Buff Main battery damage

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brumakk
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Buff Main battery damage

Post by brumakk »

Does anyone else feel like the L class ships main batteries need more oomph? it feels like to me they dont really do much damage despite being at least 800k credits and being well, a main battery, it feels like the turrets do alot more damage then the main battery, especially if you run missile turrets (looking at you paranid) I personally feel like the Main batteries damage needs to be looked at to give it a competitive edge against the turrets and the like, especially considering it costs alot more then any other ship weapon ive seen.

Also could we see more main weapons for the L class added? Like Gauss cannons or even mabye a Giant torpedo tube weapon, (idk im just spit balling here)
Morleond
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Re: Buff Main battery damage

Post by Morleond »

Been there complained about that
Karmaticdamage
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Re: Buff Main battery damage

Post by Karmaticdamage »

You can double the main gun dps with mods. My ody does 1500 dps with main guns due to exceptional mods. Snipes turrets, small ships just fine in a few seconds. L plasma are the "big guns" of the game in regards to capital vs capital combat.
brumakk
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Re: Buff Main battery damage

Post by brumakk »

Karmaticdamage wrote: Sun, 7. Apr 19, 04:13 You can double the main gun dps with mods. My ody does 1500 dps with main guns due to exceptional mods. Snipes turrets, small ships just fine in a few seconds. L plasma are the "big guns" of the game in regards to capital vs capital combat.
where do you find the things to actually craft the mods? like the main part, i cant think of the name for the weapon one, but the only things ive seen that guarantee it are faction missions. but back on topic, Plasma hits harder then main batteries but is substantially cheaper then the main battery but hits harder, for me the cost of a L Plasma is 70k credits, versus 735k main battery (for one gun) I personally just feel like the Main batteries damage should equate the price of install, which imo it doesnt
Karmaticdamage
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Re: Buff Main battery damage

Post by Karmaticdamage »

Advanced and exceptional mods are obtained through ventures and guild missions.
Imperial Good
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Re: Buff Main battery damage

Post by Imperial Good »

The main batteries are themselves the single best guns in the game. They have slightly less DPS that M Plasma Mk2 guns but have a ton better accuracy (near pulse laser speed) and fantastic heat management (unmodified you can literally fire them non stop for near a minute or two before heat maxes, and they cool fast since there are only 2 of them).
Horux
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Re: Buff Main battery damage

Post by Horux »

Imperial Good wrote: Sun, 7. Apr 19, 06:49 The main batteries are themselves the single best guns in the game. They have slightly less DPS that M Plasma Mk2 guns but have a ton better accuracy (near pulse laser speed) and fantastic heat management (unmodified you can literally fire them non stop for near a minute or two before heat maxes, and they cool fast since there are only 2 of them).
Except Xenen L turrets. :wink: :roll:

You call a gun the best gun, even it is slightly better in damage than an M turret. The unique ability of the this gun is only good, if the AI also can use them. Because if not they make much less damage then any big ship in turret range. My destroyers fire 10 to 20 seconds before they start a dancing round and come back to fire position. None of the benefits of this weapon is even close to be used.
brumakk
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Re: Buff Main battery damage

Post by brumakk »

Imperial Good wrote: Sun, 7. Apr 19, 06:49 The main batteries are themselves the single best guns in the game. They have slightly less DPS that M Plasma Mk2 guns but have a ton better accuracy (near pulse laser speed) and fantastic heat management (unmodified you can literally fire them non stop for near a minute or two before heat maxes, and they cool fast since there are only 2 of them).
They also have a much much larger credit cost then M plasma guns though, the accuracy is better yes, but these are supposed to also be your main battery, the turrets themselves would probably be secondary batteries if anything. I'm just saying for the credit cost associated with them the damage should be higher, they have the range and accuracy bonus, imo these guns should one shot small fighters if your able to hit them with it (these are gigantic main cannons after all) and severely smash medium ships. They are 735k credits each, which is easily chassis cost of a bomber/corvette
Imperial Good
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Re: Buff Main battery damage

