
Is there a list of files that are changed by the new version, or sort of, so that modders can know what patch is to be updated?

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It's always a good idea to read the first post in the thread before asking questions.
That said, it won't be an exact list of changed files.Gregory wrote: ↑Thu, 19. Jan 23, 18:04Note to the modding community
As mentioned in our survey summary a few months ago, X4 modders are super important to us and we are very grateful for their work. While we can't go into too much detail on this topic today, we wanted to at least briefly mention that we are working on some new modding tools for X4 and will also be improving the information available to modders in the future. For example, we plan to provide a modding equivalent to the X4 update changelog. As soon as the tools can be tested, we will inform you separately about this, and provide you with further details.
The rapier issue was fixed today, will be in the next build of the beta.jovaras154 wrote: ↑Fri, 20. Jan 23, 06:09 I am having a couple of issues with the physics engine. I did a fresh install and brand new save. Twice I have clipped through the elevators to the lower level when they go up. Also the Rapier that you're given at the start of the Segaris Pioneers can't dock with anything. The legs will deploy but the hit box must be messed up since you can't get close enough to the docking pad to dock. It's no problem if you have a captain as they can dock fine and you can dock fine if you have a docking computer.
This had happened in XBTF at the very start where the Teladi does a try&error adjustment to establish communication compatibility. If we start thinking more deeply about it then talking to someone immersed in water expecting them to emit sound waves is already a big problem and the rabbit hole just goes deeper. But you are correct cant hurt to have a deeper look at it. #Lorenerdsunite