[SCRIPT] [TC] - Explorer Command Extension v2.6 - [31.08.2013]

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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

Скрипт супер!!! Спасибо автору!!!
:idea: Можно ли сделать "Автоматический Черный Список" как в галактическом торговце?

The script is super! Thanks to author!
:idea: Can I make "Automatic Black List" as a galactic trader?

PS. Apologies for machine translation
Nicoman35
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Post by Nicoman35 »

xxx_L.E.O.P.A.R.D_xxx wrote:Ñêðèïò ñóïåð!!! Ñïàñèáî àâòîðó!!!
:idea: Ìîæíî ëè ñäåëàòü "Àâòîìàòè÷åñêèé ×åðíûé Ñïèñîê" êàê â ãàëàêòè÷åñêîì òîðãîâöå?
NO support for Klingonian language!
xxx_L.E.O.P.A.R.D_xxx wrote: The script is super! Thanks to author!
:idea: Can I make "Automatic Black List" as a galactic trader?
Thank you, but what do you mean with automatich black list?? Galactic trader? If you mean the MK3 trader - not my construction site. Sorry.
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

Nicoman35 wrote:Thank you, but what do you mean with automatich black list?? Galactic trader?
No, not exactly the same, but the type as the galactic trader. Or that you can do to immediately ban pirate and Xenon sector.
In general, it is necessary only for the option to deploy satellites. For earlier thanks!
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Post by Nicoman35 »

xxx_L.E.O.P.A.R.D_xxx wrote:No, not exactly the same, but the type as the galactic trader. Or that you can do to immediately ban pirate and Xenon sector.
In general, it is necessary only for the option to deploy satellites. For earlier thanks!
I think I understand what you mean. You want sectors of certain races to be excluded from deployment or collection, right?
Well, if it is that what you have in mind: It is possible anyway. You have to set the option: 'Also deploy/collect in foe sectors DANGER' to NO.
Then you have to set in the command console of the playership which races should be foe.
This is because my script will always take the playership as reference which races are friendly and which are not, regardless of the settings in each deploy/collect ship.
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

Oh, I lol))) Yeah, do so, and it all went wrong. Thank you very much for the effort!
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

Hmmm ... Researchers still are flying in Xenon and pirate sector and die stupidly. Only if the sector is blacklisted - then they do not fly there.
I wrote about this, and to make automatic blacklist. Or how to get them to not fly explore hostile sector?
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Post by Nicoman35 »

ATM, I am fully occupied integrating a range option into the script. As soon as I am ready, I will review the explore routine.

*EDIT*
Just had a run with 8 explore ships. Only thing they do is fly through foe sectors when they try to reach sectors lying behind. Admit this is a fault. I would have to take a look at Cycrows advanced navigation scripts for a clue. Not on the agenda right now. Maybe later. Or, if someone is willing to lend me a hand on this.... :roll: .....uhmmm Dr. Bulwinkle? :lol:
Last edited by Nicoman35 on Thu, 25. Oct 12, 00:22, edited 1 time in total.
dispostableatheist
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Post by dispostableatheist »

Link kaput.
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DrBullwinkle
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Post by DrBullwinkle »

Nicoman35 wrote:.....uhmmm Dr. Bulwinkle?
:rofl:

What, do you think that I read this thread, too, Nicoman?! :)

What exactly would you like help with?

You probably know that there is a library version of Signal_Targeted that can give your explorers advanced notice when they are at risk.
Nicoman35
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Post by Nicoman35 »

DrBullwinkle wrote:...What, do you think that I read this thread, too, Nicoman?! :) ....
:D

I had a crazy idea: Integrate the path routines of the Advanced Navigation Software in my script, so that blacklisted sectors are avoided completely. And as I fear a great part of my brain died in the effort writing this (and as I am lazy) ... :roll:.
dispostableatheist
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Post by dispostableatheist »

Yo dawg, link still be kaput!
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DrBullwinkle
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Post by DrBullwinkle »

I can confirm that. It seems that something about the archive triggers MediaFire's limits for the number of downloads. Is it a nested archive?

Nicoman, x1tp.com is a good, free, hosting site for X scripts and mods.

Or LV's Public Google Code site for X3.
Nicoman35
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Post by Nicoman35 »

Oops :oops:, sorry guys. Mediafire tells something about password protection or corrupted file. Thatswhy it was automatically taken down. Did not realize because I, as the uploader, was still able to download the file. I am working on v2.1. Hope it will be ready sunday or beginning of next week.
Please report, if download is working. Thanks again for hint, Dr. Bullwinkle (now I even manage to spell your name right)
dispostableatheist
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Post by dispostableatheist »

In the next line click on add new list of coordinates, List 1 will appear. Click on List 1,
this way it will become active. Add position... appears. By clicking on Add position... , it
is possible to choose coordinates.
It doesn't work for me. There's no enter coordinates menu.
http://i.imgur.com/ZMnzu.jpg
http://i.imgur.com/J2EDJ.jpg


The Renaming function is borked too. I used it and it renamed every Satellite AND Jump Beacon in my Universe...

Also, is it possible to make it automated Satellite deployment?
Nicoman35
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Post by Nicoman35 »

dispostableatheist wrote:It doesn't work for me. There's no enter coordinates menu.
http://i.imgur.com/ZMnzu.jpg
http://i.imgur.com/J2EDJ.jpg
Hm, please check the option 'Deployment arrangement'.
The defaullt should be 'Manual - single coorninates'. Anyway, change it to manual.
Then you should be able to add some list and coordinates.
dispostableatheist wrote: The Renaming function is borked too. I used it and it renamed every Satellite AND Jump Beacon in my Universe...

Also, is it possible to make it automated Satellite deployment?
Thanks for the hint. I'll look into that.
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

In the original script, the satellite was carried out using a jump drive. Why is it not implemented?
In terms of the installer itself bought for himself the batteries to quickly install satellite. Thank you!
Nicoman35
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Post by Nicoman35 »

xxx_L.E.O.P.A.R.D_xxx wrote:In the original script, the satellite was carried out using a jump drive. Why is it not implemented?
In terms of the installer itself bought for himself the batteries to quickly install satellite. Thank you!
It IS implemented. Jump dirives should be used by ships. Did you set the autojump option to 'yes'?
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

Nicoman35 wrote:
xxx_L.E.O.P.A.R.D_xxx wrote:In the original script, the satellite was carried out using a jump drive. Why is it not implemented?
In terms of the installer itself bought for himself the batteries to quickly install satellite. Thank you!
It IS implemented. Jump dirives should be used by ships. Did you set the autojump option to 'yes'?
Yes, and Autorecharge and auto-jump.


To restart scripts started to refuel and use a jump drive. Thank you!
Sorry for the false bug report ...
v_2.1.1
Nicoman35
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Post by Nicoman35 »

xxx_L.E.O.P.A.R.D_xxx wrote:
Nicoman35 wrote:
xxx_L.E.O.P.A.R.D_xxx wrote:In the original script, the satellite was carried out using a jump drive. Why is it not implemented?
In terms of the installer itself bought for himself the batteries to quickly install satellite. Thank you!
It IS implemented. Jump dirives should be used by ships. Did you set the autojump option to 'yes'?
Yes, and Autorecharge and auto-jump.


To restart scripts started to refuel and use a jump drive. Thank you!
Sorry for the false bug report ...
v_2.1.1
No problem, glad it works!
dispostableatheist
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Post by dispostableatheist »

Still getting http://i.imgur.com/J2EDJ.jpg . There's no coordinates entry. Just Single or Matrix.

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