Post by Imperial Good »

Horux wrote: Sun, 7. Apr 19, 10:41 Except Xenen L turrets. :wink: :roll:

You call a gun the best gun, even it is slightly better in damage than an M turret. The unique ability of the this gun is only good, if the AI also can use them. Because if not they make much less damage then any big ship in turret range. My destroyers fire 10 to 20 seconds before they start a dancing round and come back to fire position. None of the benefits of this weapon is even close to be used.
Xenon L turrets have 5,182m range, where as Main Battery Guns have 7,777m range, without a weapon mod installed on them. As such a player can use main batteries to strip XEN K and I without taking a single hit.

If the AI use them effectively is another unrelated problem. The fact remains that Main Batteries are the best guns in the game for more reasons than pure DPS.
They also have a much much larger credit cost then M plasma guns though, the accuracy is better yes, but these are supposed to also be your main battery, the turrets themselves would probably be secondary batteries if anything.
The turrets are a secondary battery... The L Plasma turrets might deal more damage but cannot hit anything that has a speed or is not the size of a moon so only the L Pulse Laser will hit stuff, which is much more DPS than the L Beam Turret, and both have less DPS that the main battery guns.
I'm just saying for the credit cost associated with them the damage should be higher, they have the range and accuracy bonus, imo these guns should one shot small fighters if your able to hit them with it (these are gigantic main cannons after all) and severely smash medium ships.
They do pretty much 1 shot the shields off single shielded S fighters and their hull shortly follows. 703 damage per shot, with two being installed, is not trivial.

As for their cost. Well worth it since they are the best guns in the game. If you want meh guns just buy much cheaper Mk2s on a M ship. You also get 2 free with every captured SCA Behemoth. Unlike the L turrets they cannot even be stripped off the ship out of sector. They do not even cost that much at ones own Shipyard, only less than 200k in raw materials.
brumakk
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Re: Buff Main battery damage

Post by brumakk »

Imperial Good wrote: Sun, 7. Apr 19, 20:32
Horux wrote: Sun, 7. Apr 19, 10:41 Except Xenen L turrets. :wink: :roll:

You call a gun the best gun, even it is slightly better in damage than an M turret. The unique ability of the this gun is only good, if the AI also can use them. Because if not they make much less damage then any big ship in turret range. My destroyers fire 10 to 20 seconds before they start a dancing round and come back to fire position. None of the benefits of this weapon is even close to be used.
Xenon L turrets have 5,182m range, where as Main Battery Guns have 7,777m range, without a weapon mod installed on them. As such a player can use main batteries to strip XEN K and I without taking a single hit.

If the AI use them effectively is another unrelated problem. The fact remains that Main Batteries are the best guns in the game for more reasons than pure DPS.
They also have a much much larger credit cost then M plasma guns though, the accuracy is better yes, but these are supposed to also be your main battery, the turrets themselves would probably be secondary batteries if anything.
The turrets are a secondary battery... The L Plasma turrets might deal more damage but cannot hit anything that has a speed or is not the size of a moon so only the L Pulse Laser will hit stuff, which is much more DPS than the L Beam Turret, and both have less DPS that the main battery guns.
I'm just saying for the credit cost associated with them the damage should be higher, they have the range and accuracy bonus, imo these guns should one shot small fighters if your able to hit them with it (these are gigantic main cannons after all) and severely smash medium ships.
They do pretty much 1 shot the shields off single shielded S fighters and their hull shortly follows. 703 damage per shot, with two being installed, is not trivial.

As for their cost. Well worth it since they are the best guns in the game. If you want meh guns just buy much cheaper Mk2s on a M ship. You also get 2 free with every captured SCA Behemoth. Unlike the L turrets they cannot even be stripped off the ship out of sector. They do not even cost that much at ones own Shipyard, only less than 200k in raw materials.
Where are you getting 703 damage a shot? are your batteries modded? encyclopedia says they hit for a measely 314 MW a shot, unless im missing something, if mine were hitting for 735 a shot i wouldnt be complaining believe me friend lol.

