That's close range face melting dps, yes. Ram plasma odys into the top or rear of a xenon K for best results. If you want long range dps, fit tracking turrets, you will then be able to missile spam and use main guns together at long range for very effective dps. The main guns are already strong enough to almost insta blap any M or S sized ship from range. For bigger targets you need to pair them up with the right turrets depending on your fighting style.brumakk wrote: ↑Sun, 7. Apr 19, 21:56are you hugging enemy ships when you're using plasma? my turrets can only hit if im rubbing boatsKarmaticdamage wrote: ↑Sun, 7. Apr 19, 21:50 Destroyer main guns can hit anything, fighters, corvettes, frigates, and enemy capital turrets at 8km range. If their dps is buffed, they'd have to nerf their application to small targets or else they'd be god weapons. Its not hard to hit capital ships with L plasma, that's what they are for.
Buff Main battery damage
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Re: Buff Main battery damage
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Re: Buff Main battery damage
1 watt/seconde = 1 joulebrumakk wrote: ↑Mon, 8. Apr 19, 00:48 I hate to sound stupid friend, but physics is beyond me, I never had it in highschool, so its all greek to me. So are you saying the damage is 703 MJ versus say a shields 38k MJ capacity? I dont know, im heavily confusing my self at this point with the encyclopedia and all of this forgive me
https://en.wikipedia.org/wiki/Watt
since the basic time unite in x4 is the seconde, that means 1MW does 1MJ damage
but i'ts stil frutrating to have an encyclopedia faulse or incomplète.
l'organisation est la base de tout succès
dual boot (64bit): mageia 3/win 7
16,0 Go DDR4 Canal-Double en 14-14-14-35;
AMD Ryzen 5 1600 (3.2 ghz); RX480 8Gb
dual boot (64bit): mageia 3/win 7
16,0 Go DDR4 Canal-Double en 14-14-14-35;
AMD Ryzen 5 1600 (3.2 ghz); RX480 8Gb
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Re: Buff Main battery damage
You call a sniper gun the best gun in the game. This may be correct for you, but not everyone is a sniper. Fighting with these guns is: Approach the I or K from the bottom to destroy there engines, and then sit and enjoy the rest of the fight. Or try to fly faster backwards, as the enemy forwards. These are methods for end bosses but not for daily fight fun.Imperial Good wrote: ↑Sun, 7. Apr 19, 20:32Xenon L turrets have 5,182m range, where as Main Battery Guns have 7,777m range, without a weapon mod installed on them. As such a player can use main batteries to strip XEN K and I without taking a single hit.Horux wrote: ↑Sun, 7. Apr 19, 10:41 Except Xenen L turrets.![]()
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You call a gun the best gun, even it is slightly better in damage than an M turret. The unique ability of the this gun is only good, if the AI also can use them. Because if not they make much less damage then any big ship in turret range. My destroyers fire 10 to 20 seconds before they start a dancing round and come back to fire position. None of the benefits of this weapon is even close to be used.
If the AI use them effectively is another unrelated problem. The fact remains that Main Batteries are the best guns in the game for more reasons than pure DPS.
And no, the AI will never be able to use these guns appropiate, and therefore it is a little bit to player focused. So if you buy an army of destroyers you only need to equip this weapon once.
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Re: Buff Main battery damage
Hit small ships (S/M() with L ship sized front weapons..........................find the mistake.Karmaticdamage wrote: ↑Sun, 7. Apr 19, 04:13 You can double the main gun dps with mods. My ody does 1500 dps with main guns due to exceptional mods. Snipes turrets, small ships just fine in a few seconds. L plasma are the "big guns" of the game in regards to capital vs capital combat.

X4 is cool but he combat need a overhaul.
X4 destroyers are X3 fregattes. Just 3times cheaper....................
