[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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OOZ662
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Post by OOZ662 »

Through testing my SRM update, I've discovered the trails on the deca ships are a bit hinky. For example, the M3 has four engines, but only one trail from the top-left engine.
killerog
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Post by killerog »

OOZ662 wrote:Through testing my SRM update, I've discovered the trails on the deca ships are a bit hinky. For example, the M3 has four engines, but only one trail from the top-left engine.
Did u use the scene files from my mod or srb?
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OOZ662
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Post by OOZ662 »

Using your whole mod with TShips deleted. It's existed since whatever version Someone Else used.
killerog
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Post by killerog »

Ok maybe the deca ships have not had there scene files updated yet to fix the lack of emitters.
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paulwheeler
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Post by paulwheeler »

Does the latest version have trails for ATF ships?
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OOZ662
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Post by OOZ662 »

paulwheeler wrote:Does the latest version have trails for ATF ships?
How handy, I was just testing the ATF fighters. :) Yes, it does; for ships that have them (ie not capitals).
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Post by paulwheeler »

Cool! How about the Solano?
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OOZ662
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Post by OOZ662 »

paulwheeler wrote:Cool! How about the Solano?
It shares the Argon trails, at least with my SRM version. Meaning if you used killerog's TShips file, they might be different, but they'd be there. This is Pack B.

[ external image ]
killerog
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Post by killerog »

Some might some might not, and i cant remember best way is to test them out :).
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pepperg
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Post by pepperg »

hey,

did you get a chance to look into the "bloom" effect/size of the trail? i'm not seeing engine trails as much as bright circular white lights that completely obscure the ships when viewed from a distance. offputting, so i removed your mod, though the screenshots you posted look nice.

keep in mind this effect occurs when i am viewing ships straight ahead from behind and not from the side.
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killerog
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Post by killerog »

Hmm i did tone it down a bit. Ill take another look at it for the next version.
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wobooz
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Post by wobooz »

i think your mod is great
but i noticed some problems with it
there is a big performance impact when rotating a ship (50% less fps)
some "ball" of light is showing up just next to the engines
and constantly flickering until i stop rotating the ship
in this time FPS drop is huge from about 35fps when not rotating the ship to 16fps when rotating
my graphic card ist GF 285GTX 2GB so it shouldnt be the problem
check the screens (http://img705.imageshack.us/g/x3screen00020.jpg/)

also i have question - i made your mod as fake patch, and now when i want to remove it my saves dont load (CTD when loading them) any help?
sovica
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Post by sovica »

I'm having the exact same problem, i deleted the cat and dat file and now my old savegames wont load.
killerog
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Post by killerog »

Most likly something that ive change which is needed by the game saves or they dont work. So nothing can be down about it

The white ball error is a problem with the game engine. I can do by best to prevent it but i cant stop it completly.
Any ship it happering a lot to?
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wobooz
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Post by wobooz »

i've checked this on ships:
hyperion vanguard - problem exists
kestrel - problem exists
fenrir - problem not exists or is less noticeable

i also managed to remove the mod installed as fake patch

here's the procedure:

1. install the mod
2. go to some unknown sector that has no ships, stations, no trade routes (no ships at all in whole sector)
3. exit the ship
4. save game (salvage insurance)
5. exit the game
6. delete the mod
7. enter the game and load this save

it worked for me on sector Unknown sector right to Zyarth Dominion
orlando100
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Post by orlando100 »

I have no problems with the removement!

but If I fly in my LX with SINZA The particle trails are sometimes flashing

infront of my ship

With higher SINZA it gets worse!


Ship: >
trails: =

======>=
killerog
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Post by killerog »

Trails appearing in frount of the ships with seta is a probelm only Egosoft can fix.
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MegaJohnny
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Post by MegaJohnny »

After about an hour of going through every ship merging this mod's TShips with that of the Cockpit mod and wrestling with crashy software trying to merge the .cats, I got it working and it's great. Engines look purty and a lot more engine-y than the vanilla ones. I just think the particles could use a longer lifetime, so the trails are longer. And bombers, at least the Peregrine, don't seem to leave a particle trail at all or have an engine glow sprite. But the thruster flame mesh is the right colour.
Last edited by MegaJohnny on Sat, 2. Jan 10, 19:46, edited 1 time in total.
killerog
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Post by killerog »

I am always tweaking the trails and I plan to take a look at them again in the near feature.
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Ratlaw
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Post by Ratlaw »

This script is broken. I put the 4 files into my mods file and I get no trails. I do get bad frame rate.

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