GCU Grey Area wrote: ↑Sat, 26. Oct 24, 01:23
No thanks, played the first 2 Elites but they lost me as a customer when they made ED multiplayer. Not keen on the idea of boosters that can only be used once anyway - did you miss the part where I mentioned I like high speed combat with lots of boosting around?
It is not "boost just once", it is that separate gauges allow you to decide when you use it, which gives more flexibility and allows multiple strategies. You can save boost to try to run away, or use it for maneuver, then you can mess up and then due to lack of boost you'll have shields blown up.
Using the same gauge for both limits your options. If enemies wipe your shilds, chances are you're looking at a reload. And reload times right now are not great.
Elite, despite huge number of flaws, nailed combat. Shootouts in RES sites are fun. Now, obviously, in its infinite wisdom, Elite went out of this way to mess up combat as much possible and to ensure that the player spends most of the time outside of it. But the asteroid field shootouts are not bad and I do not quite feel the same about x4 combat. It suffers from sameness.
Ragnos28 wrote: ↑Sat, 26. Oct 24, 02:27
Right now, I can deny boost for hostiles, by striping shields. For example,
Rather than propose to remove it, I'm not seeing value in current implementation. In all the time I spent playing x4 I never felt a need to deny boost to anything, as combat is mostly resolved through correct choice of loadout. Rather than relying on current implementation, it would be more interesting to get new weapons with similar effects. EMP missile is a thing. Boron slowdown guns also are a thing.