Max Bain wrote: ↑Mon, 30. Dec 19, 00:34
Hi, so far no big bugs discovered. I noticed that instead of fire, sometimes the destroyed turret kinda triggers a small explosion. Is that new? Looks cool!
Keep up the good work
Great to hear! What do you think about the lightness of the smoke? XML controls for this shader seem to be extremely limited (only brightness) so I'm having to tweak the texture directly for hue/saturation/contrast.
I've added a couple of explosions for turrets (the one throwing out debris for M, can't remember if the L's do too), explosion for engines and a sparky blue one for shields. Do any components not present fire? Might be buried under the mesh, I'm fixing the height issues for 0.3, currently some fires and smoke might even show below the object like the turrets and small shields of the construction ships. Or it could be something new from Vanilla, defaults.xml shows that in theory more stuff should have a chance based damage effect on certain thresholds.
But I've tested more extensively on M components, if the larger ones seem off it's because I've yet to try out the various effects available before starting tweaking (particularly XL, some effects don't have large versions).