[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Yacek
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x3tc

Post by Yacek »

vukica wrote:thanks yacek
New LoCo please :)
vukica wrote:for some reason jdks are not showing their location in ecyclopedia :/
Use Scorp map.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Mythrantar
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Joined: Fri, 17. Jun 05, 06:35
xr

Post by Mythrantar »

Yacek wrote:
vukica wrote:thanks yacek
New LoCo please :)
Seconded! :)
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vukica
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Post by vukica »

i think loco will be up tommorow
Split say NEED MORE FIREPOWER!!
D1g1talDragon
Posts: 16
Joined: Wed, 21. Sep 11, 03:27
x3ap

Post by D1g1talDragon »

New info on my issues with crazy portrait issues and crashes selecting new gamestarts under Linux! User Xenicide posted errors he is getting with the same problems using XRM with the Linux build. Copied below from that thread. Maybe some of this will help narrow it down. Thanks guys!
Xenicide wrote:
D1g1talDragon wrote: D1g1talDragon wrote:
First off, and above all else, thank you for supporting a Linux build of these games. Devs like you guys give me high hopes for the future!

Now to my issue. I have no problems running vanilla X3AP on Linux. I mean zero. It's awesome.

However, a 3,0 specific build of the XRM mod has recently come out, and I figured I'd try installing it on the Linux build, since I almost exclusively played on it under Windows X3TC/AP. Everything seems to work great as far as I can tell, with two issues:

1) XRM adds a few custom start scenarios. A few of them have the pilot portraits turning into a random set of vertical color bars that change every time you select them. Example: http://i.imgur.com/MWvr4RB.jpg

2) Many of the custom starts, when I move the selector to them, crash the game instantly. No error message if launched from the console. Just BAM, crash to desktop. Every other start I've tried so far works flawlessly.

I had a few posts in the XRM release thread, and the dev is looking into it as far as he can (nobody else there seems to run Linux), but I have been asked to also post here in case it is something related to the Linux port as well. I understand if you can't really do much past the vanilla port, just mentioning it in hopes that I can narrow the issue down.

Thanks again!
For point 1 : Every time selecting custom start with striped image have this error :

Code:
======================================
Error. Tried to alloc 0 bytes.
======================================



For point 2 : Encounter the same crash when selecting game start with XRM but have this error :

Code:
WARNING: OpenGL Unsupported DXT level used, skipping texture l\true\startJS (fourcc = 1701536609)...
launch_xrm.sh : ligne 79 : 24509 Abandon (core dumped)./X3AP_config


Where can be find the dumped core to provide it ?
Seems like an OpenGL issue mayhaps? Which granted would be more of a Linux problem, but if standard starts work fine I wonder if we can track down whats being loaded differently in XRM as compared to Vanilla?

Looks like it has something to do with image compression.

Edit: Formatting.
Conran
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Joined: Tue, 21. May 13, 23:45
x3ap

Post by Conran »

Hi, so new to forum and X3 generally, playing AP, started an Argon Patriot, hit Trusted Advisor and Terran Terrorist and unable to find the main plot for Argon.

No other mods than yours, fresh install of 1.29. Unsure whats going on, is there a script I can use to force start it atleast, has anyone else had this?

Edit; Latest update also etc, and no steam exe.
Last edited by Conran on Fri, 24. May 13, 23:24, edited 1 time in total.
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InFlamesForEver
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Post by InFlamesForEver »

If you read the whole of the front page you will see that the vanilla AP Argon plot is disabled.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

D1g1talDragon wrote:New info on my issues with crazy portrait issues and crashes selecting new gamestarts under Linux! User Xenicide posted errors he is getting with the same problems using XRM with the Linux build. Copied below from that thread. Maybe some of this will help narrow it down. Thanks guys!
Xenicide wrote:
D1g1talDragon wrote: D1g1talDragon wrote:
First off, and above all else, thank you for supporting a Linux build of these games. Devs like you guys give me high hopes for the future!

Now to my issue. I have no problems running vanilla X3AP on Linux. I mean zero. It's awesome.

However, a 3,0 specific build of the XRM mod has recently come out, and I figured I'd try installing it on the Linux build, since I almost exclusively played on it under Windows X3TC/AP. Everything seems to work great as far as I can tell, with two issues:

1) XRM adds a few custom start scenarios. A few of them have the pilot portraits turning into a random set of vertical color bars that change every time you select them. Example: http://i.imgur.com/MWvr4RB.jpg

2) Many of the custom starts, when I move the selector to them, crash the game instantly. No error message if launched from the console. Just BAM, crash to desktop. Every other start I've tried so far works flawlessly.

