So? Then some random guy messes up their save like that - has no consequences for you.Imperial Good wrote: ↑Fri, 29. Mar 19, 21:09Because this probably does not even mark ones save as "modified". Unlike actual XML data mods.What does hacking XML do with anything? You can mess up game data and spoil your game in an infinite ways.
You don't have to do it.
It's a dev confirmed feature, stations are fully functional without connecting modules. Again why worry that some guy paid less for their build? It has zero influence on your games.Which can be considered an exploit. Since you can build such stations with less resources than intended by cutting out on connectors.Most of my stations have no connectors at all, they are used for positioning modules only then removed from the final build.
There is no limiting factor, you can build any amount of modules in any volume your hardware can handle either way. We are talking about having to split a certain amount of modules to several plots or not.Being a limiting factor to actually using such large volumes, it clearly is a valid point...you can achieve that same 60*60*60 structure with factories placed next to each other but then you have the issue of station management.
And how limiting output/station volume of some other players could be a valid point anyway? You are free to design your own economy as you see fit.
Why would it enter the realm of buggy behaviour? Be broken? ES did not make this impossible, if it could cause huge problems they would have surely done it, and i haven't noticed any issues either.as they officially stated, the reason there is a 20x20x20 limit is technical. Exceeding that limit enters the realm of undefined and buggy behaviour, the likes of which should not exist in well polished gameplay.
If people really want to build big broken stations they could always use a mod to do so. In the same line as you argue, nothing forces you to have to obey the rules and play unmodified.
And you don't have to exceed it ever during gameplay.
I made a thread specifically to ask this before starting my first bigger build, and all the answers stated it works, which fits my experience as well.
A much better solution would be, if it needs any attention at all, to auto split the station to manageable parts, or allow assigning adjacent plots to the same manager and have a single set of associated trade ships for the whole thing, as the drawback with your suggestion is having to set up several stations instead of one to keep the intended layout/design.
I can assure you all my stations make perfect sense, so don't worry about thatAnd I am sure plenty of other players would actually be happy if they did enforce the restriction. For example I want to build stations which make sense and at the moment it is very hard to. Like when I try to drag a module with many modules attached to it I can accidently end up placing some modules out of bounds. Or when I am trying to place modules on other modules it might snap to a nonsense position.
Again, if people want to make nonsense stations they can always use mods to disable such limits.

Anyway all checking bounds takes is to look at your station from a couple angles before clicking on finish, it isn't "very hard" at all. And i think yours is the first post wishing for designer limitations, but i have seen several in favour of things like possibility of overlaps, increasing size during design, or not needing connectors.
Generally speaking better feedback and expanding abilities works out better then spending time on limiting possibilities.
So perhaps adding a warning that you are outside bounds and costs will increase would perfectly satisfy your needs, there is no reason to not allow other players to extend the plot during design phase.
Still then i see much worse problems that would need some care.
- Like the snapping you mention, being able to connect by clicking the two connection points would be a great solution, i see that as a much higher priority improvement then your limit suggestions.
- Being able to set a "root" node for a set of connected stations by which it can be moved, rotated or connected.
- Highlighting overlaps could also be useful, but again no reason to forbid it.
- Being able to place a dock in a bad way is also an issue, which will hurt pathing in a mere 5x5x5 when the path from the anchor point to the docking ports intersects geometry. Maybe visual feedback for that and being able to move the anchor point in design phase could be useful.
- Also more freedom with rotation like OP suggests would be really nice in designer - i also often missed that as it allows for much better and more creative designs.
I had some ideas that i had to forget, maybe i'll revisit them and edit the build plan directly next. Wanted to make a spherical layout out of the microchip and silicon refinery modules at first, with this it might be possible.
TL;DR
Station designer is one of the best features, would be a really bad idea to limit it instead of expanding it.