[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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paulwheeler
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Post by paulwheeler »

Yacek wrote:
paulwheeler wrote:If you're not seeing them, are you running iex? The iex universe map is not compatible yet.
No.
Prolem solved.
Spoiler
Show
Part of the plot of the AP 3.0 is going on in the sector Lost Order. The XRM is called a Transaction Denied. Will this have an impact on the plots?
PS. The story says the text "go to Lost Order". :)
As far as I'm aware, ap3.0 adds only one new sector and the conflicting xrm sector has been moved (it was credits received). I've not heard of any conflict with transaction denied from either the 3.0 files or from dillpickle who wrote the plots.

This is the reason for the restart if you want to play all the plots - its all in the release notes.
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DrBullwinkle
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Post by DrBullwinkle »

Eldyranx3 wrote the main "Shady Business" plot in AP 3.0. This is the plot that asks the player to make several trips to Lost Order.

Dillpickle wrote "Corporation Troubles" and "Breaking Ground" (which is the plot that has the conflicting sector). He also wrote and fixed several generic missions.
paulwheeler
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Post by paulwheeler »

I wish someone had told me that earlier - it must be added by MD code because its not in the maps.

We seriously need more documentation as to what is in updates - its just pure guess work every time one comes out.



OK - well all I can say at the moment is:

If you're playing the plots and get told to go to Lost Order, go to Transaction Denied.

Ill have to look at this tomorrow.



Edit - on further analysis, this is a sector that's always been in AP - I just kept the TC XRM names, so hopefully all I need to do is change the name.

Ill update tomorrow.
Last edited by paulwheeler on Wed, 22. May 13, 23:51, edited 4 times in total.
calvhugs
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Post by calvhugs »

Can I have some update from 128 to 1.29 instructions please?[/list]
paulwheeler
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Post by paulwheeler »

calvhugs wrote:Can I have some update from 128 to 1.29 instructions please?[/list]
See the release notes - linked from the main post and included with Part 2.
calvhugs
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Post by calvhugs »

paulwheeler wrote:
calvhugs wrote:Can I have some update from 128 to 1.29 instructions please?[/list]
See the release notes - linked from the main post and included with Part 2.
Ye sorry Paul, ive just seen the update instructions on page 1421.
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Maj. Tom
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Post by Maj. Tom »

Time for a worldwide XRM reboot?

:D
The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago.
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X2-Illuminatus
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Post by X2-Illuminatus »

paulwheeler wrote:I wish someone had told me that earlier - it must be added by MD code because its not in the maps.
Are we talking about the sector 'Lost Order' here? If so, it wasn't added with X3AP 3.0. In fact the sector exists since X3: Terran Conflict. In X3TC it's the Unknown Sector 18/10 (southwest of Maelstrom). It was renamed in X3AP to Lost Order and is owned by the Pirates now.
paulwheeler wrote:We seriously need more documentation as to what is in updates - its just pure guess work every time one comes out.
List of changed/added files with update 3.0
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paulwheeler
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Post by paulwheeler »

Yeah - I just realised that.

Its already a pirate sector in the xrm, so all I need to do is change the name.
Viliae
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Post by Viliae »

Hello
Paul I have looked at the map from vanilla game and saw there:
Vanilla (race) :arrow: XRM (race)
Lost Order (pirate) :arrow: Transaction Denied (unknown)
Mercenaries' Rift (pirate) :arrow: Hell Forge (pirate)
Distant Clouds (Boron) :arrow: Unknown Sector 18-16 (unknown)
Unknown Sector (5,11) (unknown) :arrow: Tempestine (pirate)
Lasting Vengeance (pirate) :arrow: Duke's Buccaneers Headquarters (pirate)
I think thats it, all difference I find.
paulwheeler
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Post by paulwheeler »

It should be simple to fix this just be changing the name of transaction denied. No other sectors are affected.

Ill sort it tomorrow and release an update. There should be no need to restart.
Mythrantar
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Post by Mythrantar »

1.29 is here finally! :) Quick question: Now that the 3.0 plots are enabled, does it mean that the war can end as in vanilla 3.0 once the appropriate plot is completed?
paulwheeler
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Post by paulwheeler »

The xrm war is completely different to the vanilla war. The xrm war has always been endable.
Mythrantar
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Post by Mythrantar »

I am fully aware of XRM's version of the war (and the no-war pack for XRM). With "Shady Business" (I think) you can fully end the war in vanilla 3.0, unlike with XRM where the war restarts after a few in-game hours. I was wondering if this feature (permanent end of the war) was maintained with the plot being available through XRM! :)
paulwheeler
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Post by paulwheeler »

No, the plot "end of the war" does not affect the xrm. The no war addon completely stops the war in the xrm.
Scoob
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Post by Scoob »

Hey Paul,

Thanks for the update! :)

Quick question to anyone, I admit I've likely confused myself...

I know the "war" is active, but do I still get the "come join the war" mission with the Anonymous Argon start? I was testing AP 3.0 without mods slecting that start and, after getting to a certain Argon rank, I was asked to head to M148. With XRM I had an initial log entry about M148, made my way there - I'm an Argon Faderation Guardian now - and nothing has popped up.

I'd never actually done started this plot in AP previously, so it was a first for me when testing vanilla AP 3.0.

Edit: oh, I also noticed that the war sectors don't flash red like they do in vanilla...likely that's telling me something... :)

Cheers,

Scoob.
Fensus
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Where to buy TS?

Post by Fensus »

Am I missing something? the argon shipyards don't sell mercurys? where do I buy TS ships now?
Scoob
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Re: Where to buy TS?

Post by Scoob »

Fensus wrote:Am I missing something? the argon shipyards don't sell mercurys? where do I buy TS ships now?
Showrooms sell civilian ships, shipyards sell military ones :)

Scoob.
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Moonrat
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Post by Moonrat »

XRMi
  • The latest XRMi compatibility patch is here. The IEX OP has also been updated accordingly.

    A new game will required for XRMi 1.29.5a to function correctly.
Please let me know of any problems, although I get the impression that there might have to be another release very soon? :wink:
Image
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
Scoob
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Post by Scoob »

Sorry Paul, a minor buggette I just spotted:

A Terran Hayabusa has just entered the sector I'm in and there's something odd with it's turrets. The gun barrels (that only appear when a weapon is installed) line up fine with the turret model when the guns are pointing straight, but as soon as they move (left/right or up/down) the barrels are off-set horizontally.

Watch a Terran ship in combat and you'll see what I mean.

Cheers,

Scoob.

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