
[script] Improved Races (r14 RC2 Available)
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Yeah, for it to be worthwhile you'll need some helper scripts to prevent enemy shipyards from respawning at least. I use Lazcorp's claim sector script and it's not really worth holding a Xenon sector. Especially with the issues with OOS and ships like the Q. I keep losing my Boreas' patrollers there. 

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Well, kinda. They just have recon drones that flit around looking for enemies. It should work fine without military patrols though, I bet it would really speed the game up toouberex wrote:Does the Incursion Response fleet include "Military Patrol"-eske ships that wander aimlessly in core sectors? Or can TJobs file be rid of all ships starting with "Military Patrol" for the purpose of this script?

Grab Gazz's OOS rebalance script to tone down Q's in OOS combat. Though you have a good point and the routine which monitors takeovers would also destruct any enemy stations in your sectors while you own them. Pirates would be exempt from this, of courseYeah, for it to be worthwhile you'll need some helper scripts to prevent enemy shipyards from respawning at least. I use Lazcorp's claim sector script and it's not really worth holding a Xenon sector. Especially with the issues with OOS and ships like the Q. I keep losing my Boreas' patrollers there.

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Your two conditions seem fair.7ate9tin11s wrote:It would not be hard to do, I just need to decide a fair way to do it. How about a 2-stage condition like the Xenon face:Just one thing. Could you make it so players can take over sectors?(or is there a script for that?).
1. No other stations except yours in the sector.
2. No enemy fighters or big ships in the sector (M1,2,3,4,5,6,7,8,TL,TM).
Then the sector is yours...and the counterstrikes against you will start
/What? you expected to keep it forever?
//Good luch with that...
///Should you get tax income from owning the sector?
////Perhaps 0.05% of the value of every non-player ship and station in the sector once per hour?
But here is another thought. Keep the ship condition, but as another condition, have like a time one. If you are in a sector for so long without resistance, ownership is transferred to you along with the present factories.
About tax.
Sectors have populations right? What if tax is based on that?
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I don't think what getting payment for "bridge crossing" would be fair. Your fleet doesn't pay taxes in other sectors, right? And your stations don't.
Hm... What if a current owner of ruined border sector will decide to sell it? But it doesn't mean other races agreed with decision.
P.S. Personally I don't see the point of owning a sector(s) except some fun.
Hm... What if a current owner of ruined border sector will decide to sell it? But it doesn't mean other races agreed with decision.

P.S. Personally I don't see the point of owning a sector(s) except some fun.
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If you conquer a sector and can't claim it it's pointless to conquer a sector...P.S. Personally I don't see the point of owning a sector(s) except some fun.
I wannabe the emperor of Xuniverse *throws hood over head*

It would be nice if you (or the other races) could claim a sector - and could choose if other races can build in your own sector or not - no need for taxes because the player can benefit from the economy. The enemy shouldn't be able to spawn stations/ships in a claimed sector but should try to get the sector back.
The ability of gaining a sector back should be defined by the amount of sectors they have... If boron only have 4 sectors with 1 Shipyard left then they shouldn't be able to attack all other claimed sectors with the same amount of ships they would have if only one sector was claimed...
Perhaps set coresectors to the prefered 'get back'-targets.
Maybe limit the 'sectors-of-interest' to 1-2 because it doesn't make much sense to attack every sector after the other trying to overhelm the defenses... and losing forces all the time. Concentrating to get one sector back and then take the next one.
It would prefer if the races can only take the outer sectors at first (if a core sector is surrounded by player owned sectors) and then moving towards the coresector.
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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Forever? that is too much imho... and Vanilla does that too.Then the sector is yours...and the counterstrikes against you will start
maybe after 10-20 counterstrikes they may give up or offer you money/ships/stations/their daughters to make you go away.
a bit of diplomacy isn't so bad after all.

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2 Questions:
1) Is it possible (^^) to do the story or hq plot without destroyed stations or HQs?^^ (would be nice if they would be untouched till end of their plot)
2) Is a No-Civ-Mod integrated or do i have to use another one like the one from the cmod?
i want a fast war, not a 1 fps war
1) Is it possible (^^) to do the story or hq plot without destroyed stations or HQs?^^ (would be nice if they would be untouched till end of their plot)
2) Is a No-Civ-Mod integrated or do i have to use another one like the one from the cmod?
i want a fast war, not a 1 fps war

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Fear the drones!
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in theory they respawn... but yes, that is a interesting question.1) Is it possible (^^) to do the story or hq plot without destroyed stations or HQs?^^ (would be nice if they would be untouched till end of their plot)
nope, this is a script. If you want a No civilian Mod you can download it from elsewhere.2) Is a No-Civ-Mod integrated or do i have to use another one like the one from the cmod?
i want a fast war, not a 1 fps war
If you know how to tinker with Jobs.pck you can remove all Military Patrols too to increase performance, ths script makes them largely useless.
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Remember young Padawan: money stolen can be, time cannot.
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Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
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I think you mean the one for his RRF-Script...
page 14 or something?
page 14 or something?
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Fear the drones!
Fear the drones!
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Mediafire is and is ever been rubbish imho.The link for this mod is DEAD
I cannot download the .spk (Plugin Manager) version...

