New version! 0.55! updated with new fixes from draffut's bug-fix mod!
Rebalance of all ships of the same Class/Race done so far:
1.Enhanced Turning rate on those M6 in need:
Centaur 6 Hvy Centaur 4,9 Hvy Cent. Prot. 5,2 Dragon 8,1 Hvy Dragon 6,7 Hydra 5,6 Hvy Hydra 6 Nemesis 6,7 Hvy Nemesis 5,3 Osprey 5,3 Hvy Osprey 4,8 Otas Skiron 6,1 Katana 7,4 ATF Vali 5
2.Paranid M6/M6H can mount PSG everywhere. (but not the Hyperion)
3.Terran M6/M6H can mount SSC everywhere.
4.Split/Argon/Paranid M6H can now mount their prototype beam cannons in the main slot.
5.All M6/M6H turrets with an odd number of guns now should have an even number of guns.
6.Removed IBL compatibility from ALL Commonwealth M1 and M2, (except pirates and yakis of course)
7.Removed IC/IPG compatiblity from Pirate and Yaki Capitals.
8.Terran/ATF frigates are now able to load only 4 guns on main, but they can now use PSP on main.
9.Added PBG's to Pirate and Yaki M1/2 turrets.
10.Increased the cargo capacity of all M1 by 60 % (they are BIG and require massive stockpiles of ammo and missiles for the fighters...) (not on Teladi)
11.Increased cargo on M2 by 30 %. (they need to carry a lot more weapons, the current Ego loading sistem requires a good cargo bay to spawn a decent weapon selection on enemy M2) (not on Teladi)
12.All Xenon ships now have better stats... (like in Reunion) but no modifies have been done to the turrets placement of the K.
13.All Kha'ak
Big and Small ships have better speed and turning. I want them ass-kicking.
14.All Teladi “military ships” have double the original Cargo Bay (TS and TL excluded), now they make sense.
15.Removed compatibility to all Anti- capital weapons on all M1. (They are Carriers! And only the Raptor was able to use them effectively)
16.TS, TP now are upgraded to 200 Mj shields and have a scaled-up shield generator.
17.TL are upgraded to 1Gj shields and have a scaled-up shield generator.
18.OWP are now more powerful and heavily shielded, a small OWP has the same firepower of a M7 without IBL, a medium OWP is dangerous as a M2, a big OWP kicks anything.
19.All drones now have half energy recharge. tell me how they perform.
20.All boron small ships have better turning, bigger shields, bigger shield/weapon/generator,
and bigger acceleration but same weapons and speed.
21.All M4 go 20% faster than Vanilla now
22.Bigger differences between standard/Raider/Vanguard/Sentinel in M3 and M4 (no, not M5):P:
Raider=fast, maneuverable, good weapon gen., low shields
Vanguard= better in any respect than standard, half cargo bay, same shields.
Sentinel= more shields, very maneuverable, slower (perfect for AI pilots)
23.Added PBG's to Pirate M6 turrets.
24.Pirate ships are a lot more pirate now... all fighters are fast and maneuverable, but have less shields and weapon gen. (not all XD), Pirate Capitals are now the fastest of their class and very maneuverable (for their class). All the Pirate Capitals can shoot Boarding Pods... get ready to board that TL you dogs! Har Har...
25.Raised maneuverability and shields on deca# ships, they are supposed to be AI-driven so they need to be adapted to that role.
26.TS shielding upgraded as follows (and raised a bit the generators):
-standard TS: 4-6 25mj shields
-Hauler TS: 1-2 200Mj shields
-Sup. Freighter: 3-4 200mj shields
-small Tanker = little less than Standard TS shields
-big Tanker = little less than Hauler shields
27.TS classes now have a more linear progression in the bigness of cargo bay (some still overlap a bit) Most TS have a bit different cargo bay now.
28.TS require different reputation levels to be bought:
-level 4 (required to buy all TS in Vanilla) for standard TS and smaller Tankers ,
-level 5 (required to buy 200mj shields in Vanilla) for Haulers and bigger tankers,
-level 6 (required to buy a M3 in Vanilla) to buy Superfreighters.
