No news from devs since March. Maybe devs are up to something big?

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

nielsw
Posts: 448
Joined: Sun, 23. Mar 03, 21:13
x4

Post by nielsw »

mr.WHO wrote:Arena Commander is not everything - you should know it right from X2 where tutorial sector ran smoothly even on low end PC, but when you loaded the entire universe with (70+ sectors) it was entire diffrent story.

Now Star Citizen want something like this + landing on planets + FPP combat on ships + ships/station interiors + multiplayer = are you really that naive to think that it will run OK on (present day) high end PC?
Here's a quote for you:
unkown wrote: those who claim it can't be done should not disturb those who are doing it.

You're sort of denying the possibility of progress in games. But distributed processing has achieved much for corporations and your client computer never needs to process more than the current instance. And they can adjust the sizes / poly numbers / AI and player totals per instance as needed.

They already said it won't be anything like EVE, with thousands of players in one battle bringing CCP's servers to their knees. The number of entities in an instance will be tuned for fluid game play, even if that ends up limiting things to 16 players per instance.

CR isn't stupid and they've made sure to retain the needed dials to tune performance so it works.

Beyond that, I don't even care so much about full online games. I'd be perfectly happy with Squadron 42 (the single player offline game) and private servers (your own modable server with a limited number of player slots to play with some friends, ala Freelancer)

But I believe they will deliver 3 out of 3, not just 2 out of 3.


Feel free to call me naive again if they abandon development. Until then, just keep your pessimism for your own consumption. :)


And if they do all 3, I'll still buy the next version of X
Last edited by nielsw on Mon, 27. Jul 15, 07:10, edited 6 times in total.
nielsw
Posts: 448
Joined: Sun, 23. Mar 03, 21:13
x4

Post by nielsw »

Graaf wrote:
Len5 wrote:The X series can only survive if they take the best of both worlds.
So from Rebirth we should get: Engine; Station building; Shipyard (read X3 PHQ) mechanics; Cockpits.
And from X3 we should get: Everything.

But thats only my opinion.
LOL I'm with u ^^
nielsw
Posts: 448
Joined: Sun, 23. Mar 03, 21:13
x4

Post by nielsw »

Alan Phipps wrote:If you want to debate SC further then move over to the Off Topic forum thread for it please. This forum is for Rebirth/Egosoft discussions thanks.
Oops, didn't see this until I had already responded to mr.Who's SC post...

Will cease and desist on that subject ^^

Don't want to be accused of hijacking my own thread :s
nielsw
Posts: 448
Joined: Sun, 23. Mar 03, 21:13
x4

Post by nielsw »

Well, the information I gathered so far from people's posts in this thread makes me feel pretty confident that the next X title will suit me just fine:

- New engine

- multiple ships to fly

- improved space flight mechanic (do Rebirth players like the changes to space flight?)

- maybe, just maybe Egosoft has learned, that 3D characters of marginal quality are only good if used in a whimsical way. And that cliche renditions of females catering to 14 year-olds should be entirely optional.

- hopefully 1st / 3rd person avatar play gets reduced to what Egosoft has enough time to do well. (i.e. no running around in ever repeating station hallways to run into ever repeating NPCs that fail to justify the term.
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. »

nielsw wrote: - improved space flight mechanic (do Rebirth players like the changes to space flight?)
Guess you should check out the latest beta and have a look at the flight assist option
A5PECT
Posts: 6191
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

nielsw wrote:- improved space flight mechanic (do Rebirth players like the changes to space flight?)
I don't understand the question. There were no changes in flight mechanics between X3 and XR.

There were changes to things built off of those mechanics, like boosters that temporarily raise top speed, and strafe speed/acceleration actually varying based on engine type. In that case, yes, pretty much all of those changes XR are positive.

