Here's a quote for you:mr.WHO wrote:Arena Commander is not everything - you should know it right from X2 where tutorial sector ran smoothly even on low end PC, but when you loaded the entire universe with (70+ sectors) it was entire diffrent story.
Now Star Citizen want something like this + landing on planets + FPP combat on ships + ships/station interiors + multiplayer = are you really that naive to think that it will run OK on (present day) high end PC?
You're sort of denying the possibility of progress in games. But distributed processing has achieved much for corporations and your client computer never needs to process more than the current instance. And they can adjust the sizes / poly numbers / AI and player totals per instance as needed.unkown wrote: those who claim it can't be done should not disturb those who are doing it.
They already said it won't be anything like EVE, with thousands of players in one battle bringing CCP's servers to their knees. The number of entities in an instance will be tuned for fluid game play, even if that ends up limiting things to 16 players per instance.
CR isn't stupid and they've made sure to retain the needed dials to tune performance so it works.
Beyond that, I don't even care so much about full online games. I'd be perfectly happy with Squadron 42 (the single player offline game) and private servers (your own modable server with a limited number of player slots to play with some friends, ala Freelancer)
But I believe they will deliver 3 out of 3, not just 2 out of 3.
Feel free to call me naive again if they abandon development. Until then, just keep your pessimism for your own consumption.

And if they do all 3, I'll still buy the next version of X