29.Tankers (both versions) have become bulk loaders, they can load a lot more wares but are limited to M class cargo. They are faster too. (as the standard TS for the smaller and as the Hauler for the bigger one) They remain cheap as chips as they were before.
30.All the Dolphin TS are a bit faster and more maneuverable, they have mid-range shields but recharge them faster than any other TS. Weapon energy reduced to trivial value (they have no turrets, so why having weapon energy?) and removed their missile launching ability.
31.All Vulture TS have the biggest cargo bay of their class. They are a bit cheaper too. They have bigger shields, but not-so-powerful shield generators.
32.All Caiman TS have bigger Laser recharge and better laser selection.
33.All Baldrics TS have a bigger Cargo bay (big about as a Hauler's) to compensate the fact that Terrans do not have Tanker/Hauler/SF versions.
Single Ship rebalanced so far:
1.Springblossom's speed tuned down to 250, price up to around 35 milions, front weapons down to 6.
2.All Drones CAN mount Repair laser (useful for MARS scripts, otherwise ininfluent) making another type of drone is beyond this Mod's scope, but now you can give repair laser to them by scripting means.
3.Boreas is now a Light destroyer, speed to 82, manouverablility to 3.2, 2x 2 Gj shields, 4 weapons front/right/left/side turrets, less shield/laser generator, capital weapons only on front/rear/side turrets.
4.Increased the weapon slots for each Python's side turrets to 8, PPC and Gauss compatibility on all other turrets.
5.Tokio has laser energy and regeneration closer to that of Odin/Woden. And its cost has raised...
6.Zeus has 4x 2GJ shields and a 9000KW shield generator.
7.Odisseus will have 5x 2Gj shields and 14400KW shield generator.
8.Cerberus is now a REAL anti-fighter platform. Added Flak to the cockpit lasers (and tweaked the laser selection of other turrets), increased rear/up/down turrets to 6 lasers each, and boosted the laser generator, increased cargo bay to 4500 to account for more weapons. Speed increased to 135-140 manouverability has also been increased to be able to catch fighters.
Increased hangar bay to 10 fighters (just to have some wings in it).
9.The falcon sentinel loads 5x 25MJ shields.
10.The kite vangaurd loads 2x 25MJ shields and has a 265 shield generator, weapon generator up to 1000.
11.The Tyr has a bigger cargo bay (but it will be still small if compared to other M2).
12.The Yokohama has now 4 guns per turret.
13.Increased the cargo bay on Panther to 5000
14.Removed the compatibility to PPC on Q's side turrets
15.Raised the number of frontal guns on Heavy Hydra, raised the cargo hold to 1000 and toned down the price
16.Done something on Xperimental shuttle, but waiting to do more on it.
17.Raised laser energy pool on Galleon to 73200 kw
18.Minotaur maneuverability raised to 1.5-1.6-ish
19.Gannet speed up to 68, can now launch ALL and I say ALL Commonwealth missiles, Tomahawk included.
20.Asp has now a M3-grade weapon generator and can mount EBC.
21.Mistral Super Freighter has less cargo (12000 max) but is a lot faster: 90 m/s
22.Pirate TS has 2x 200Mj shields and a bigger shield generator.
23.Magnetar has a M4-grade weapon generator and a better weapon choice in its turrets.
24.Boa has a M3-grade weapon Generator and a very good weapon choice, doubled its turreted guns.
25.Helios has 4x 200mj shields, a M4+-grade weapon generator and a decent weapon choice in its turrets. (can now shoot PSG, yeah a AWFUL choice for a carrier.)
26.Pleco is faster (144m/s), more maneuverable, mounts 2x 200mj shields, has a good shield generator and can mount repair lasers.
27.Caravel has a M4+-grade weapon Generator and a very good weapon choice, doubled its turreted guns.
28.Chokaro and Adv. Chokaro have a very good weapon choice.
29.Pelican has a very big cargo bay (who would have guessed?) and is a bit faster (90m/s).
thanks to all that posted ideas until now... it is your ideas that make this possible!
draffutt "reactivated" a lot of ships... you will see new ships running around
WARNING, it is better to do the installation procedure as said in fist post even if you have already this mod installed... or risk visual glitches
p.s. try to spawn a Terran Lasertower... the one that is listed as M4/M5... and tell me if works.
