ok i waited .should i buy for 3 release

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Leafcutter
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Post by Leafcutter »

@OP

If you have been playing X3 for a long time, you will know what to expect with XR :-)

Just be aware then that despite it's 'Action Orientated' persona that there are just as many things to learn as the previous games, if not more, and in many cases not presented scientifically.

I think it's better than the last one and now it's robust.

My recommendation is check it out... If you can say goodbye to the last one lol.

-LC-
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donb-baker
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Post by donb-baker »

Playing Beta now. Have Devries economy generating excess cash.
Beta has not crashed on me yet, about 10 hours of 'active' play.
Maybe Egosoft can just decrease the number of items in lockboxes instead of decreasing the spawning of lockboxes.

Buy it.
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werewolves?
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Post by werewolves? »

santi wrote:Totally agree with Tamina, there is way too much ways of making huge amounts of money in a very short time. That is affecting the challenge and pace of the game, not even 30 minutes of gameplay and you can have a fully upgraded Albion Skunk.
This is what easy and hard mode (or realism mods) should be for, lots of players just want to have fun not grind. I think Egosoft should be careful not to make the game more grindy as you will have even more 2.5-5 hour people complaining about the game as they bounce off it.

The important stuff still costs a lot of money.
Earth ultimatum IV. wrote:Since when is the economy falling down after 40-60 hours of gameplay?
Had a builder/trader ONLY gamestart which was created with 2.20, played more than 120 in-game hours, everything was working as it should?
Yeah, I've got a number of 60+ hour games, never had this happen. Maybe it's a play style thing.
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Sandalpocalypse
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Post by Sandalpocalypse »

This is what easy and hard mode (or realism mods) should be for, lots of players just want to have fun not grind. I think Egosoft should be careful not to make the game more grindy as you will have even more 2.5-5 hour people complaining about the game as they bounce off it.
There always needs to be something for players to shoot for - the curve is shot to hell.

the low level upgrades for the skunk are basically pointless now, and you can afford a freighter with one or two missions.
Irrational factors are clearly at work.
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Santi
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Post by Santi »

werewolves? wrote:
santi wrote:Totally agree with Tamina, there is way too much ways of making huge amounts of money in a very short time. That is affecting the challenge and pace of the game, not even 30 minutes of gameplay and you can have a fully upgraded Albion Skunk.
This is what easy and hard mode (or realism mods) should be for, lots of players just want to have fun not grind. I think Egosoft should be careful not to make the game more grindy as you will have even more 2.5-5 hour people complaining about the game as they bounce off it.

The important stuff still costs a lot of money.
A hard start guarantees that the player will keep playing the game because of the challenge, it creates an "elite" culture where you beat the game and encourages other people to do the same, it will give you a sense of achievement too, and once you have left the hardships behind, it will make you feel empowered and in control of the game.
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spankahontis
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Post by spankahontis »

Sandalpocalypse wrote:
This is what easy and hard mode (or realism mods) should be for, lots of players just want to have fun not grind. I think Egosoft should be careful not to make the game more grindy as you will have even more 2.5-5 hour people complaining about the game as they bounce off it.
There always needs to be something for players to shoot for - the curve is shot to hell.

the low level upgrades for the skunk are basically pointless now, and you can afford a freighter with one or two missions.


10 minutes with the Long Range Scanner in Empty Space and you're swimming in credits.

Takes away from capping Ships for a big score, but then again, Egosoft tweaks it somewhere else it effects other things.

Getting the right balance I doubt it can be achieved, it's all about your preference in the end, whether your a Fighter Pilot or a businessman/Industrialist?

When playing Skyrim it was good that you could go the direction you chose and even after the main plot is complete you still had plenty of stuff to do.
It really should be where Rebirth needs to go, have more stuff to do on Stations, have unique missions, maybe even Bar Staff that hear rumours from other pilots about a mysterious artefact, or a Bloodthirsty pirate with a huge bounty on his head?
Just loads of Missions like this that breath life into the game beyond it's structure.
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yoyolll
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Post by yoyolll »

You will get a very biased answer on these forums, since almost everyone that doesn't absolutely love this game has abandoned it and left the X-R forum over the past year.

I recommend you do a lot of research before you buy it. Maybe ask around on another forum. There are still reviews coming out on steam and on metacritic as people keep buying the game and keep getting disappointed.