They won't change the opinion of anyone that didn't already dislike the flight model presented in the original X trilogy. But I don't think I've seen anyone argue that the XR flight/physics engine is objectively worse than the X3 one (single vs. multiple pilot-able ships debate notwithstanding).
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. »

A5PECT wrote:There were no changes in flight mechanics between X3 and XR.
They added real trajectory calculation when your ship bounces off some surface, but that's about the only "mechanical" change I've spotted.

You know, in X3 when you crash, your ship's trajectory just reverts.
While in Rebirth, you realistically bounce-off the surface and are thrown in the (this time right) direction.
Also, speed: when you crash into something at full speed in X3, and at the moment of crash you push your speed down, your ship will continue accelerating. In Rebirth, when you crash and turn off engines, you don't start moving afterwards (bit hard to explain).
Graaf
Posts: 4155
Joined: Fri, 9. Jan 04, 16:36
x3tc

Post by Graaf »

Earth Ultimatum IV. wrote:You know, in X3 when you crash, your ship's trajectory just reverts.
While in Rebirth, you realistically bounce-off the surface and are thrown in the (this time right) direction.
Realistically, you would die, just like in X3.
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. »

Graaf wrote:
Earth Ultimatum IV. wrote:You know, in X3 when you crash, your ship's trajectory just reverts.
While in Rebirth, you realistically bounce-off the surface and are thrown in the (this time right) direction.
Realistically, you would die, just like in X3.
"Realistically", it depends on your speed. And depends on what you crash into.
Also, one of the purposes of shields is protection from crashing into *small asteroids* and stuff, as encyclopedia says.
Last edited by Earth Ultimatum IV. on Mon, 27. Jul 15, 16:23, edited 1 time in total.
BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7465
Joined: Mon, 15. Dec 03, 18:53
x4

Post by BlackRain »

Graaf wrote:
Earth Ultimatum IV. wrote:You know, in X3 when you crash, your ship's trajectory just reverts.
While in Rebirth, you realistically bounce-off the surface and are thrown in the (this time right) direction.
Realistically, you would die, just like in X3.
Why would you die? How do you even know what would happen realistically thousands of years in the future in space? Your ships have shields, the stations could have some kind of system designed to deflect crashing ships, etc.
User avatar
yoyolll
Posts: 597
Joined: Fri, 29. Nov 13, 18:38

Post by yoyolll »

Yes, and also physicists have found a way to make sound travel through a vacuum.
Intel Pentium II 233 Mhz
128 MB ram
i740 8 mb @ 220 Mhz
20gb HDD
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp »

Your evidence for that is what exactly? That despite the fact that your 21st century computer is capable of providing sound in stereo based on what it knows is happening outside your ship, somehow that wouldn't be possible in the future? Please.
Afro Luigi
Posts: 39
Joined: Sat, 9. Aug 08, 19:18
x4

Post by Afro Luigi »

Sparky Sparkycorp wrote:Your evidence for that is what exactly? That despite the fact that your 21st century computer is capable of providing sound in stereo based on what it knows is happening outside your ship, somehow that wouldn't be possible in the future? Please.
This is how I look at it in all space games with sound. Your ship computer is translating sensor data into audio so you can use an extra sense to process what is going on around you.
Forum Lurker, nothing to see here.
User avatar
yoyolll
Posts: 597
Joined: Fri, 29. Nov 13, 18:38

Post by yoyolll »

Sparky Sparkycorp wrote:Your evidence for that is what exactly? That despite the fact that your 21st century computer is capable of providing sound in stereo based on what it knows is happening outside your ship, somehow that wouldn't be possible in the future? Please.
So you're saying that the sound is emulated through your ship's speakers? Well that's a lot more believable than sound waves travelling through nothingness, but somehow I don't think that's what they had in mind.

Sound in space is, at least for me, willing suspension of disbelief. The only thing that really takes me out of it are the hilarious space-police.

