

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near Tannhäuser Gate. All those moments will be
lost in time, like tears in rain."
- R. Batty

HKP Transponder Interface Software
HKP Enhanced Missile Barrage


Last edited by chaosras on Sun, 23. Aug 09, 04:49; edited 7 times in total
Back to top
View user's profile Send private message
chaosras





Joined: 28 Oct 2004
Posts: 99 on topic
Location: Houston
Thank you for registering your game
modified
PostPosted: Thu, 13. Aug 09, 03:31    Post subject: Reply with quote Print

Version history:

v1 (N/A)
    Personal use and testing


v2 (9 Aug 2009)
    Public release


v3 (12 Aug 2009)
    Added t-file for custom menu items
    Added 'Select All' option to the ACTIONS menu


v4 (22 Aug 2009)
    Variable missile number for volleys (internal use)
    Added 'Wing' command hotkey for fighter barrage



_________________
Space Cowboy - http://www.myspace.com/hardknight

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near Tannhäuser Gate. All those moments will be
lost in time, like tears in rain."
- R. Batty

HKP Transponder Interface Software
HKP Enhanced Missile Barrage


Last edited by chaosras on Sun, 23. Aug 09, 04:51; edited 2 times in total
Back to top
View user's profile Send private message
ThisIsHarsh





Joined: 19 Oct 2008
Posts: 1132 on topic

Thank you for registering your game
PostPosted: Thu, 13. Aug 09, 04:54    Post subject: Reply with quote Print

Is this just for M8/M7M or can I use this to order my fighter escort to join me in a round of bombardment?

Would be really cool if there was a hotkey that just ordered all the fighters following me to launch a missile at my current target (with appropriate sanity checks, i.e. not if they are a gazillion miles away).


_________________
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.
Back to top
View user's profile Send private message
chaosras





Joined: 28 Oct 2004
Posts: 99 on topic
Location: Houston
Thank you for registering your game
PostPosted: Fri, 14. Aug 09, 01:28    Post subject: Reply with quote Print

ThisIsHarsh wrote:
Is this just for M8/M7M or can I use this to order my fighter escort to join me in a round of bombardment?

Would be really cool if there was a hotkey that just ordered all the fighters following me to launch a missile at my current target (with appropriate sanity checks, i.e. not if they are a gazillion miles away).


This script utilizes the built in 'Missile Barrage' available to M7M and M8 class ships, so they are the only ones this particular script applies to. I may expand this concept though to another hotkey that works as you describe, as I think it's a cool idea as well. Cool


_________________
Space Cowboy - http://www.myspace.com/hardknight

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near Tannhäuser Gate. All those moments will be
lost in time, like tears in rain."
- R. Batty

HKP Transponder Interface Software
HKP Enhanced Missile Barrage
Back to top
View user's profile Send private message
chaosras





Joined: 28 Oct 2004
Posts: 99 on topic
Location: Houston
Thank you for registering your game
PostPosted: Sun, 23. Aug 09, 04:55    Post subject: Reply with quote Print

ThisIsHarsh wrote:
Is this just for M8/M7M or can I use this to order my fighter escort to join me in a round of bombardment?

Would be really cool if there was a hotkey that just ordered all the fighters following me to launch a missile at my current target (with appropriate sanity checks, i.e. not if they are a gazillion miles away).


This has now been implemented in version 4. A new hotkey can be assigned which will command selected wings to fire missiles at current target! Note that this is a fighter command, and only M3/M4/M5 ships in the selected wings will launch missiles (M3s launch 2 missiles, M4s/M5s launch 1 missile).

Enjoy!


_________________
Space Cowboy - http://www.myspace.com/hardknight

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near Tannhäuser Gate. All those moments will be
lost in time, like tears in rain."
- R. Batty

HKP Transponder Interface Software
HKP Enhanced Missile Barrage
Back to top
View user's profile Send private message
Alkeena





Joined: 15 May 2007



PostPosted: Sun, 23. Aug 09, 05:23    Post subject: Reply with quote Print

This looks useful, thanks for putting it together.

Back to top
View user's profile Send private message
nomad_623





Joined: 04 Jun 2006
Posts: 10 on topic

Thank you for registering your game
PostPosted: Mon, 19. Jul 10, 16:33    Post subject: Reply with quote Print

is it possible to scripted in a command so that we can choose how many missiles/volleys to luanch?

if so, where do i start

Back to top
View user's profile Send private message MSN Messenger
hipperion





Joined: 22 Apr 2006
Posts: 68 on topic

Thank you for registering your game
PostPosted: Wed, 1. Feb 12, 00:14    Post subject: Reply with quote Print

It is soooo fun to use!!! Smile

But beeing able to change number of missiles would be great.

Back to top
View user's profile Send private message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Wed, 1. Feb 12, 00:40    Post subject: Reply with quote Print

hipperion wrote:
But beeing able to change number of missiles would be great.

My library for multiple hotkey presses would be a simple way to do that without having to go through a menu every time.


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
lionhead000





Joined: 11 Mar 2013



PostPosted: Mon, 11. Mar 13, 22:25    Post subject: Reply with quote Print

I installed this mod but i dont know what hotkey to launch missile barrage ?


_________________
tan
Back to top
View user's profile Send private message
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)

MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20457 on topic

Thank you for registering your game
PostPosted: Mon, 11. Mar 13, 22:39    Post subject: Reply with quote Print

Hotkeys added by scripts can be assigned in the ingame Options menu under Controls -> Interface -> Extensions.


_________________
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic Reply to topic
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 14. Dec 17, 02:21

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.17689 seconds, sql queries = 25