And yeah, i know plasma does hit harder, like you said, they cant really hit the side of a barn (anyone know if thats going to be looked at? i swear they miss the majority of shots even against slow L/XL ships) Granted i wish there was a Plasma variant of the main batteries, or just more then only one main battery, but mabye we'll get more as the game ages, i have no idea
Karmaticdamage
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Re: Buff Main battery damage

Post by Karmaticdamage »

Destroyer main guns can hit anything, fighters, corvettes, frigates, and enemy capital turrets at 8km range. If their dps is buffed, they'd have to nerf their application to small targets or else they'd be god weapons. Its not hard to hit capital ships with L plasma, that's what they are for.
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mr.WHO
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Re: Buff Main battery damage

Post by mr.WHO »

Karmaticdamage wrote: Sun, 7. Apr 19, 21:50 Its not hard to hit capital ships with L plasma, that's what they are for.
U crazy? Sometimes they have problem with hitting moving Xenon I. Anything smaller can easily avoid like 60-70% incoming bullets.
brumakk
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Re: Buff Main battery damage

Post by brumakk »

Karmaticdamage wrote: Sun, 7. Apr 19, 21:50 Destroyer main guns can hit anything, fighters, corvettes, frigates, and enemy capital turrets at 8km range. If their dps is buffed, they'd have to nerf their application to small targets or else they'd be god weapons. Its not hard to hit capital ships with L plasma, that's what they are for.
are you hugging enemy ships when you're using plasma? my turrets can only hit if im rubbing boats
GCU Grey Area
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Re: Buff Main battery damage

Post by GCU Grey Area »

Think the current damage is acceptable & more than good enough when you start installing mods.
Only thing which bugs me about them is they are clearly double-barrelled weapons, yet they fire in volleys of 3 shots.
Think they should change number of shots per volley to a multiple of 2 & adjust damage per shot to compensate.
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Sam L.R. Griffiths
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Re: Buff Main battery damage

Post by Sam L.R. Griffiths »

I agree with GCU that the damage dealt is appropriate... I think the OP and others need to keep in mind that their main advantage is their range.

That being said, I can not disagree with the principle of there being alternative main guns but I do not believe it is necessary.
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brumakk
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Re: Buff Main battery damage

Post by brumakk »

Roger L.S. Griffiths wrote: Sun, 7. Apr 19, 22:25 I agree with GCU that the damage dealt is appropriate... I think the OP and others need to keep in mind that their main advantage is their range.

That being said, I can not disagree with the principle of there being alternative main guns but I do not believe it is necessary.
Mabye if i install some damage modifcations ill feel better, granted im having a rather hard time finding the weapon chamber parts
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Sam L.R. Griffiths
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Re: Buff Main battery damage

Post by Sam L.R. Griffiths »

brumakk wrote: Sun, 7. Apr 19, 22:28
Roger L.S. Griffiths wrote: Sun, 7. Apr 19, 22:25 I agree with GCU that the damage dealt is appropriate... I think the OP and others need to keep in mind that their main advantage is their range.

That being said, I can not disagree with the principle of there being alternative main guns but I do not believe it is necessary.
Mabye if i install some damage modifcations ill feel better, granted im having a rather hard time finding the weapon chamber parts
FTR I have not felt the need to install any damage mods to the main guns of destroyers.
Lenna (aka [SRK] The_Rabbit)

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Imperial Good
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Re: Buff Main battery damage

Post by Imperial Good »

brumakk wrote: Sun, 7. Apr 19, 21:17 Where are you getting 703 damage a shot? are your batteries modded? encyclopedia says they hit for a measely 314 MW a shot, unless im missing something, if mine were hitting for 735 a shot i wouldnt be complaining believe me friend lol.

