[X3LU] Mayhem 3.21b
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Just installed this for the first time in awhile. Was thinking it would be interesting to see some of the recent changes in action. I have had poor modding experiences before though so all I have is:
Litcube
Mayhem
I/E for both
Soundtracks for both
Satellite Monitoring
Toolkit
IDN
ADS for carriers.
All these are required or suggested by the mod and this was places on a fully clean install.
About 20 minutes into playing the game hangs and crashes. Not sure what else there is I could say.
EDIT: Had the bonus pack enabled. Disabled it now. Will try playing now. ((Please don't make me reinstall the whole motherfucking thing.))
Litcube
Mayhem
I/E for both
Soundtracks for both
Satellite Monitoring
Toolkit
IDN
ADS for carriers.
All these are required or suggested by the mod and this was places on a fully clean install.
About 20 minutes into playing the game hangs and crashes. Not sure what else there is I could say.
EDIT: Had the bonus pack enabled. Disabled it now. Will try playing now. ((Please don't make me reinstall the whole motherfucking thing.))
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- Posts: 60
- Joined: Tue, 17. Jan 12, 06:55
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- Posts: 60
- Joined: Tue, 17. Jan 12, 06:55
Took a look at hotkeys added one for Sanctuary, but don't think i started with one? just 1 ship+ 1i found and 1kJoubarbe wrote:There's no wiki, but I intend to write an in-game encyclopedia "help" section in the next patch. In the meantime, take a look at the new custom hotkeys, and click on your Sanctuary -> Sanctuary Manager menu.
EDIT NM Claimed first sector and got 1.
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Re: The Terrans are too strong
IIRC, the ATF and Terran alliance will eventually break once they grow big enough.VincentTH wrote:In my game, the Terrans swallow the entire Paranid settlement in the South East, almost wipe out the Boron colony at Lucky Planet, as well as the Argon around Light of Heart. They have 80 sectors, to the ATF 12.
Is this a balance issue or just the luck of the draw? I have gone through 10 May Hem games, and never seen such imbalance. I thought there is a cap in the number of fleets for each faction, but that does not seem to be the case here. The Terrans in my current 2.1.x game seem to be able to maintain several fleets at different fronts simultaneously. Even the Argon and Goner alliance is no match.
The problem is, you can't go to war against the Terrans without also making the ATF your enemy.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
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Does your faction go down over time after claiming a sector? Mine keeps going down after the first 100.
EDIT new game i guess was around +150 with Tel then claimed sector now -150ish including the overtime hit it seems
Not sure just fighter and trade ship still not sure why it keeps going down.
EDIT2 faction horrible with everyone but goner and can't buy supplies to get started.
EDIT new game i guess was around +150 with Tel then claimed sector now -150ish including the overtime hit it seems
Not sure just fighter and trade ship still not sure why it keeps going down.
EDIT2 faction horrible with everyone but goner and can't buy supplies to get started.
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With 'faction', do you mean 'relations'?Malaras wrote:Does your faction go down over time after claiming a sector? Mine keeps going down after the first 100.
EDIT new game i guess was around +150 with Tel then claimed sector now -150ish including the overtime hit it seems
Not sure just fighter and trade ship still not sure why it keeps going down.
EDIT2 faction horrible with everyone but goner and can't buy supplies to get started.
Than yes, relations decline over time. Not very fast, but they do decline. You have to stay active to keep them up.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
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yes Relations, was declining pretty fast after i claimed a sector. after the initial 100 dropped even more pretty quick for some reason. Started new game though. Thanks for replying. Just trying to figure it all out.Sirrobert wrote:With 'faction', do you mean 'relations'?Malaras wrote:Does your faction go down over time after claiming a sector? Mine keeps going down after the first 100.
EDIT new game i guess was around +150 with Tel then claimed sector now -150ish including the overtime hit it seems
Not sure just fighter and trade ship still not sure why it keeps going down.
EDIT2 faction horrible with everyone but goner and can't buy supplies to get started.
Than yes, relations decline over time. Not very fast, but they do decline. You have to stay active to keep them up.
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Re: The Terrans are too strong
They already broke 6 game days ago. Terrans now own 102 sectors to ATF 3.Sirrobert wrote:IIRC, the ATF and Terran alliance will eventually break once they grow big enough.VincentTH wrote:In my game, the Terrans swallow the entire Paranid settlement in the South East, almost wipe out the Boron colony at Lucky Planet, as well as the Argon around Light of Heart. They have 80 sectors, to the ATF 12.
Is this a balance issue or just the luck of the draw? I have gone through 10 May Hem games, and never seen such imbalance. I thought there is a cap in the number of fleets for each faction, but that does not seem to be the case here. The Terrans in my current 2.1.x game seem to be able to maintain several fleets at different fronts simultaneously. Even the Argon and Goner alliance is no match.