The game is looking MUCH better than it was a year ago. But I am still very sad about having spent $50 on it. $20 would've been a much more fair price.
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ZaphodBeeblebrox
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A very biased answer

Post by ZaphodBeeblebrox »

I don't absolutely love the game. However I play it as often as I can.

Lots of new people buying the game and posting of these forums.

I have recently done some research on peoples opinions of this game. There are many out there that played at release, have not upgraded and are calling the game S**t, so no bias there then.

I preordered was severely disappointed, but now I am playing the 3.x beta.

My opinion for what it is worth.

Best current space sim. Just get it already.
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Lord Crc
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Post by Lord Crc »

spankahontis wrote:10 minutes with the Long Range Scanner in Empty Space and you're swimming in credits.
In the beta, the "space junk" is replaced with lock boxes. In the beta the amount of lock boxes is artificially high so we can test, however they have stated the lockbox spawn rate will be reduced before release.

So I expect that it will take significantly more than 10 minutes to swim in credits once 3.0 is released.
NapalmVFR
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Post by NapalmVFR »

I held off from buying XR at launch due to all the problems that was found and also being Self-Employed I have to watch where my money goes but I recently started looking at the game again and watched quite a few of the 3.0x Beta videos that were appearing and my opinion changed for the better.

I purchased the game because of the free DLC offer and can say I'm thoroughly enjoying it especially after a couple of restarts after getting used to the game mechanics, I'm also running the 3.0 Beta and not had many problems with it.

My opinion as someone else who waited is to get it now 8)
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M.Kessel
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Post by M.Kessel »

That's the "curse" of these games. They eat up time like nothing else in this world.

It's the same reason, why Microsoft cannot sell a new windows to anyone.

"Windows 7" is their worst enemy.

Nobody needs another windows. Especially no "Windows 8.2" ... err ..."10" with automatic cloud storage system.

Much too easy for the NSA I dare to say.
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Artean
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Post by Artean »

"ok i waited .should i buy for 3 release"

Yes.

Why? Because XR in its current state (beta 3) is simply a beautiful and fun space game worth enjoying for many, many hours.
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Nikola515
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Post by Nikola515 »

pref wrote:
Nikola515 wrote: All they need to do is fix broken economy and stations (NPC new built stations that are missing crew ) and game might be playable.... It is all nice that they are adding new staff but what is the point when whole economy collapse every 40 to 60 hours :roll:
I expect that with being able to set sell/buy prices for our stations, and with freight transfer it should be manageable even if they cannot fix current eco issues. I might be mistaken.. :)
Are you playing beta?
Yes im playing beta. Problem with stations is manager AI... It cant make simple trades and it keep loosing money all the time. Like sending ship 3 sectors away to sell 100 E-Cells. So it used 600 Fuel Cells to sell 100 E-Cells.... Also some of them keep buying staff that station dont even need so I need manually take control of ship and get rid of crap that it bought. Also there are problems where our stations wont sell ware that it produces like medical supplies or microchips and there is problem with stations wont buy staff that they need like ion cells.... And there is plenty of them to buy or sell in sector. So without micromanaging whole player economy it will collapse because of those problems. As for NPC economy there is a lot of complaining in beta....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

And that is why you have to plan before placing a station...
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Nikola515
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Post by Nikola515 »

So I have to plan because Ai is r*******? Im sorry Earth but this dont make any sense ;) How can you plan something when station wont sell or buy anything and there is no way to tell it unless you do it manually? Or how can you plan for ship not to buy crap for stations that they dont even need ?
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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M.Kessel
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Post by M.Kessel »

Bought it today. :D
I'm depressed
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wysiwyg
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Post by wysiwyg »

