Don't worry, I've considered this. You can turn on or off "pop ups". That is, when there is something on the comms it will either be displayed on screen or sent to the logbook. And nothing will ever be sent to you unless you are "monitoring" the comm channels. There are a bunch of features like this to make this a fun and non-intrusive mod. For instance, I just got done writing most (oh about 150 more to go) of the chatter that is played when there is nothing better. I think people are gonna like it; I even bet you'll listen just to hear the "chatter". And with 500 of them you'll never get bored, unlike with the BBS news.dgn master wrote:Oh i remember this vividly, but in X-T when you got a missions you would get a big bloody box right in your face that wouldn't let you stear you ship.
I also remember how i got called once and ran right into a wheat farm!
[SCRIPT] Comm Chatter Missions v1.1 Jan 23
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Send the scripts and I can see about creating chatter files.
Get some Space Music:
https://samuraipenguinstudios.bandcamp.com/
https://samuraipenguinstudios.bandcamp.com/
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Well, let me clear this up.
This would be classified as a heavy script. It would of course, incorporate it's own text or sound files (depending on how it is produced.)... however it would not alter gameplay dynamics, universe design, or anything involving either the Tfiles or the stuff stored in the cat/dat files.
A mod would alter stuff pretty much locked away in the cat/dat files.
This would be classified as a heavy script. It would of course, incorporate it's own text or sound files (depending on how it is produced.)... however it would not alter gameplay dynamics, universe design, or anything involving either the Tfiles or the stuff stored in the cat/dat files.
A mod would alter stuff pretty much locked away in the cat/dat files.
Get some Space Music:
https://samuraipenguinstudios.bandcamp.com/
https://samuraipenguinstudios.bandcamp.com/
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I have an idea for you script. I thought having audio chats would be great. But all 500 messages spoken by a few different persones would be boring. So i think it would be a great idea if each message or dialog will be spoken by a different person out there.aalaardb wrote: Don't worry, I've considered this. You can turn on or off "pop ups". That is, when there is something on the comms it will either be displayed on screen or sent to the logbook. And nothing will ever be sent to you unless you are "monitoring" the comm channels. There are a bunch of features like this to make this a fun and non-intrusive mod. For instance, I just got done writing most (oh about 150 more to go) of the chatter that is played when there is nothing better. I think people are gonna like it; I even bet you'll listen just to hear the "chatter". And with 500 of them you'll never get bored, unlike with the BBS news.
You could post the massages in here and the people from the forum that like to, record the text with theire microphones and send it to you.
It would be a lot of work, but it would be very cool.
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For those curious, most of the text was taken from IMDB Arrested Development
The amount of quotes has fluctuated wildly, currently there are 435. I plan on adding more but with 435 already there and no missions that's not a high priority.
After I had copy, pasted, and formatted, which took about a day (twice, due to harddrive) I then went about correcting the text. Some of the quotes are horribly innaccurate, misspelled, whatever. I also added some from new episodes, etc. Unfortunately I have not had time to redo this part of it, so there are alot of mistakes.
No, no one will be speaking this text. If it ever does get converted to audio, it will be taken directly from the episodes. However, 435 10+ second audio clip could be a huge download.
The amount of quotes has fluctuated wildly, currently there are 435. I plan on adding more but with 435 already there and no missions that's not a high priority.
After I had copy, pasted, and formatted, which took about a day (twice, due to harddrive) I then went about correcting the text. Some of the quotes are horribly innaccurate, misspelled, whatever. I also added some from new episodes, etc. Unfortunately I have not had time to redo this part of it, so there are alot of mistakes.
No, no one will be speaking this text. If it ever does get converted to audio, it will be taken directly from the episodes. However, 435 10+ second audio clip could be a huge download.
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Lockup
Hi:
I have installed all the ALPlugins & scripts listed on the sticky index at the beginning of this forum EXCEPT for mods the which I do not use. I am using the normal storyline campaign.
Everything works great.
Last night I installed your new comm chatter system and it locked up everything!
Removing it fixed it so I tried again with same result. I have tried using a current game as well as starting a new one with same results.
Any ideas?
Malakie
I have installed all the ALPlugins & scripts listed on the sticky index at the beginning of this forum EXCEPT for mods the which I do not use. I am using the normal storyline campaign.
Everything works great.
Last night I installed your new comm chatter system and it locked up everything!
Removing it fixed it so I tried again with same result. I have tried using a current game as well as starting a new one with same results.
Any ideas?
Malakie
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Yeah, I read the readme. I've got the nav software mk1, but can't find it. I don't know if maybe there is a limit to how many commands you can have for the extra ship commands. When I select the extra ship commands I have about 15 commands in there. Most of these are for fleet control. Is there a limit?
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