The problem is, you can't go to war against the Terrans without also making the ATF your enemy.
The probelm is not the alliance of the 2, the problem is I cannot go to war against 1 without damaging my rep with the other. I know, this is a new change in X3AP, after we complained that the ATF rep cannot be increased, Ego make the reps of ATF and Terrans locked to each other!!!!!
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You did not read the readmeMalaras wrote:yes Relations, was declining pretty fast after i claimed a sector. after the initial 100 dropped even more pretty quick for some reason. Started new game though. Thanks for replying. Just trying to figure it all out.Sirrobert wrote:With 'faction', do you mean 'relations'?Malaras wrote:Does your faction go down over time after claiming a sector? Mine keeps going down after the first 100.
EDIT new game i guess was around +150 with Tel then claimed sector now -150ish including the overtime hit it seems
Not sure just fighter and trade ship still not sure why it keeps going down.
EDIT2 faction horrible with everyone but goner and can't buy supplies to get started.
Than yes, relations decline over time. Not very fast, but they do decline. You have to stay active to keep them up.

- Faction reps go down over time, until your Boron rep reaches level 8. Trust me, it used to be worse!!!
- Faction rep go down for each new sector you claim. The amount is listed when (and increased for) each sector you claim!!! This is all in the Readme.
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Re: The Terrans are too strong
Don't tell me this mechanic carries over to them being enemies.VincentTH wrote:They already broke 6 game days ago. Terrans now own 102 sectors to ATF 3.
The probelm is not the alliance of the 2, the problem is I cannot go to war against 1 without damaging my rep with the other. I know, this is a new change in X3AP, after we complained that the ATF rep cannot be increased, Ego make the reps of ATF and Terrans locked to each other!!!!!

I wanted to fight the ATF alongside Terrans. You should have to decide between the two when the war breaks out, loosing massive reputation with the other one. Hopefully this link can be broken by modding???
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Re: The Terrans are too strong
That's exactly what I am complaining about. Even when they are enemies, attacking one automatically drain your rep for both!!!!! You are either friendly with both or enemies against both. Any mission or any kill of Terran on ATF soil, and vice versa, results in a net rep loss for both - even when they are enemies!!!!Hector0x wrote:Don't tell me this mechanic carries over to them being enemies.VincentTH wrote:They already broke 6 game days ago. Terrans now own 102 sectors to ATF 3.
The probelm is not the alliance of the 2, the problem is I cannot go to war against 1 without damaging my rep with the other. I know, this is a new change in X3AP, after we complained that the ATF rep cannot be increased, Ego make the reps of ATF and Terrans locked to each other!!!!!![]()
I wanted to fight the ATF alongside Terrans. You should have to decide between the two when the war breaks out, loosing massive reputation with the other one. Hopefully this link can be broken by modding???
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I found another anomaly:
I tried to give the ATF more sectors, so I kill the Pirate shipyard in Gain Star. But I cannot make the claim, because there is an off map Ghoul missile factory. So I search for the hidden factory, then I sent my ships there to take it out. Lo and behold, as soon as I take the station out, the sector ownership transfer to me without me doing anything.
Fine, but I really wanted to give the sector to the ATF!!!! I don't want to increase my OCV threat level unnecessarily!!!!
I think the claim of ownership of a sector should be cleared if it was not successful.
NB: When one is in sector, station respawn is manageable (i.e. they do respawn, but not faster than you can take them down). When I am off-sector (to avoid my ships crashing into the station they are attacking), I can hardly keep up with station respawning. It is worse for the shipyard, because if I don't take out the last station fast, chances are it will respawn before I can take out the last station. (Well the workaround is to claim the sector (and fail) after I take out the shipyard, because (1) it prevents the SY from respawning, and (2) I will take over the sector after I take out the last standing station).
I hope I make some sense!!! LOL!!!!!
I tried to give the ATF more sectors, so I kill the Pirate shipyard in Gain Star. But I cannot make the claim, because there is an off map Ghoul missile factory. So I search for the hidden factory, then I sent my ships there to take it out. Lo and behold, as soon as I take the station out, the sector ownership transfer to me without me doing anything.
Fine, but I really wanted to give the sector to the ATF!!!! I don't want to increase my OCV threat level unnecessarily!!!!
I think the claim of ownership of a sector should be cleared if it was not successful.
NB: When one is in sector, station respawn is manageable (i.e. they do respawn, but not faster than you can take them down). When I am off-sector (to avoid my ships crashing into the station they are attacking), I can hardly keep up with station respawning. It is worse for the shipyard, because if I don't take out the last station fast, chances are it will respawn before I can take out the last station. (Well the workaround is to claim the sector (and fail) after I take out the shipyard, because (1) it prevents the SY from respawning, and (2) I will take over the sector after I take out the last standing station).
