[MOD] Unoffical Patch : V1.3.19 : 2025-05-10

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V-virus
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by V-virus »

Something wrong with generic missions.

My bug viewtopic.php?f=199&t=447529&p=5138421#p5138421 is not fixed.
I found indestructible stations in new games in sectors with generic missions, using a script https://drive.google.com/file/d/1wI5r6q ... drive_link (indestructible stations scanner - writes in messages every 60 sec).
marty0004
Posts: 12
Joined: Wed, 14. Jun 23, 12:18

Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by marty0004 »

Terran Plot part where you deliver 3850 energy cells not working. Piloting the TS ship with e-cells, I approach the Heavy Load Transporter, but nothing happens. Had the same issue with FL plot, when docking at Royal Boron Research Facility to deliver 2850 e-cells, mission would never update. Also happening during Goner plot part when trying to deliver ore to Goner Ozias. Any help please? This is ruining the game.
Rosa Winkel
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by Rosa Winkel »

I have also Terran Plot stuck at wares delivery to Heavy Load Transporter. Pls help.
Rosa Winkel
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by Rosa Winkel »

Delivery seems to be broken globally. Started a new game and the mission after scorpion and bofu lab - deliver wares (2850 e-cells, 350 ore and 250 bofu) to Boron trading station in The Void Delta is also stuck. Wares are not delivered.
marty0004
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by marty0004 »

Rosa Winkel wrote: Sat, 17. Jun 23, 21:57 Delivery seems to be broken globally. Started a new game and the mission after scorpion and bofu lab - deliver wares (2850 e-cells, 350 ore and 250 bofu) to Boron trading station in The Void Delta is also stuck. Wares are not delivered.
Yes, it appears all ware delivery missions will not auto update upon docking/following. Tried various workarounds, nothing so far....
olsch
Posts: 61
Joined: Mon, 24. May 21, 19:37
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by olsch »

Can confirm. Just tried delivering Ore to the Goners by following their ship. But nothing happened.
Cycrow
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by Cycrow »

This should he fixed in 1.3.10
marty0004
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by marty0004 »

Cycrow wrote: Sun, 18. Jun 23, 00:45 This should he fixed in 1.3.10
As always. Thank you!
Rosa Winkel
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by Rosa Winkel »

1. Station manager is at HQ and Pirate Ship is set to do trading. This ship has additional fuel resupply set to 30 jumps (300 e-cells).
Manually issuing undocking command, it loads correct amount of e-cells (300), but the station manager somehow adds additional 10 e-cells (total 310).

2. Ship command console > Additional resupply / add ware
Ware amount increases by 1 up to 9, and by 5 from 9 to 159 (1,2,3...8,9,14,19,24....154,159).
This should increase by 1 up to 10, and then by 5 or 10 (1,2...9,10,15,20...150,155,160).
marty0004
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by marty0004 »

Confirmed, installed on a new machine, no other mods besides 1.3.9 patch. Ware delivery attempts are broken. When attempting to deliver e-cells to Royal Boron Research station during plot, would not update with me as pilot, but did finally update when I docked a TS there, while OOS! Unfortunately, this did not work for subsequent ore and bofu delivery attempts and could not progress plot.

Anyone not having this problem, or found a work-around? Also curious if 1.3.10 is coming soon? Also wondering how to buy Cycrow a few cups of coffee (or tea, since UK and all...).
Cycrow
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by Cycrow »

if i get enough time, then 1.3.10 will probably be ready over the weekend
Ormuni
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by Ormuni »

Suggestion: Change Build Station mission payments to display "Reward + Station value" like Deliver Ship missions, assuming it isn't hardcoded.
gav622007
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by gav622007 »

The cost of the station is already included in the reward for the mission.
Ormuni
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by Ormuni »

gav622007 wrote: Tue, 27. Jun 23, 17:10 The cost of the station is already included in the reward for the mission.
I know that, I'm referring to the way it is presented. Unlike deliver ship missions the cost and reward aren't separated in the mission offer window for build station missions. It isn't always clear if you're getting a reward of 20k or 700k without referring to the encyclopedia or memorizing the value of the stations.
Cycrow
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Re: [MOD] Unoffical Patch : V1.3.9 : 2023-06-03

Post by Cycrow »

It's not how the mission works. It is possible to get less than the value of the station when your trade rank is low.

Also it's different from ships as the ship value is based on more than just the ship itself and includes its cargo and upgrades.

Whereas a station doesn't include any of that.

Also in the latest version of the patch you can view the station in the encyclopedia directly from the mission breifing
Cycrow
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Re: [MOD] Unoffical Patch : V1.3.10 : 2023-07-01

Post by Cycrow »

New Update: 1.3.10
  • Fixed Captial world status (Argon Prime + Earth)
  • Fixed Cargo delivery missions
  • Fixed shields in starting mine (Nividium Miner)
  • Fixed resupply amount display (Additional Resupply)
  • Fixed station manager fuel resupply amount
  • Fixed account transaction over 2 billion
  • Fixed account transaction report displaying negative large numbers
  • Improved Purging old mission actors
  • EXPERIMENTAL: Adjusted notoriety levels
  • Adjusted Darkspace Rank names

Scripting/Modding:
  • Adjusted get ship base cost to include price variation
NOTE: when updating via the plugin manager, it'll will display it as an older version, just override and continue the install.
This will be fixed in the next version of the plugin manager
rudi_pioneer
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Re: [MOD] Unoffical Patch : V1.3.10 : 2023-07-01

Post by rudi_pioneer »

Yay!


Is notoriety level adjustment for game starts, or something else?
Cycrow
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Re: [MOD] Unoffical Patch : V1.3.10 : 2023-07-01

Post by Cycrow »

It changes the notoriety levels so the number of points needed for each rank changes.

The idea is that the middle ranks will have more points so less likely to change due to dynamic relations
rudi_pioneer
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Re: [MOD] Unoffical Patch : V1.3.10 : 2023-07-01

Post by rudi_pioneer »

I like that! Also will be easier for new players too

What are new numbers? Did you equally divide ranks from 0 to max?
Cycrow
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Re: [MOD] Unoffical Patch : V1.3.10 : 2023-07-01

Post by Cycrow »

it still has the same increase on the high and low ranks.

Original:

+10: 333,333-1,000,000
+9: 100,000-333,332
+8: 33,333-99,999
+7: 10,000-33,332
+6: 3,333-9,999
+5: 1,000- 3,332
+4: 333-999
+3: 100-332
+2: 33-99
+1: 10-32
0: -10-9
-1: -100-(-11)
-2: -1,000-(-101)
-3: -10,000-(-1,001)
-4: -100,000-(-10,001)
-5: -1,000,000-(-100,001)

New:

+10: 333,333-1,000,000
+9: 100,000-333,332
+8: 33,333-99,999
+7: 10,000-33,332
+6: 3,333-9,999
+5: 2,000- 3,332
+4: 1,000-1,999
+3: 500-999
+2: 200-499
+1: 10-199
0: -100-9
-1: -1,000-(-101)
-2: -3,333-(-1001)
-3: -10,000-(-3,334)
-4: -100,000-(-10,001)
-5: -1,000,000-(-100,001)

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