
It would also be interested to hear the devs opinion on this, is this a future feature, something that's going to be patched out or just an undocumented feature (bug)?
When you resave the construction plans the game seems to translate the pitch, yaw and roll axis into quaternions.
Code: Select all
<plan id="player_1553717969" name="Test2">
<entry index="1" macro="struct_arg_cross_01_macro">
<offset>
<position x="-33.232" y="-359.76" z="53.803"/>
</offset>
</entry>
<entry index="2" macro="pier_arg_harbor_02_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap006"/>
<offset>
<position x="-33.232" y="40.24" z="253.803"/>
<quaternion qx="0.5" qy="0.5" qz="0.5" qw="-0.5"/>
</offset>
</entry>
<entry index="3" macro="prod_gen_refinedmetals_macro">
<offset>
<position x="840.666" y="-965.065" z="257.927"/>
<quaternion qx="0.5" qy="0.5" qz="-0.5" qw="0.5"/>
</offset>
</entry>
<entry index="4" macro="prod_gen_refinedmetals_macro">
<offset>
<position x="-931.399" y="-959.762" z="-148.015"/>
<quaternion qx="-0.5" qy="0.5" qz="-0.5" qw="-0.5"/>
</offset>
</entry>
<entry index="5" macro="prod_gen_refinedmetals_macro">
<offset>
<position x="167.951" y="-959.771" z="-842.551"/>
<quaternion qy="0.707107" qz="-0.707107" qw="-3.09086e-08"/>
</offset>
</entry>
<entry index="6" macro="prod_gen_refinedmetals_macro">
<offset>
<position x="-201.874" y="-985.401" z="902.324"/>
<quaternion qx="0.707107" qw="0.707107"/>
</offset>
</entry>
</plan>