I hope I make some sense!!! LOL!!!!!
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May be make the OCV attacking them, and them only In addition to the Sohnen, that is)!!!! Otherwise the 2 factions would be invincible!!!Joubarbe wrote:That's why they will always be allies in 2.2.0. This stupid link is not moddable.
Either that, or nerf their combined fleet size!!!!
Last edited by VincentTH on Thu, 24. Aug 17, 22:49, edited 1 time in total.
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Save game, but hit max speed after the jump (or cancel it), or the Z will kill youJoubarbe wrote:No they won't
If you have a savegame for the bug you described (capturing a sector without claiming it), I'd like to see it. I really don't see how that can happen.
After the station got destroyed, ownership got transferred immediately. I have killed the shipyard right before making this save.
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After reading VincentTH's post earlier, it occurred to me that one thing that's nice in LU is that there is an endgame. No, not Phanon... They die as soon as one can get the rep for a Forseti. The OCV, right? Yes! After acquiring a half-dozen or so M7Ms and building the ~8 sch 400 missile fabs to feed them, you get to lay back and enjoy some popcorn while watching the fireworks until the foe is no more, and then you're happy
But what about Mayhem? Is it just going to be you, the player, and the OCV living happily ever after until the end of time? Or should there be an alternative to this dreadful union..?
So, you fight off the OCV as hard as you can until you expend to 66 sectors and win the admiration of the commonwealth and Terran/ATF folk.
But, maybe they start thinking "hey, this Sohnen hermaphrodite is making me nervous... Well, we're in luck, says a Boron, it turns out my pals at Bala-gi have uncovered a lost gate leading to the OCV central matrix. Maybe we should could politely ask our newfound friend to help us get rid of those nasties *snicker snicker*. A Split, finally catching on : oh yeah, that would be a glorious defea-AHEM-victory! Let's lend him a few ships for show and send him to his dem-I mean triumph!.
So here it is, the almighty Sohnen strike force enters the lost gate along with a few naive commonwealth commanders. After tirelessly dismantling
wave after wave of countless Os and PXs and Rs and Gs and Vs and Ts, the player finally shuts down the OCV once and for all. But little did he know that coming back alive from such a hopeless endeavor would in fact turn everyone against him!
Imagine that : all those Argons, Borons, Splits ,Paranids, Teladis, Yakis and Pirates suddenly dropping at -1,000,000 rep. But wait, did I forget someone? The Xenon! Oh how the Xenon are happy to have been relieved of their former tormentor! They love you! And they really hate the unforgivable treachery that those puny meatbags displayed towards you. They're even willing to toss some resources your way in exchange for a few sectors here and there. And so the newborn Xenon-Sohnen alliance proceeds to kick the traitors in the cahoonas hard enough to send them all cowering back to their home sector. Ahh, peace is now upon the galaxy... Or is it?
Could the Xenon be so cunning..?
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*Disclamer* I didn't look at the code, so i wrote this not knowing if Joubarbe actually has something in store for us.

But what about Mayhem? Is it just going to be you, the player, and the OCV living happily ever after until the end of time? Or should there be an alternative to this dreadful union..?
So, you fight off the OCV as hard as you can until you expend to 66 sectors and win the admiration of the commonwealth and Terran/ATF folk.
But, maybe they start thinking "hey, this Sohnen hermaphrodite is making me nervous... Well, we're in luck, says a Boron, it turns out my pals at Bala-gi have uncovered a lost gate leading to the OCV central matrix. Maybe we should could politely ask our newfound friend to help us get rid of those nasties *snicker snicker*. A Split, finally catching on : oh yeah, that would be a glorious defea-AHEM-victory! Let's lend him a few ships for show and send him to his dem-I mean triumph!.
So here it is, the almighty Sohnen strike force enters the lost gate along with a few naive commonwealth commanders. After tirelessly dismantling
wave after wave of countless Os and PXs and Rs and Gs and Vs and Ts, the player finally shuts down the OCV once and for all. But little did he know that coming back alive from such a hopeless endeavor would in fact turn everyone against him!
Imagine that : all those Argons, Borons, Splits ,Paranids, Teladis, Yakis and Pirates suddenly dropping at -1,000,000 rep. But wait, did I forget someone? The Xenon! Oh how the Xenon are happy to have been relieved of their former tormentor! They love you! And they really hate the unforgivable treachery that those puny meatbags displayed towards you. They're even willing to toss some resources your way in exchange for a few sectors here and there. And so the newborn Xenon-Sohnen alliance proceeds to kick the traitors in the cahoonas hard enough to send them all cowering back to their home sector. Ahh, peace is now upon the galaxy... Or is it?
Could the Xenon be so cunning..?
---
*Disclamer* I didn't look at the code, so i wrote this not knowing if Joubarbe actually has something in store for us.