Nikola515 wrote:Yes im playing beta. Problem with stations is manager AI... It cant make simple trades and it keep loosing money all the time. Like sending ship 3 sectors away to sell 100 E-Cells. So it used 600 Fuel Cells to sell 100 E-Cells.... Also some of them keep buying staff that station dont even need so I need manually take control of ship and get rid of crap that it bought. Also there are problems where our stations wont sell ware that it produces like medical supplies or microchips and there is problem with stations wont buy staff that they need like ion cells.... And there is plenty of them to buy or sell in sector. So without micromanaging whole player economy it will collapse because of those problems. As for NPC economy there is a lot of complaining in beta....
I have two Tech Labs in DeVries and I can't make enough microchips to keep up with demand at my two high tech fabs (Ship tech and drone BTO line). The DHA shipyard devours resources! Nor am I seeing much complaint about the economy in the beta testing. The only thing I have to occasionally manage is supply of high tech parts to shipyards outside DeVries. I plan to start building in the other zones to address this after I've finished the DLC testing. I'm struggling to see any evidence of a broken economy in my current playthrough that has come from a 2.5 beta 6 plot start (I still can't trade with Plutarch) I have made 1.4 billion credits with very little micromanaging once I had a station supply chain. V3.0 beta has noticable improvements in Architect taking control of the build process. Give her credits and let her get on with it! Station managers supply all needed wares for building. Credits move around but stations don't necessarily make losses as such as the money is just recycled back to your account through the lower end stations. If the economy ran like clockwork there would be no incentives for the player at all - patience is a major factor in this game the economy ebbs and flows which for me is a much better scenario than it being in a steady state.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Nikola515 wrote:So I have to plan because Ai is r*******? Im sorry Earth but this dont make any sense ;) How can you plan something when station wont sell or buy anything and there is no way to tell it unless you do it manually? Or how can you plan for ship not to buy crap for stations that they dont even need ?
Yes I know, as said, we need the buy ware for best price command from previous games.
But at least you can make it working, by placing the station right.
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Nikola515
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Post by Nikola515 »

wysiwyg wrote:
Nikola515 wrote:Yes im playing beta. Problem with stations is manager AI... It cant make simple trades and it keep loosing money all the time. Like sending ship 3 sectors away to sell 100 E-Cells. So it used 600 Fuel Cells to sell 100 E-Cells.... Also some of them keep buying staff that station dont even need so I need manually take control of ship and get rid of crap that it bought. Also there are problems where our stations wont sell ware that it produces like medical supplies or microchips and there is problem with stations wont buy staff that they need like ion cells.... And there is plenty of them to buy or sell in sector. So without micromanaging whole player economy it will collapse because of those problems. As for NPC economy there is a lot of complaining in beta....
I have two Tech Labs in DeVries and I can't make enough microchips to keep up with demand at my two high tech fabs (Ship tech and drone BTO line). The DHA shipyard devours resources! Nor am I seeing much complaint about the economy in the beta testing. The only thing I have to occasionally manage is supply of high tech parts to shipyards outside DeVries. I plan to start building in the other zones to address this after I've finished the DLC testing. I'm struggling to see any evidence of a broken economy in my current playthrough that has come from a 2.5 beta 6 plot start (I still can't trade with Plutarch) I have made 1.4 billion credits with very little micromanaging once I had a station supply chain. V3.0 beta has noticable improvements in Architect taking control of the build process. Give her credits and let her get on with it! Station managers supply all needed wares for building. Credits move around but stations don't necessarily make losses as such as the money is just recycled back to your account through the lower end stations. If the economy ran like clockwork there would be no incentives for the player at all - patience is a major factor in this game the economy ebbs and flows which for me is a much better scenario than it being in a steady state.

Actually there is a lot of them but Ego never fixed them so people give up reporting them(you need to go deeper in beta or tech to see them).... Hell I reported whole bunch of them and none are fixed yet so I give up too as Ego don't really care about fixing them anytime soon. I personally don't have problem with microchips but I think Snoob was complaining about that one and Ion Cells. I had problem with my station wouldn't sell any medical supplies(-14) and other stations wore starving without them (+16).And my stations have ships and everything to get job done. Also I had similar problems with H20 and Crystal Supplier too that I reported long time ago.... And I had problem with URV(plot buying wheat) that I already reported twice and still nothing... I played 3.0b2 little and I stooped playing because they didn't do anything about fixing economy. And is X game without economy is broken game for me (that is my opinion).
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Nikola515
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Post by Nikola515 »

Earth ultimatum IV. wrote:
Nikola515 wrote:So I have to plan because Ai is r*******? Im sorry Earth but this dont make any sense ;) How can you plan something when station wont sell or buy anything and there is no way to tell it unless you do it manually? Or how can you plan for ship not to buy crap for stations that they dont even need ?
Yes I know, as said, we need the buy ware for best price command from previous games.
But at least you can make it working, by placing the station right.
That is true but there is limited number of station you can place in one place (it is not like X3). And when you have over 40 stations that might be a little problem :P
Last edited by Nikola515 on Thu, 27. Nov 14, 17:24, edited 1 time in total.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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