Sandalpocalypse wrote:This is what easy and hard mode (or realism mods) should be for, lots of players just want to have fun not grind. I think Egosoft should be careful not to make the game more grindy as you will have even more 2.5-5 hour people complaining about the game as they bounce off it.
There always needs to be something for players to shoot for - the curve is shot to hell.
the low level upgrades for the skunk are basically pointless now, and you can afford a freighter with one or two missions.
10 minutes with the Long Range Scanner in Empty Space and you're swimming in credits.
Takes away from capping Ships for a big score, but then again, Egosoft tweaks it somewhere else it effects other things.
Getting the right balance I doubt it can be achieved, it's all about your preference in the end, whether your a Fighter Pilot or a businessman/Industrialist?
When playing Skyrim it was good that you could go the direction you chose and even after the main plot is complete you still had plenty of stuff to do.
It really should be where Rebirth needs to go, have more stuff to do on Stations, have unique missions, maybe even Bar Staff that hear rumours from other pilots about a mysterious artefact, or a Bloodthirsty pirate with a huge bounty on his head?
Just loads of Missions like this that breath life into the game beyond it's structure.