galaxy editor

The place to discuss scripting and game modifications for X²: The Threat.

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The_Rock
Posts: 4088
Joined: Wed, 6. Nov 02, 20:31
x2

Post by The_Rock »

Gormash wrote:A quick question: Can you create entirely new sectors from scratch?
yes.
"How very touching his meaningless death was. But this fight was never for mortals".
djskywalker
Posts: 3
Joined: Fri, 13. Feb 04, 20:41
x2

Help Anyone Please!!!!

Post by djskywalker »

I have the UK version of X2 the threat, which is version 1.2, But I cant get the galaxy editor to work.
I downloaded the X2 patcher 1.2, did everything it said, but when I clicked to patch it, it said that my X2 version isnt 1.2!!!!
How can that be!!?

Someone wrote back and said I will have to wait till patch 1.3 comes out is that true?

Please help!!!!
SunFire
Posts: 782
Joined: Wed, 3. Dec 03, 07:07
x3tc

Post by SunFire »

thats what mine said dude....couldnt figure out what was wrong, tried installing patch 1.2 a few times and even reinstalled with no luck. :o :oops: :x :cry:
User avatar
Burianek
Posts: 2981
Joined: Mon, 29. Dec 03, 03:29
x3tc

Post by Burianek »

IIRC it states in the readme that it only works for us versions. It also gives specific instructions on what to change in the .exe to make it work if you have a hex editor.
sorry if this is incorrect, (or if you don't know what a hex editor is, like me) but I'm pretty sure I read that in the readme last night
"Nature's first green is gold" . . . stay golden.

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