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Re: Buff Main battery damage
The super long range is just one of its good properties. They have Plasma like DPS but with fantastic heat management. They also have fast projectile speed. They cannot be lost out of sector as well. If one could equip 5 of them on a Nemesis it would be insanely OP compared with what Nemesis currently has, hence why they are the best guns in the game.Horux wrote: ↑Mon, 8. Apr 19, 02:18 You call a sniper gun the best gun in the game. This may be correct for you, but not everyone is a sniper. Fighting with these guns is: Approach the I or K from the bottom to destroy there engines, and then sit and enjoy the rest of the fight. Or try to fly faster backwards, as the enemy forwards. These are methods for end bosses but not for daily fight fun.
And no, the AI will never be able to use these guns appropiate, and therefore it is a little bit to player focused. So if you buy an army of destroyers you only need to equip this weapon once.
What needs a buff are the Teladi and Argon destroyers. Maybe the Teladi one should get a third or fourth main battery or something to compensate for its fewer turrets.
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Re: Buff Main battery damage
Yeah, I do wish there were boats that could equip 3 or 4 but as it is they are quite useful in their own right. I like to add some projectile speed mod to them and then I can sometimes even pop a pesky S ship if they get annoying and make the mistake of flying at me. A little extra range helps keep the Xenon at arms length while I try to knock out any L turrets I can get at. They already can knock out an engine in just a few salvos from 8-9KM so they already put the K and I at a disadvantage if it's at all tied up with other ships.
In my game I have noticed the I is the most aggressive about swinging to either shield it's engines from me or make it harder to hit the L turrets. I don't know if that's real intended behavior or not but I got into quite a wrestling match with one the other night that I ended up having to pull back and pilot in a plasma/torpedo frigate to dig in and knock those damned engines out so I could work. That thing was aggressive in maneuvering for such a big ship.
In my game I have noticed the I is the most aggressive about swinging to either shield it's engines from me or make it harder to hit the L turrets. I don't know if that's real intended behavior or not but I got into quite a wrestling match with one the other night that I ended up having to pull back and pilot in a plasma/torpedo frigate to dig in and knock those damned engines out so I could work. That thing was aggressive in maneuvering for such a big ship.
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Re: Buff Main battery damage
The Xenon I is the biggest ship in the game currently. As such even small slow rotations will cause its hard points to move large distances. The positioning of the engines does not help as well since they are not around the point of rotation and also are far enough away from the front and back that the Xenon I can still move some of its turrets into range if you are not careful.photomankc wrote: ↑Mon, 8. Apr 19, 16:58 In my game I have noticed the I is the most aggressive about swinging to either shield it's engines from me or make it harder to hit the L turrets. I don't know if that's real intended behavior or not but I got into quite a wrestling match with one the other night that I ended up having to pull back and pilot in a plasma/torpedo frigate to dig in and knock those damned engines out so I could work. That thing was aggressive in maneuvering for such a big ship.
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Re: Buff Main battery damage
The xenon I twisting about as it tries to maneuver and fight is due to AI. It has trouble handling a ship of this size if their are any obstructions anywhere near its giant hit box. Ironically this makes it hard to snipe its turrets off and defeat it at range. Solution? Ram it with a plasma carrier with docked plasma turret frigates and obliterate it with sheer dps.
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Re: Buff Main battery damage
Kind of what I thought. Not so much that they are smarter, just a consequence of the long slender shape. At any rate, I appreciate that it makes it tougher to take them on as those guns come swinging into your face in a hurry.
In short I think the main guns are pretty good right now. They offer you a range advantage over the Xenon's mighty L turrets and makes it fun in the lesser ships to work some maneuvering to keep that advantage until you are ready to grab 'em by the belt and get in close with plasmas. Make the K's less dumb and have them haul-a** to close distance with capitols and it would be a bit less certain that you could kill them as easy.
In short I think the main guns are pretty good right now. They offer you a range advantage over the Xenon's mighty L turrets and makes it fun in the lesser ships to work some maneuvering to keep that advantage until you are ready to grab 'em by the belt and get in close with plasmas. Make the K's less dumb and have them haul-a** to close distance with capitols and it would be a bit less certain that you could kill them as easy.