I have managed to downalod the .zip version though...
I'll rehost it for ya. Link
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
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you can create your own spk
open the packager
unzip the files
drag the files contained in "scripts" folder into the list, then choose "scripts" from the menu that pops up
drag the files contained in "t" folder into the list, then choose "text files" from the menu that pops up
give it a name and save it.
then you can use Plugin Manager on it.
open the packager
unzip the files
drag the files contained in "scripts" folder into the list, then choose "scripts" from the menu that pops up
drag the files contained in "t" folder into the list, then choose "text files" from the menu that pops up
give it a name and save it.
then you can use Plugin Manager on it.

Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
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I like your mod alot 7ate9tin11s. Some comments so far:
1. Racial hot wars including conquest.
One thing im really looking forward for you to implement is the vanilla races expanding their territory at the cost of their racial enemy. As you pointed out in one of your early posts.
I would really like to start the game as a Argon Patriot, and actually assist the Argon in capturing border territory from the Paranids and being rewarded for it.
The "Hot war" option is great btw. Although i would really love to see it also trigger some conquest between the enemy races. To me, and i think alot of other players, that is my endgame in all my X3 games.
The best thing imo would be if they, like you said in your earlier post, stick to expanding their borders at the cost of their racial enemy. Rather then pick a random sector from a random race.
2. Replace all existing racial military vessels
A total removal of the existing mindlessly wandering patrols in favour of the coordinated attacks / defense of this script would be great. As was mentioned in the posts above mine.
3. Remove coloured tags in ship names to enhance immersion
The best kinds of scripts/mods are the ones that make you feel as though its part of the vanilla game. Seeing things like "Guardian" , "Rapid Response" or "Response" in the names of ships kind of slams it into your face that you are looking at a piece of scripting. Sure, it allows you to see what the scripts effect is. But the more that stays hidden behind the scene, the more it 'clicks' into the game if you know what i mean. Also see point 2.
1. Racial hot wars including conquest.
One thing im really looking forward for you to implement is the vanilla races expanding their territory at the cost of their racial enemy. As you pointed out in one of your early posts.
I would really like to start the game as a Argon Patriot, and actually assist the Argon in capturing border territory from the Paranids and being rewarded for it.
The "Hot war" option is great btw. Although i would really love to see it also trigger some conquest between the enemy races. To me, and i think alot of other players, that is my endgame in all my X3 games.
The best thing imo would be if they, like you said in your earlier post, stick to expanding their borders at the cost of their racial enemy. Rather then pick a random sector from a random race.
2. Replace all existing racial military vessels
A total removal of the existing mindlessly wandering patrols in favour of the coordinated attacks / defense of this script would be great. As was mentioned in the posts above mine.
3. Remove coloured tags in ship names to enhance immersion
The best kinds of scripts/mods are the ones that make you feel as though its part of the vanilla game. Seeing things like "Guardian" , "Rapid Response" or "Response" in the names of ships kind of slams it into your face that you are looking at a piece of scripting. Sure, it allows you to see what the scripts effect is. But the more that stays hidden behind the scene, the more it 'clicks' into the game if you know what i mean. Also see point 2.
Last edited by Troubleshooter11 on Sat, 1. Aug 09, 02:05, edited 1 time in total.
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I second these two, especially.Troubleshooter11 wrote:I would really like to start the game as a Argon Patriot, and actually assist the Argon in capturing border territory from the Paranids and being rewarded for it.
<snip>
3. Remove coloured tags in ship names to enchance immersion
The best kinds of scripts/mods are the ones that make you feel as though its part of the vanilla game. Seeing things like "Guardian" , "Rapid Response" or "Response" in the names of ships kind of slams it into your face that you are looking at a piece of scripting. Sure, it allows you to see what the scripts effect is. But the more that stays hidden behind the scene, the more it 'clicks' into the game if you know what i mean. Also see point 2.
I think you may be able to get around some of the pitfalls of player-owned sectors by capturing sectors in the name of one of the races, rather than in your own name...
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I agree with Troubleshooter11. 

Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.