And yeah, i know plasma does hit harder, like you said, they cant really hit the side of a barn (anyone know if thats going to be looked at? i swear they miss the majority of shots even against slow L/XL ships) Granted i wish there was a Plasma variant of the main batteries, or just more then only one main battery, but mabye we'll get more as the game ages, i have no idea
From the unmodified data files. Data never lies.

For example the Paranid Odysseus Main Batteries (as of 2.21 release)...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: nick (192.168.3.120) at 30.11.2018_10-43-54-->
<macros>
  <macro name="weapon_par_l_destroyer_01_mk1_macro" class="weapon">
    <component ref="weapon_par_l_destroyer_01_mk1" />
    <properties>
      <identification name="{20105,3011}" description="{20105,3012}" mk="1" />
      <bullet class="bullet_gen_l_laser_01_mk1_macro" />
      <heat overheat="10000" cooldelay="1.13" coolrate="2000" reenable="9500" />
      <rotationspeed max="35.53" />
      <rotationacceleration max="17.765" />
      <reload />
      <hull max="8000" />
    </properties>
  </macro>
</macros>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: nick (192.168.3.52) at 25.11.2018_15-30-27-->
<macros>
  <macro name="bullet_gen_l_laser_01_mk1_macro" class="bullet">
    <component ref="bullet_gen_l_laser_01_mk1" />
    <properties>
      <ammunition value="3" reload="2" />
      <bullet speed="2074" lifetime="3.75" amount="1" barrelamount="1" icon="weapon_laser_mk1" timediff="0.008" angle="0.08" maxhits="1" ricochet="0" scale="0" attach="0" />
      <heat value="135" />
      <reload rate="2.15" />
      <damage value="703" repair="0" />
      <effects>
        <impact ref="impact_gen_l_laser_01_mk1" />
        <launch ref="muzzle_gen_l_laser_01_mk1" />
      </effects>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros>
So yeh, 703 damage per shot. 2.15 shots per second. 3 shots then a reload delay of 2 seconds. 703 * 3 / (3 / 2.15 + 2) = ~621 DPS. L destroyers use 2 of them so ~1,242 DPS. All destroyer batteries (ARG, PAR and TEL) use the same bullet with the only difference being the hardpoint that does not modify the damage.

Also be aware shot damage are not quoted in MW for obvious reasons. DPS is quoted in MW. Damage is quoted in MJ. Shields counter out energy from shots (Joules). Weapons have a power output every second (Watts). Of course we all know this from physics classes when we were kids lol.
mr.WHO wrote: Sun, 7. Apr 19, 21:53 U crazy? Sometimes they have problem with hitting moving Xenon I. Anything smaller can easily avoid like 60-70% incoming bullets.
Shoot the engines... Then it is a stationary I/K/carrier/destroyer/etc... They are not meant to be used against small craft and will have problems hitting them due to their slow rotation rate.
GCU Grey Area wrote: Sun, 7. Apr 19, 22:14 Think the current damage is acceptable & more than good enough when you start installing mods.
Only thing which bugs me about them is they are clearly double-barrelled weapons, yet they fire in volleys of 3 shots.
Think they should change number of shots per volley to a multiple of 2 & adjust damage per shot to compensate.
Could also be they are meant to fire each barrel in series. Might also be a left over from an earlier development time.
brumakk
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Re: Buff Main battery damage

Post by brumakk »

I hate to sound stupid friend, but physics is beyond me, I never had it in highschool, so its all greek to me. So are you saying the damage is 703 MJ versus say a shields 38k MJ capacity? I dont know, im heavily confusing my self at this point with the encyclopedia and all of this forgive me
brumakk
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Re: Buff Main battery damage

Post by brumakk »

Off topic, but what missiles are paranid destroyers using? i whittled away at the ship with my main battery, only to get hit with a barrage that absolutely devastated my shields and then my ship

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