[XTM - GAMEPLAY] Gameplay discussion for Xtended Mod

The place to discuss scripting and game modifications for X³: Reunion.

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stemardue
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Post by stemardue »

Definitely, you need to get version 0.7.5 because several bugs were fixed in that compared to 0.7.3 and some missions that before were unfinished were finally completed in the last version.

After that i suggest you get also this script and replace the one in your script subdirectory, for enabling ships shopping at the Dyson Sphere http://www.thexuniverse.com/forum/showp ... ostcount=6.

For communicating with the DS, you need to use the special command available in your menu (don't remember exactly where it is now, but there is a full faq here).

http://www.thexuniverse.com/forum/showt ... hp?t=12280
MarkusXL
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Post by MarkusXL »

As usual, excellent tips guys!! Thanks!

I've been pulled into the main plot for Reunion, so since its working fine with my current setup, which includes most of my favorite XSP ship downloads, I think I'll play it through, THEN upgrade XTM to .7.5. I am still getting a big kick out of XTM .7.3 with all the new ships and sectors! :D

I'll probably end up starting a new game but the Custom Starts look pretty good, so the path to fun looks pretty clear.

When I do start a new game I'll go for a fresh install then try to juggle in all my ship downloads. ONE at a time, keeping a backup folder, and testing the game throughly before trying the next ship! :twisted:


Game on!


:lol:
150147
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Terran Race Rank

Post by 150147 »

Hi Guys, help please.
I thought that Terran Race Rank was determined by your Argon rank when Terrans become active in the game (i.e. at completion of main plot or when added to non plot game). Soooo.... I am playing Pirate (custom start) with Argon rank 100% Hero of Federation and Terran rank of -6000.
When I add Terrans to the game via gameplay menu and enter Earth sector - my Terran rank remains unchanged and Terrans are hostile to me! Am I missing something?
Also I cannot get Valhalla mission from Goners. This is probably connected.
Can anyone shed any light on my problem?
Thanks for your help.
knightmaster
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Post by knightmaster »

In the beginning it asks me to display the relationship between argon and Terrian, I choose let them fight for fun. But for some reason they won't fight, what do i have to do to get them to battle it out??
Buck_Rogers
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Post by Buck_Rogers »

erm............I don't think that's part of XTM. Isn't that LV's RRF script?
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knightmaster
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Post by knightmaster »

Buck_Rogers wrote:erm............I don't think that's part of XTM. Isn't that LV's RRF script?
It could be, but the message is from XTM Option and it reads like this

Set Terrian-Argon relations to Friendly
Let them Fight
Buck_Rogers
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Post by Buck_Rogers »

Nope. That is most definately LV's RRF script and NOT XTM.

"Finally as XTM players have been whinging about Terran/Argon Hostilities there is the following option

Set Terrian-Argon relations to Friendly
Let them Fight

If you choose Set Terran To Friendly the Terran/Argon Notoriety globally will be +100

If you choose "Let Them Fight" the notoriety will not be altered from it's current levels."

Above was copied from the RRF thread. There is your answer
Buck Rogers

Vice Admiral of Shadows Haven Alliance (SHA) visit us at:
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Feel free to join my DID
Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!
knightmaster
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Post by knightmaster »

Buck_Rogers wrote:Nope. That is most definately LV's RRF script and NOT XTM.

"Finally as XTM players have been whinging about Terran/Argon Hostilities there is the following option

Set Terrian-Argon relations to Friendly
Let them Fight

If you choose Set Terran To Friendly the Terran/Argon Notoriety globally will be +100

If you choose "Let Them Fight" the notoriety will not be altered from it's current levels."

Above was copied from the RRF thread. There is your answer
Ok Thanks, i was wondering how it worked
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Captain CAVEMAN!!!
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War with borons help

Post by Captain CAVEMAN!!! »

(From what im guessing my old post of this was blocked because i had to post it in this catergory anyway...)


About 3 weeks ago i got a mod (cant remember names to save my life) and it allowed species who dont like you to invade your sectors and vice versa.


Anyway i have been at war with the boron for about 2 weeks and a day.

At first it could not have gone better i started my campaign in the boron sectors to the bottom right in the split sector with only the military base i invaded the neighbouring boron sector my olympos at the forfront and locked down the sector in about 20 minutes .

with my feet secure i began to divide my fleet and invaded the neighbouring sectors. (btw my fleet was lacking at the time so it was mostly hit and run tactics) i constructed my headquaters and began to assemble my new 4th fleet next to the wrecked boron military base and began to produce some deimos and odysseus (just bought fighters carriers etc) after about five days of conflict i had practicaly destroyed the borons and claimed pretty much all sectors but after that it all began to go pear shaped.

Borons began to jump capital ships fighters and carriers into sectors under development and destroying millions in ships and stations fleets scrambled desperatley to take controll but as i panicked i got careless i lost about 10 m7's and m7m class ships along with a full flight of fighters that had not been deployed from their fighter bays.

