5 things, actually :
- better camera gestion.
These are too rigid. When your ship explode, the camera stops. When you stop pushing the "turn camera" buttons, the camera stops.
It stops from full speed to 0 speed. This is very rigid. It should decelerate first, maybe with a few ° of inertia.
- smoother gameplay transitions. Today, you enter a ship BAM you are in the ship. You enter a station BAM you're in. With no transition.
Some simple-to-program fade-to-black are required everywhere in this game, this is rigid again.
- more accidently mayhem. Some kind of "road code" on highspeed roads. Traffic ligths. Police, smugglers are in the game. But I'd love to have a speed fine in that game. Or police chasing me because I jumped in the portal with no care of the caution rules. Of course the player would want to go fast where he could and provoke accidents : that would be fun !
- more hard-scifi. For two things : first because that kind of scifi not only works well, but sells well (BattleStar, Eve Online, Firefly) and because I like very scientificly studied universes. That is not the case in the X series but I would love to see this coming here.
- cockpits. At least some generic one, one from a live-saving capsule, I don't know, but cockpit. Let's say i've got only one single same-model cockpit for all the ships and i'm happy.
Other than that ?
Nothing : I'm full confident about devs in egosoft

"AaaAaaAah ! They're everywhere...", Jane Doe, Freedom Force.