Unbalanced Capital Weapons

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Dantrithor
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Post by Dantrithor »

Lelouch wrote:Why not? Give ATF ships a substantial buff and make them unobtainable. Make the player think twice before provoking them.
You mean... like in X3TC?
Catra
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Post by Catra »

Dantrithor wrote:
Lelouch wrote:Why not? Give ATF ships a substantial buff and make them unobtainable. Make the player think twice before provoking them.
You mean... like in X3TC?
you can obtain ATF ships in TC <.<
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
Dantrithor
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Post by Dantrithor »

Catra wrote: you can obtain ATF ships in TC <.<
You couldn't until one of the last updates IIRC. For which they were tweaked to reduce their stats.
Catra
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Post by Catra »

Dantrithor wrote:
Catra wrote: you can obtain ATF ships in TC <.<
You couldn't until one of the last updates IIRC. For which they were tweaked to reduce their stats.

half true

the FIGHTERS you couldn't get unless you used a release day exploit to get them, those were what the last update for TC made available without said exploit.

everything else was fully obtainable from the getgo.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
Lelouch
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Post by Lelouch »

Kor'ah wrote:...and the one thing that'll open your eyes is running into a Xenon K that is using PSPs
Eye-opening moment? I laugh in their general direction and that's about it. PSPs are way easier to strafe-evade then a constant stream of PPC bullets.
Lelouch
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Post by Lelouch »

Dantrithor wrote:You couldn't until one of the last updates IIRC. For which they were tweaked to reduce their stats.
I obtained all ATF capitals in patch 1.3. Like the others pointed out you were probably thinking about the fighters.
The X-Plorer
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Post by The X-Plorer »

I CAN confirm the ATF capitals were obtainable in Version 2.5 of X3TC, if that solidifies anyone's arguement.

Basically it boils down to this.

A SINGLE PSP shot Packs WAY more punch than a single PPC shot, but you can fire of more PPC shots in a minute than you can PSP shots.

SO the question is.

"Do i want a fast rate of fire or more punch per hit?"
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Nanook
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Post by Nanook »

Dantrithor wrote:
Lelouch wrote:Why not? Give ATF ships a substantial buff and make them unobtainable. Make the player think twice before provoking them.
You mean... like in X3 Reunion?
There, fixed for you. :wink:
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Dantrithor
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Post by Dantrithor »

I -did- actually mean X3R, yes, when getting into the then only terran area (staying there, actually) meant insta-death due to the ATF forces there... And there was no boarding there. Sorry for the misunderstanding cause by it. :oops: That's the problem of having played through all the X games... you sometimes mistake what was in which game. :lol:
Nanook
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Post by Nanook »

Not if you've played them waaayyy too much like I have. :lol:
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The X-Plorer
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Post by The X-Plorer »

Imagining how much nanook has been playing them...

Dam. Thats all I have to say about that...

Dam... :o
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Troyminator
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Post by Troyminator »

The practical truth is that, while the details of flying them and managing their weapons are different, the Terran capital ships with PSPs are still extremely deadly, especially given that they typically have more shields and therefore more staying power. I personallly LIKE that they're different and enjoy jumping into the turret to snipe other ships from long range with an overcharged PSP shot. If there weren't trade-offs for flying the different racial ship types, the game would be a lot less interesting. I often wish there were a bit more of that in the game, TBH.
Paladin-Solo
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Post by Paladin-Solo »

Lelouch wrote:
Kor'ah wrote:...and the one thing that'll open your eyes is running into a Xenon K that is using PSPs
Eye-opening moment? I laugh in their general direction and that's about it. PSPs are way easier to strafe-evade then a constant stream of PPC bullets.
Thats not a problem with weapon damage, but balancing issue with the player doing things the AI is unable to deal with.
targetdrone
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Post by targetdrone »

well actually the psp is inferior even in a strict npc fight without player interaction.... at least for IS-Fights...

due to the AI's tendency to try for glancing hits on the very outline of an enemy ship, instead of shooting center of mass, a lot of shots miss...

now , what is worse? 2 misses with a PSP or 2 misses with a IBL/PPC ?
nuff said ....
Lelouch
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Post by Lelouch »

Paladin-Solo wrote:Thats not a problem with weapon damage, but balancing issue with the player doing things the AI is unable to deal with.
Sure. But two of my Tyr's getting handed their exhaust ports to them on a plate due to not hitting a lone Q is also an eye-opening moment.

Please note I do not want the PSP to be changed. It's a very good weapon for OOS fights and also deadly in the player's hand. IS on an AI-controlled ship I find it lacking, but that's okay with me.
Triaxx2
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Post by Triaxx2 »

It's particularly not funny when they die because the Q flew between them and the PSP hit each other.

I'd actually increase the speed the shot travels by a few percent.
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Catra
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Post by Catra »

IMO if the firing logic was fixed (IE: make it shoot the centre of the ship, not that tiny sliver of hull you have no chance of hitting) then a large majority of the issues with the AI ships failing to hit would be solved.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
Paladin-Solo
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Post by Paladin-Solo »

Lelouch wrote:
Paladin-Solo wrote:Thats not a problem with weapon damage, but balancing issue with the player doing things the AI is unable to deal with.
Sure. But two of my Tyr's getting handed their exhaust ports to them on a plate due to not hitting a lone Q is also an eye-opening moment.

Please note I do not want the PSP to be changed. It's a very good weapon for OOS fights and also deadly in the player's hand. IS on an AI-controlled ship I find it lacking, but that's okay with me.
Again though, its not the actual weapon thats failing here but the AI, the weapon is fine, the AI that fires them, not so much.

I almost always increase the speed on PSP shots by quite a bit in my games though because of how poorly the AI uses them.

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