[SCRIPT] Comm Chatter Missions v1.1 Jan 23

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AalaarDB
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Post by AalaarDB »

dgn master wrote:Oh i remember this vividly, but in X-T when you got a missions you would get a big bloody box right in your face that wouldn't let you stear you ship.
I also remember how i got called once and ran right into a wheat farm! :evil:
Don't worry, I've considered this. You can turn on or off "pop ups". That is, when there is something on the comms it will either be displayed on screen or sent to the logbook. And nothing will ever be sent to you unless you are "monitoring" the comm channels. There are a bunch of features like this to make this a fun and non-intrusive mod. For instance, I just got done writing most (oh about 150 more to go) of the chatter that is played when there is nothing better. I think people are gonna like it; I even bet you'll listen just to hear the "chatter". And with 500 of them you'll never get bored, unlike with the BBS news.
bendyspex
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Post by bendyspex »

This sounds great, will there be other ships talking between each other? Such as, if someone asks for help, will another ship then have the choice of responding to it, rather than just you? That would then truly be an amazing mod.
Keep up the good work!
BlackRain
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Post by BlackRain »

aalaardb this is a script not a mod right?
AdmiralTigerclaw
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Post by AdmiralTigerclaw »

Send the scripts and I can see about creating chatter files.
AalaarDB
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Post by AalaarDB »

This is a script, but it will change the way the game is played so much it's more of a mod, as in modification.

AdmiralTigerclaw: you have a deal. I know exactly where you can get them too.
BlackRain
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Post by BlackRain »

Yeah, I asked for a specific reason, because I was curious if it would have to be used as a mod rather then a script, which would mean I couldn't use lets say my personal mod I am working on.
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Post by AdmiralTigerclaw »

Well, let me clear this up.

This would be classified as a heavy script. It would of course, incorporate it's own text or sound files (depending on how it is produced.)... however it would not alter gameplay dynamics, universe design, or anything involving either the Tfiles or the stuff stored in the cat/dat files.

A mod would alter stuff pretty much locked away in the cat/dat files.
BlackRain
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Post by BlackRain »

Yeah, I knew that the only reason why I asked was because someone had mentioned mod, I just wanted clarification that this was a script, not a mod.
bendyspex
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Post by bendyspex »

Sorry, I called it a mod, but I'm wrong. It is a big script though and it adds so much to the game, it is just as good as a mod.
Hope that helps
AalaarDB
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Post by AalaarDB »

NM, production resumed.
AalaarDB
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Post by AalaarDB »

Bump for release, it's been on page 6.
Missions coming soon!
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Simon029
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Post by Simon029 »

aalaardb wrote: Don't worry, I've considered this. You can turn on or off "pop ups". That is, when there is something on the comms it will either be displayed on screen or sent to the logbook. And nothing will ever be sent to you unless you are "monitoring" the comm channels. There are a bunch of features like this to make this a fun and non-intrusive mod. For instance, I just got done writing most (oh about 150 more to go) of the chatter that is played when there is nothing better. I think people are gonna like it; I even bet you'll listen just to hear the "chatter". And with 500 of them you'll never get bored, unlike with the BBS news.
I have an idea for you script. I thought having audio chats would be great. But all 500 messages spoken by a few different persones would be boring. So i think it would be a great idea if each message or dialog will be spoken by a different person out there.
You could post the massages in here and the people from the forum that like to, record the text with theire microphones and send it to you.
It would be a lot of work, but it would be very cool.
AalaarDB
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Post by AalaarDB »

For those curious, most of the text was taken from IMDB Arrested Development

The amount of quotes has fluctuated wildly, currently there are 435. I plan on adding more but with 435 already there and no missions that's not a high priority.

After I had copy, pasted, and formatted, which took about a day (twice, due to harddrive) I then went about correcting the text. Some of the quotes are horribly innaccurate, misspelled, whatever. I also added some from new episodes, etc. Unfortunately I have not had time to redo this part of it, so there are alot of mistakes.

No, no one will be speaking this text. If it ever does get converted to audio, it will be taken directly from the episodes. However, 435 10+ second audio clip could be a huge download.
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Simon029
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Post by Simon029 »

aalaardb wrote:However, 435 10+ second audio clip could be a huge download.
around 100MB in mp3 quality.


Oh, did not know that it allready exists in audio.
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Malakie
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Lockup

Post by Malakie »

Hi:

I have installed all the ALPlugins & scripts listed on the sticky index at the beginning of this forum EXCEPT for mods the which I do not use. I am using the normal storyline campaign.

Everything works great.

Last night I installed your new comm chatter system and it locked up everything!

Removing it fixed it so I tried again with same result. I have tried using a current game as well as starting a new one with same results.

Any ideas?

Malakie
AalaarDB
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Post by AalaarDB »

Thanks for spotting that. Problem fixed, redownload.
In my defense it never locked up, it was just in a really long loop. :p It might've finished in an hour or might've finished in a day. A silly small mistake between an X and a Y :/
bendyspex
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Post by bendyspex »

I can't seem to find out how to activate the comm chatter. I have had a look in all the ship commands, and the extra ones, but can't find it. Am I looking in the wrong place :?
AalaarDB
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Post by AalaarDB »

Woks for me, did you read the readme?
bendyspex
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Post by bendyspex »

Yeah, I read the readme. I've got the nav software mk1, but can't find it. I don't know if maybe there is a limit to how many commands you can have for the extra ship commands. When I select the extra ship commands I have about 15 commands in there. Most of these are for fleet control. Is there a limit?
AalaarDB
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Post by AalaarDB »

It's not in extra ship commands, it's in custom.

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