I had a few posts in the XRM release thread, and the dev is looking into it as far as he can (nobody else there seems to run Linux), but I have been asked to also post here in case it is something related to the Linux port as well. I understand if you can't really do much past the vanilla port, just mentioning it in hopes that I can narrow the issue down.

Thanks again!
For point 1 : Every time selecting custom start with striped image have this error :

Code:
======================================
Error. Tried to alloc 0 bytes.
======================================



For point 2 : Encounter the same crash when selecting game start with XRM but have this error :

Code:
WARNING: OpenGL Unsupported DXT level used, skipping texture l\true\startJS (fourcc = 1701536609)...
launch_xrm.sh : ligne 79 : 24509 Abandon (core dumped)./X3AP_config


Where can be find the dumped core to provide it ?
Seems like an OpenGL issue mayhaps? Which granted would be more of a Linux problem, but if standard starts work fine I wonder if we can track down whats being loaded differently in XRM as compared to Vanilla?

Looks like it has something to do with image compression.

Edit: Formatting.
Well that sounds like the implementation of opengl on Linux doesn't support the dxt format used for the portrait images.

It should be fairly simple to fix - I just need to switch the format.
swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
x4

Post by swatti »

paulwheeler wrote:
swatti wrote:I dont use mars. Smart turrets i do but i doubt its the issue... Will test.

EDIT: tested, not Smart turrets.
From your descriptions it seems as though x3 is not seeing the xrm tships. So either part 2 is not installed correctly, or another tships is blocking the xrm, either from another mod or in your local types folder.

The strange thing is that x3 seems to be reading the xrm text files, which it wouldn't if part 2 was incorrectly installed. That suggests a rogue tships somewhere.
Ooookey... Copied X3 & AP off my steam-folder, re-installing EVERYTHING.

When i load my old (started in 1.28 & patched to 1.29) save, i have the odd "placeholder" name for sale in Cloudbase shoutheast BUT when i started a new game, flew there and it was not sale. Did my save just go boo boo?

Where can i find the new ships exactly? If they work fine and everything else works, i may aswell "abandon" my save, re-start and cheat myself the same ships i had in my save. I dont mind the reputation-grind or re-discovering sectors ^^
Or if there just is some wierd bug there and everything else works, il just leave it there. Anyway, new ships: Where?

EDIT: i only run small mods like MDM, marine-repairs, SEWN, etc on top of XRM, none that alter or add existing ships.
calvhugs
Posts: 117
Joined: Wed, 7. Jun 06, 08:27
x3tc

Post by calvhugs »

OMG! Please tell me there is a way to get rid of that stupid controller overlay on the load screens?!?!
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DrBullwinkle
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Post by DrBullwinkle »

OMG! Please tell me there is a way to get rid of that stupid controller overlay on the load screens?!?!


At the startup screen for the game, choose Input Device. Uncheck "Display Controller Layout".
Last edited by DrBullwinkle on Sat, 25. May 13, 00:11, edited 1 time in total.
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

calvhugs wrote:OMG! Please tell me there is a way to get rid of that stupid controller overlay on the load screens?!?!
I thought the same thing - very annoying! I think you can just remove it from the loadscreen folder.


Edit - or better to do what Bullwinkle says.
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

swatti wrote:
paulwheeler wrote:
swatti wrote:I dont use mars. Smart turrets i do but i doubt its the issue... Will test.

EDIT: tested, not Smart turrets.
From your descriptions it seems as though x3 is not seeing the xrm tships. So either part 2 is not installed correctly, or another tships is blocking the xrm, either from another mod or in your local types folder.

The strange thing is that x3 seems to be reading the xrm text files, which it wouldn't if part 2 was incorrectly installed. That suggests a rogue tships somewhere.
Ooookey... Copied X3 & AP off my steam-folder, re-installing EVERYTHING.

When i load my old (started in 1.28 & patched to 1.29) save, i have the odd "placeholder" name for sale in Cloudbase shoutheast BUT when i started a new game, flew there and it was not sale. Did my save just go boo boo?

Where can i find the new ships exactly? If they work fine and everything else works, i may aswell "abandon" my save, re-start and cheat myself the same ships i had in my save. I dont mind the reputation-grind or re-discovering sectors ^^
Or if there just is some wierd bug there and everything else works, il just leave it there. Anyway, new ships: Where?

EDIT: i only run small mods like MDM, marine-repairs, SEWN, etc on top of XRM, none that alter or add existing ships.
If a new game is OK, it must have just been a weird bug with the save.

