ApoxNM wrote: ↑Sun, 16. Dec 18, 11:49
Nonsense. They don't have to reply everywhere all the time.
Would it be so hard to take 1-3 minutes every day to make a sticky post with issues tehy are working on????
So we at least know what's being done?
A bit transparency and some general info for all of us would go looooong ways. Is that too much to ask for? If 1 man game studios can do it, so can they!
Why? So that you can feel they are friendly? They're not your friends, they are the ones who sold you a product. What matters is they fix the product if faulty, not whether they promise to. If they won't, in the end, it will have been the same, they'll have probably lost a customer in you. If they will, it will have been the same, they'll probably have kept a customer in you.
I might be cynical, but I know the industry, and what you get by keeping laying out in detail what you are working on at any one time and - especially, and which comes as a direct result of saying it - what you are NOT working on at that specific time only fuels NEGATIVE feedback. "Why are you not working on the bug I've already reported? Why do you consider THAT bug a priority and not MINE? Isn't my game as broken as the others? Me, me, me, please devs, look at me!". I'm sorry, but this is the kind of public this industry has on average.
For what instead is actually being worked upon, getting for it a "bravo" from the public won't make it go live a second earlier, so still no one gains anything except some warm, fuzzy feeling inside. It's pointless. Pleasant from the consumer's point of view, no doubt about that, and maybe even reassuring, but effectively pointless.
Oh, and if what you hope for is a roadmap that you can use to know when you'll be able to play a complete, fulfilling X playthrough from start to finish as we all envision it, then get comfortable, because sticky or no sticky you are in for a long ride, as we all have been time and time again with X games.
Reqw has a point though, and a good one at that: it would help reducing multiple reports of the same things over and over again. Or, better said,
could help, because anyway 90% (and I'm optimistic) of the userbase doesn't and won't read such stickies just as they keep ignoring the dozen threads already open with their same exact issues and topic titles (if I read another "wharf doesn't build player ship" I swear I'm gonna scream!

). It's the harsh reality, people are, on average, complete idiots, they don't even read the comments above theirs when replying on the same topic. Of course it couldn't and wouldn't hurt, but then again it's a matter of cost-benefit, and the ratio often lies on the former.
Add the fact it's already obvious they had several missteps and stumbled on several things that have given them much more issues than they had foreseen. All the various patches that were supposed to fix a certain issue and didn't are proof of that. So what should they do next, each time this happens (and mark my words: it will happen again, it always does, and that's for sure not just an Egosoft problem but it's the nature of this work)? Open another sticky saying they're sorry, explaining in detail what didn't work as they expected and what they have in mind to yet again tackle the issue from another perspective? They could, it would be nice, but then one day they wake up and they're not developers anymore, they are friggin' fashion bloggers. "1-3 minutes a day"? Really? You really think it's that easy? It's not hard per se, for sure, but actually, you mentioned one man studios: guess what, it's even much easier to do for them, for the very reason there's nothing to communicate and gather among various devs, the pipeline has no branches.
Certain things will take a long time to be fixed - if they ever will - as it was in the past. For instance, OF COURSE they are working and will work at trying to make the autopillock™ better, but mentioning it in a "issues we are working on" sticky will only serve, at each and every patch, to fuel, as said, this reply: "why not yet? Why not yet? Why not yet?". Which only serves to make them embarrassed. Are there quite legitimate reasons for them to be embarrassed at certain things they couldn't deliver and always have a very hard time to? Maybe, probably, we might agree on that. Is there a reason for them to feed such embarrassement, though? I hardly see one. If I were in their shoes I'd probably do the same they are doing. As I'm not in their shoes I - as a customer - get the short end of the stick, no doubt, but that doesn't change reality. If they were ever to still do that, then more power to them, I could only be glad, but if they don't I can perfectly understand that. I might not
like it, per se, but understand it.
Of course, to close, you might not agree with my point of view, it's perfectly legitimate. But maybe this wall of text will be enough of a hint to infer that no, whether you agree or not, it's not
nonsense.