I only brought it up because Earth Ultimatum started a realism discussion, and I would like to assert that there is no sense in doing so. As you pointed out, your ship might bounce because of space age shields or force fields, or you might die. It all depends on what the people making the game had in mind, and there's no real way for you to say "realistically you would bounce off" in a universe that has ****** space highways. All things considered, most likely you would die. But it doesn't matter because there's shields or something.

You can generally hold your disbelief until something really ridiculous happens in a serious sort of way (space police).
Intel Pentium II 233 Mhz
128 MB ram
i740 8 mb @ 220 Mhz
20gb HDD
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. »

yoyolll wrote: I only brought it up because Earth Ultimatum started a realism discussion,
Did I?
Nope, nielsw suggested that Egosoft should improve the physics of flight.
Then A5PECT said that there were no changes to physics between X3 and XR.
I corrected A5PECT, and listed the changes that were made to physics.
That's all. Collision damage and space sounds, that wasn't even here.



What I meant was, that the trajectory of an object that bounced off, is closer to reality this time.

Try yourself - crash into a flat surface that isn't moving, under a 45°.
Then do the same in Rebirth.
BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7465
Joined: Mon, 15. Dec 03, 18:53
x4

Post by BlackRain »

Trying to understand future technology, and not near future but hundreds to thousands of years in the future, through what we know today is foolish. Two hundred years ago, imagine saying we were flying to the moon. In two hundred more years, who knows? In 500, I can't even imagine.
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp »

No idea if it is what Egosoft/Frontier Developments/etc. have in mind when they implement space 'sounds' or not yoyolll but yeah, that is how I interpret it. I figure that if that is a way we can gain info to support spacial awareness now, it should at least be that good in the future.

The bit about bouncing was another person but I agree the sirens can be a bit annoying. Not sure but they might have been tuned down a bit since earlier versions...or I might not go as close to stations these days due to changing game styles.
Nanook
Moderator (English)
Moderator (English)
Posts: 28247
Joined: Thu, 15. May 03, 20:57
x4

Post by Nanook »

yoyolll wrote:
Sparky Sparkycorp wrote:Your evidence for that is what exactly? That despite the fact that your 21st century computer is capable of providing sound in stereo based on what it knows is happening outside your ship, somehow that wouldn't be possible in the future? Please.
So you're saying that the sound is emulated through your ship's speakers? Well that's a lot more believable than sound waves travelling through nothingness, but somehow I don't think that's what they had in mind....
Actually, I think that's exactly what they had in mind. :P
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.
birdtable
Posts: 2128
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable »

Well to be honest I do not give a rats ar** where the sound comes from as long as I can enjoy the experience....... In the same way as I do not expect to jump out of my ship with a hand held laser repair kit .... but it sure does add a lot to the games....
User avatar
yoyolll
Posts: 597
Joined: Fri, 29. Nov 13, 18:38

Post by yoyolll »

Earth Ultimatum IV. wrote:
yoyolll wrote: I only brought it up because Earth Ultimatum started a realism discussion,
Did I?
Nope, nielsw suggested that Egosoft should improve the physics of flight.
Then A5PECT said that there were no changes to physics between X3 and XR.
I corrected A5PECT, and listed the changes that were made to physics.
That's all. Collision damage and space sounds, that wasn't even here.



What I meant was, that the trajectory of an object that bounced off, is closer to reality this time.

Try yourself - crash into a flat surface that isn't moving, under a 45°.
Then do the same in Rebirth.
I'm not disagreeing with you that the bumper cars physics of X3 leaves a lot of room for improvement. I'm just saying that one is not more feasible than the other. If we're going by "realism", you would just die because your bones and organs can't accelerate in the opposite direction that quickly without being crushed by their own weight. That's actually how a lot of people in airplane crashes die. But something something space-age seatbelts something something force fields etc etc.
Intel Pentium II 233 Mhz
128 MB ram
i740 8 mb @ 220 Mhz
20gb HDD

Return to “X Rebirth Universe”