The new split m2 is available from a few split shipyards, the mercury sentinel from a few jonferco showrooms, and the new split m6 is only available by playing the plot or finding the research station its sold in.
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joelR
Posts: 2008
Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

This may be a tech support thing but the launcher is showing that my game is v 2.5.3 even though im using the no-steam .exe. I have updated the game through Steam and relocated the folder elsewhere on my drive.

Is this something to be worried about? Is it still launching 3.0 even though the launcher says my game version is different?
D1g1talDragon
Posts: 16
Joined: Wed, 21. Sep 11, 03:27
x3ap

Post by D1g1talDragon »

paulwheeler wrote:
D1g1talDragon wrote:New info on my issues with crazy portrait issues and crashes selecting new gamestarts under Linux! User Xenicide posted errors he is getting with the same problems using XRM with the Linux build. Copied below from that thread. Maybe some of this will help narrow it down. Thanks guys!
Xenicide wrote:
D1g1talDragon wrote: D1g1talDragon wrote:
First off, and above all else, thank you for supporting a Linux build of these games. Devs like you guys give me high hopes for the future!

Now to my issue. I have no problems running vanilla X3AP on Linux. I mean zero. It's awesome.

However, a 3,0 specific build of the XRM mod has recently come out, and I figured I'd try installing it on the Linux build, since I almost exclusively played on it under Windows X3TC/AP. Everything seems to work great as far as I can tell, with two issues:

1) XRM adds a few custom start scenarios. A few of them have the pilot portraits turning into a random set of vertical color bars that change every time you select them. Example: http://i.imgur.com/MWvr4RB.jpg

2) Many of the custom starts, when I move the selector to them, crash the game instantly. No error message if launched from the console. Just BAM, crash to desktop. Every other start I've tried so far works flawlessly.

I had a few posts in the XRM release thread, and the dev is looking into it as far as he can (nobody else there seems to run Linux), but I have been asked to also post here in case it is something related to the Linux port as well. I understand if you can't really do much past the vanilla port, just mentioning it in hopes that I can narrow the issue down.

Thanks again!
For point 1 : Every time selecting custom start with striped image have this error :

Code:
======================================
Error. Tried to alloc 0 bytes.
======================================



For point 2 : Encounter the same crash when selecting game start with XRM but have this error :

Code:
WARNING: OpenGL Unsupported DXT level used, skipping texture l\true\startJS (fourcc = 1701536609)...
launch_xrm.sh : ligne 79 : 24509 Abandon (core dumped)./X3AP_config


Where can be find the dumped core to provide it ?
Seems like an OpenGL issue mayhaps? Which granted would be more of a Linux problem, but if standard starts work fine I wonder if we can track down whats being loaded differently in XRM as compared to Vanilla?

Looks like it has something to do with image compression.

Edit: Formatting.
Well that sounds like the implementation of opengl on Linux doesn't support the dxt format used for the portrait images.

It should be fairly simple to fix - I just need to switch the format.
Hooray! Thanks a ton, looking forward to trying it out.
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DrBullwinkle
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Post by DrBullwinkle »

joelR wrote:launcher is showing that my game is v 2.5.3 even though im using the no-steam .exe.
Are you using the No-Steam .exe for AP 3.0?
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joelR
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Post by joelR »

Yeah im using that. I even downloaded it again to make sure.
Huillam
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Post by Huillam »

Regarding the hull packs:Does XRM use special settings or like in a vanilla game the player ship start to see equipment destroyed as soon as the shield are emptied?
paulwheeler
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Post by paulwheeler »

Huillam wrote:Regarding the hull packs:Does XRM use special settings or like in a vanilla game the player ship start to see equipment destroyed as soon as the shield are emptied?
The equipment being destroyed once the shields drop is hard coded. There's nothing I can do to stop it or slow it down.
paulwheeler
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Post by paulwheeler »

joelR wrote:This may be a tech support thing but the launcher is showing that my game is v 2.5.3 even though im using the no-steam .exe. I have updated the game through Steam and relocated the folder elsewhere on my drive.

Is this something to be worried about? Is it still launching 3.0 even though the launcher says my game version is different?
I have found that, if you have multiple copies of x3, the launcher shows the version number of the original installation.

I'd get steam to verify the game cache, then check the date modified of files like x3ap.exe, 03.cat/dat etc. They should be the date you installed 3.0.
Huillam
Posts: 432
Joined: Fri, 16. Dec 11, 11:24
x4

Post by Huillam »

Too bad, I'll stay with the base hull stats then. Thank you.

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