The boron have kept this tactic and destroyed my presence in several sectors over time and cost me money in the billions! i even lost my flagship the 'sanctum of heretics' its escort of 2 odys deimos and over 70 fighters (i narrowly escaped in my personal transport a nemesis).

So this is where i ask for help.

should i withdraw with what little remains of the 4th fleet?

should i begin to assemble the 5th and 2nd fleet from their guarding at the jumpgates leading to the several xenon sectors?

or should i adapt new stratergies e.g checkpoints of orbital weapons platforms (cheap for the firepower they provide) and position fleets in defensive posture and try to weather the borons (im shure they will stop eventualy...i hope)

**edit** im open to your suggestions aswell
knightmaster
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Post by knightmaster »

Personally, I'd regroup the forth fleet to a safe location and create some reinforcements. I don't about pulling your fleets from the xenon sectors, unless the Boron decided to go on an all out attack on you.

How much of the your 4th fleet do you have left.
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Volatar
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Post by Volatar »

More death throughout the universe is cool in my book, so I let them fight in my game :D
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

Heck i dont really know my gues is

destroyers: 7

Carriers: 3

fighters: impossible to tell always making new ones and losing them

frigates: 1 (decimated numbers this morning :( )

corvettes: aprox around 30
jlehtone
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Post by jlehtone »

Alan Phipps wrote:I would guess that you would get more sensible help if this was actually posted in the thread on the X3R S&M forum of the mod you downloaded. Surely the relevant mod has a mod or author's name in the mod folder, in the mod selection screen, or on its script titles?
X3R Forum Posting Rules wrote:12. When you download a script or mod from the Scripting and Modding forum post any questions, problems or comments in relation to that script/mod in the thread you got it from. Do Not create a new topic for them.
"Deimos", "frigates and corvettes". Clearly modded content. But "race invasions" like scripts do not usually add ships or ship classes.

Do you have the downloaded files left? Does any name in the Community Library sticky ring a bell? XTM? Xtended mod?
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

if you are making an elaborate way of asking if i have xtd then yes :lol:

but i still need tactics help :)
knightmaster
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Post by knightmaster »

Volatar wrote:More death throughout the universe is cool in my book, so I let them fight in my game :D
yea but what happens when you get wiped out and the enemey is at your Doorstep.
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

thats what im worried about

also managed to build fleet numbers aquired new flagship and retook a sector but lost a connecting sector leaving 2 sectors isolated
Obliv
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Post by Obliv »

Hi guy's.
I need some help. I installed X3 v2.5 with bonus package and XTM latest version. I started the game with quickstart to play the plot and i've finished the last mission in heretics end. Now i wanted to go to the earth systems and the only way i know to get there is the gate at heretics end. When i come there it's blocked by a fleet of terran ships that open fire when i get to close. Is there another way to get to earth systems or do i need to start a game without the storyline? Any help would be great.
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

Okay i have now made it official that i have lost :lol:
I packed up my headquaters rounded up my fleet and ran with my tail between my legs....from....that -> :boron:...yeah..i fail :roll:

i've been looking through my logs and all in all i have lost aprox

M0 Battleships: 2
M2 destroyers: 17
M1 carriers: 13
M7 frigates:42
M6 corvettes:36
M3/4/5 fighters: not even going to attempt counting

that and the stations has set me back by a good few million bordering with a billion credits thanks to those that helped me
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Volatar
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[X3R w/ XTM] Bala Gi difficulties

Post by Volatar »

So I am currently running a game on X3R with XTM (and a few other mods) and have been having trouble towing the Hyperion back to the shipyard.

You see, in vanilla X3:R the two sectors between where you find the Hyperion and the shipyard are nearly empty. However, in XTM, due to the addition of a couple new sectors and stations, these two sectors that I must tow through - at excruciatingly slow speeds (any way to make that faster?) - are Pirate Highway 1. I keep dying!

So, I need ideas on how to (without cheating) run this gauntlet of death. Is it just a matter of firepower? or is there some much more clever way to do it?

Assets that may be of use:
1 Eclipse (M3+) - My personal ship
1 Orca (TL)
2 Buster's (M4)
2 Pirate Falcon's (M3)
1 Nova (M3) - Given by the mission
1 Damaged Nemesis (M6) - Given by the mission
1 P Raider (M6) - I said I had a few other mods, they happen to include BSE and SCS :roll:
~100 million credits.

I also have a bunch of TS's, many many M5's, 2 more P Raiders (damaged) and a bunch of other damaged ships M3-5.

Any clever ideas?
xalien
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Post by xalien »

Use the cloning method to buy a few hundreds of typhoon missiles load them onto TS following your Nemesis (so you could beam them over as Nemmy has too small cargo bay to carry enough typhoons at once) and blow up everything too strong for your eclipse. Nothing can withstand a good typhoon barrage.

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